Total Convesion
Started by
Don88
, Feb 24 2004 05:57 PM
43 replies to this topic
#31
Posted 06 March 2004 - 12:36 PM
lol fair enough glad i could help
#32
Posted 10 March 2004 - 05:18 PM
What is this conversion exactly?... Is it just making an .esm or are you making a game convertion
#33
Posted 10 March 2004 - 09:10 PM
its making a blank .esp. Its completely dependent with no island or trace of morrowind. Be warned though you will need the TESCS disc unless u r going to use ur own models
#34
Posted 10 March 2004 - 09:38 PM
Couple of questions I'm hoping someone can answer:
I try and delete races/classes, but they just have *D (I think) by the race/class.
Is it possible to fully delete them (just to cut down on clutter)
I made an .esm, but when I make changes it saves it to a .esp. Do I have to combine these to have the changes made to the .esm?
Is there a way to make factions invisible in the menu screen?
I try and delete races/classes, but they just have *D (I think) by the race/class.
Is it possible to fully delete them (just to cut down on clutter)
I made an .esm, but when I make changes it saves it to a .esp. Do I have to combine these to have the changes made to the .esm?
Is there a way to make factions invisible in the menu screen?
#35
Posted 11 March 2004 - 05:05 AM
first answer
if you deleate a class or race from morrowind you dont change the morrowind.esm and an esp is a list of changes to an esm (unless its a blank one) so if you deleate somthing the esp saves that "change" to the esm it referances if you want to deleate somthing you will need to convert the morrowind.esm to an esp (there are programs out there that do this) then deleate the things you want while in the TESCS (make sure the esp is set as active) then save then convert it back to an esm and whala gone for good and cuting out on clutter problem is if any esp's you have refer to this cluter your game will crash...
second answer
when making a tc (the only thing an esm realy is usefull for) you want to compile it as an esp (it will act the same for all intensive purposes but it is still editable) then when you are finished murge to master if you want to make changes after it is recomended you have a copy of your original esp to modify and then recompile it as an esm (the reason for this is long and boring just trust me)
third answer
yes. there is a lil check box in the faction popup that lets you set a faction as invisable to the player how this would aply if the player was to join such a faction i dont know its not what i do
hope all this helped forgive the bad gramer and spelling i am in a rush
Da Wookiee
if you deleate a class or race from morrowind you dont change the morrowind.esm and an esp is a list of changes to an esm (unless its a blank one) so if you deleate somthing the esp saves that "change" to the esm it referances if you want to deleate somthing you will need to convert the morrowind.esm to an esp (there are programs out there that do this) then deleate the things you want while in the TESCS (make sure the esp is set as active) then save then convert it back to an esm and whala gone for good and cuting out on clutter problem is if any esp's you have refer to this cluter your game will crash...
second answer
when making a tc (the only thing an esm realy is usefull for) you want to compile it as an esp (it will act the same for all intensive purposes but it is still editable) then when you are finished murge to master if you want to make changes after it is recomended you have a copy of your original esp to modify and then recompile it as an esm (the reason for this is long and boring just trust me)
third answer
yes. there is a lil check box in the faction popup that lets you set a faction as invisable to the player how this would aply if the player was to join such a faction i dont know its not what i do
hope all this helped forgive the bad gramer and spelling i am in a rush
Da Wookiee
#36
Posted 11 March 2004 - 05:14 AM
Thanks, Wookie 
EDIT:
Alright, I'm stuck. Using this script, which was included in a blank esm thing, slightly modified.
I've tried taking out the 'fadeto' command, but I can't figure out whats wrong.
(Sorry for hijacking your thread, Don88)
EDIT:
Alright, I'm stuck. Using this script, which was included in a blank esm thing, slightly modified.
begin CharGenQuick ;Character generation by CJ McAulay ;...but slightly modified by Brian The Goldfish Player->PositionCell 6720.000, -18176.000, 64.629, 1, "Tyrrenkor" player->ModCurrentfatigue, 0 fadeto, 100, 1 if ( menumode == 1) return endif if (CharGenState == -1) return endif if ( OnActivate == 1 ) PlaySound "Spirit Ambient Voices" MessageBox "'You wake, cold, groggy, with waves lapping at your feet. Everything is dark, vision and mind. After an unknown amount of time has passed with you simply trying to gather the strength to rise, slight details of your past begin returning to you.'" set CharGenState to 10 endif if (CharGenState == 10) EnableNameMenu set CharGenState to 20 return endif fadeto, 60, 2 if (CharGenState == 20) PlaySound "Spirit Ambient Voices" MessageBox "'You can hear the whispers of your past in your head, and you've managed to remember your name. As your vision returns slightly, you look at your hands, and realize more about yourself.'" EnableRaceMenu set CharGenState to 30 return endif fadeto, 70, 2 if (CharGenState == 30) PlaySound "Spirit Ambient Voices" MessageBox "'After much more meditation in a dreamlike state, you remember slivers of your past experiences.'" EnableClassMenu set CharGenState to 40 return endif fadeto, 80, 2 if (CharGenState == 40) PlaySound "Spirit Ambient Voices" MessageBox "'You slowly realize you are not just a regular citizen. Memories of desolation, of resentment, return, and you remember what sets you apart.'" EnableBirthMenu set CharGenState to 50 return endif fadeto, 90, 2 if (CharGenState == 50) PlaySound "Spirit Ambient Voices" MessageBox "'You continue to lay in the sunlight, wondering where you are, and what lies in store for you. You concentrate, and try your best to make sure you're remembering everything you can about your past.'" EnableStatReviewMenu set CharGenState to 60 return endif if (CharGenState == 60) ;sets the PCRace global flag for dialogue and such StartScript RaceCheck ;Give PC all starting info, items, etc set CharGenState to -1 ;Enable all menus EnableMagicMenu EnableStatsMenu EnableInventoryMenu EnableMapMenu EnablePlayerControls EnablePlayerJumping EnablePlayerViewSwitch EnableVanityMode EnablePlayerFighting EnablePlayerMagic player->ModCurrentfatigue, 1.0 fadeto, 100, 2 endif endI think it works up to the player->positioncell command, but after that the screen goes black, and I have to force quit if I wait too long.
I've tried taking out the 'fadeto' command, but I can't figure out whats wrong.
(Sorry for hijacking your thread, Don88)
#37
Posted 11 March 2004 - 09:41 PM
lol :lol: dont worry im not usin it ne more! Anyone who has problems, feel free to use this thread. Unless, of course, it is not aloud by the Mods!
#38
Posted 11 March 2004 - 11:14 PM
Player->PositionCell 6720.000, -18176.000, 64.629, 1, "Tyrrenkor"
does that cell exist in the blank esp? if not make it or re wright it to soot a cell you have
does that cell exist in the blank esp? if not make it or re wright it to soot a cell you have
#39
Posted 11 March 2004 - 11:19 PM
Yeah, I renamed a Wilderness cell to 'Tyrrenkor', and I dropped a static object to the ground and copied the XYZ coordinates of the object into the script. I just put a 1 for the last number, since I didn't know what it was for
#40
Posted 11 March 2004 - 11:39 PM
z is for hight
1 will put you only just above sea level
id sugest folowing this thread and making your own blank esp insted of downloading one, then you know whats in it and if somthing stuffs up, you know where and can find out why
other peoples blanks can have so much junk in them and also may not even work becouse of any number of diferances and reasons.
just my 2 cents
I dont wont to go into the modifying of other peoples blank esp becouse it can end up taking longer than making your own (and imho it does) and then i would be answering questions on "this guys blank esp" "that guys blank esp" that arnt realy blank at all (as the above script shows)
if you realy must modify some one elses blank esp i recomend asking them whats up with it via e-mail most ppl will be glad to help if there just asked nicely
but if you ask me
try changing it to
1 will put you only just above sea level
id sugest folowing this thread and making your own blank esp insted of downloading one, then you know whats in it and if somthing stuffs up, you know where and can find out why
other peoples blanks can have so much junk in them and also may not even work becouse of any number of diferances and reasons.
just my 2 cents
I dont wont to go into the modifying of other peoples blank esp becouse it can end up taking longer than making your own (and imho it does) and then i would be answering questions on "this guys blank esp" "that guys blank esp" that arnt realy blank at all (as the above script shows)
if you realy must modify some one elses blank esp i recomend asking them whats up with it via e-mail most ppl will be glad to help if there just asked nicely
but if you ask me
if ( OnActivate == 1 )is the reason nothing is working (you may need another script to forcably activate the object that has this script on it) and if its not on an object and is on a global then its not verry well wrighten
try changing it to
if ( CharGenState < 10 )not looking to hard at it but that does jump out at me



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