Cleared Karthspire early, now can't do Alduin's wall.
Posted 28 April 2012 - 05:56 AM
Came time to do Alduin's Wall quest, I figured it would be like other dungeons with dual purposes - that now there would be a path at the end of the bridge. But nnnNNNOOOOOOOooooo.... Still just a big, rubble filled hole in a hollow mountain.... And three NPC's and one PC just staring down, all dressed to kill and no where to go.
Any good ideas?
(OOOh - OOOh - I have one! I need to do those quests again and get a Screenshot! Let's see.... that's tm for toggle menus, right? And tfc 1 to freeze the action.... Right?
I've checked around quite a bit, and have never heard of this situation happening to anyone else. Lucky me, right? 60 hrs of gameplay since I first cleared Karthspire...)
Posted 28 April 2012 - 06:16 AM
Posted 28 April 2012 - 10:35 AM
Your issue is Karthspire cavern is now glitched (since you cleared it previously and lowered the bridge); and,
the opening at the other side of the puzzle bridge is still blocked with rubble; therefore, the quest is stuck..
Just a suggestion (no idea if this will work...), you might have some luck using console command:
' RESETINTERIOR <locationid> ' which resets an entire cell to default -
- might need to also use command ' PCB ' to purge your recently visited/cached cell buffers.
Not sure what the exact LOCATIONID is that you'll need to use for that cavern space.
You can find known ID's by using the search database tool here: http://www.skyrimsearch.com/cells.php
ID Name COC Code X, Y World
00009580 Karthspire Camp KarthspireCamp -31, 2 Tamriel
000356A6 Karthspire Plate Start KarthspirePlateStart 32, -1 KarthspireRedoubtWorld
00007171 Karthspire Redoubt Exterior KarthspireRedoubtExterior -33, 1 Tamriel
00007152 Karthspire Redoubt Exterior 02 KarthspireRedoubtExterior02 -33, 2 Tamriel
000099C2 Karthspire Redoubt Exterior 03 KarthspireRedoubtExterior03 -32, 0 Tamriel
000075A3 Karthspire Redoubt Exterior 04 KarthspireRedoubtExterior04 -33, 0 Tamriel
000356A3 Karthspire Redoubt Start KarthspireRedoubtStart 33, -1 KarthspireRedoubtWorld
ID Name COC Code X, Y World
000161EB Sky Haven Temple SkyHavenTemple N/A Interiors
000356A9 Sky Haven Temple Entrance SkyHavenTempleEntrance 31, -1 KarthspireRedoubtWorld
00007153 Sky Haven Temple Exterior SkyHavenTempleExterior -34, 2 Tamriel
00007173 Sky Haven Temple Exterior 02 SkyHavenTempleExterior02 -35, 1 Tamriel
You can go nutz and confirm the Karthspire cavern location ID (where the blocked puzzle bridge opening is).
Travel back there, use command: GetInCellParam <Cell ID> <Object ID> ; confirms if an object is in a specified cell.
example: GetInCellParam 356A9 14 would tell you whether or not the player is in Sky Haven Temple Entrance.
(getincell >> 0.00= not present, 1.00=present).
Can be used to confirm if your character or an NPC is in a particular cell.
Edited by xlcr, 28 April 2012 - 04:01 PM.
Posted 28 April 2012 - 12:19 PM
As for the rubble filled passage and missing scenery - just didn't happen to me. Possibly a mod that changes the area? or a mod that changes something there, and was later removed without re-adding the vanilla assets?
Posted 28 April 2012 - 04:02 PM
Posted 02 May 2013 - 04:37 AM
Ooops, posted on the wrong tropic, sorry
Edited by maravizzo, 03 May 2013 - 04:09 AM.
Posted 02 May 2013 - 04:07 PM
Couldn't you just disable the rubble?
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