I finished the previously-mentioned Gladiator powers, and added appropriate sound effects to the Duelist powers and Vital Strike. I'm beginning to get some ideas for the Warmage, but I still haven't the faintest idea of more skills for the Duelist, (Except for something armor-piercing) Diviner, and Guardian.
Prestige Classes...
Started by
macmert
, Jul 12 2008 07:40 AM
109 replies to this topic
#41
Posted 18 July 2008 - 03:20 AM
#42
Posted 22 July 2008 - 11:12 PM
I've finished the entirety of the non-Magic powers, which has resulted in me slowing down significantly out of terror of the scripting involved. The new power Antimagic Aura and (basically) Mind's Eye are finished, though.
Weird Problem of the Day: Telporting an actor using MoveTo or PositionCell causes any opponents to break off combat with him.
Weird Problem of the Day: Telporting an actor using MoveTo or PositionCell causes any opponents to break off combat with him.
#43
Posted 23 July 2008 - 07:01 AM
whoa great dude...
btw the wall of zombies will be a spell in diablo III...
Anyway I think instead of creating a necromancer prestige class, a pale master can be done... You know at the end of the path you become half undead... The greatest thing about undead is their immunity to critical hits and sneak attacks in D&D, but since it is not a feature in Oblivion, I dont know if palemaster would be a great prestige class addition...
Anyway I think instead of creating a necromancer prestige class, a pale master can be done... You know at the end of the path you become half undead... The greatest thing about undead is their immunity to critical hits and sneak attacks in D&D, but since it is not a feature in Oblivion, I dont know if palemaster would be a great prestige class addition...
#44
Posted 23 July 2008 - 01:23 PM
i think it would make a good idea for a Nercomancer is made
Psycho
Psycho
#45
Posted 23 July 2008 - 03:11 PM
*Peers in Complete Arcane and Libris Mortis* Quite frankly, it doesn't seem to me that the Pale Master would convert well to Oblivion, as you say... I have no idea how Undead Armor Affinity would work aside from Fortify Endurance/Health, Undead Graft seems like it needs new meshes to do it any justice, and aside from that you just have half-undead (Which seems like it would involve lots of uninteresting buffs. Resist Normal Weapons makes sense instead of Immunity to Critical Hits, though) and basic necromancy. (Undead Cohort might be interesting, though)
#46
Posted 23 July 2008 - 07:52 PM
a idea would be for a bone armour ( if your going with this ) is change textures of the bound armour ( a new spell) into a bone like texture like Conan_Lon's Dragonbone Armour.
Psycho
Psycho
#47
Posted 23 July 2008 - 08:03 PM
Not really sure why you're so intent on me doing a Necromancer equivelant... As said before, there are other mods out there.
False Fetters, Phantasmal Copy, Hatred, and Mind's Eye are finished. World of Illusion is going to be a pain to script...
False Fetters, Phantasmal Copy, Hatred, and Mind's Eye are finished. World of Illusion is going to be a pain to script...
#48
Posted 23 July 2008 - 08:12 PM
like which mods?
( dont use OBSE)
Psycho
( dont use OBSE)
Psycho
#49
Posted 23 July 2008 - 08:14 PM
Though you'd say that, I'm realy currious on how you're going to do itNot really sure why you're so intent on me doing a Necromancer equivelant... As said before, there are other mods out there.
False Fetters, Phantasmal Copy, Hatred, and Mind's Eye are finished. World of Illusion is going to be a pain to script...
#50
Posted 23 July 2008 - 08:23 PM
I thought you downloaded OBSE...like which mods?
( dont use OBSE)
Psycho
A brief search for "Necroman" turns up primarily JPM's Miniature Necromancy and Slavedriver's Necromancy Unleashed



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