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ALAnonimUBANGA_098Beta_EN_PL


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#61
Dennywood

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Hi Alimal, Hurray again for that great work. If I could (as discovery1) I would endorse and vote again and again... I visited the previous version and I was amazed, really, and captivated. I let many images of your mod on the image share forum. The main thing I waited for is the map because I got lost many times. When I saw that the last update has its map I was very glad. I installed the mod on a new disk and YEAY! The map was there.... I jumped like a child. Unfortunately, as I save the game and reload the savegame, the map is not there anymore, only the Cyrodiil one. Is that a bug? Is there something to do with that problem? Cant wait for an answer. ;) ------------ Edit : I forgot to mention that I don't have the Ubanga.esp, I see that works without but maybe it's the reason that I don't see the map anymore... ...

Edited by Dennywood, 24 May 2013 - 06:10 PM.


#62
alimal

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In response to post #8122226.

Hi Denny! To make the map visible in game - it is very big a very big problem for modders. I think there is small bug in game engine. If you will know about it, read:http://cs.elderscrolls.com/index.php/Loading_Screen_Images this tutorial. Especially you should read " Update: How to properly add brand new loadscreens" by Lancillotto there. I don't know why you don't see the map? But very common mistake is: BAD LOAD ORDER. UbangaDoors ( the map is there) must be always the last! Test it! Maybe you have another esp the last? (I know that you have always a lot of mods) If load order is ok. open folder with the map. See: Oblivion/Data/textures/Menus\Map/World/ALUban Do you have two maps: "provinchimaranta1_resized.dds" and "LathiaIsles1_resized.dds" there? If yes, I don't have more ideas...Sorry! ALAnonim

Edited by alimal, 24 May 2013 - 07:28 PM.


#63
Dennywood

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In response to post #8122226. #8122729 is also a reply to the same post.

Cool! the esp was at the third position from the bottom. I moved it at the last and all seems to be ok... I saved many times from different places and the map is still there. Sorry to have bored you with that. I had read the readme but I misunderstood that point. A non english have lot of difficulties to understand all when is excited with so fabulous mod as yours. Thank you again.

Oh, for the landscape... I don't know if you changed things but I find it very better than the previous version. It's just Great!

#64
tiancaishu

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Hello?Can I copy UBANGA.esm as UBANGA.esp?
I try that,but no LOD displayed.


#65
alimal

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In response to post #8178740.

Hi!
I don't understand you well... Why do you want convert Ubanga.esm to esp? I think it is impossible. Ubanga.esm is a very large file. You shouldn't convert large files. (Bigger than 40 mgb)
If you want to see Lod files. Try:
1. Remove old LOD files for Ubanga. (From distantLOD folder in data folder) (read in my readme how to do it.)
2. Open CS (check UBANGA)
3. Go to: world/worldTesting/update distant lod data
4. Choose AAMaranta, next AAFasari, next AALathia
5. Check enable trees,enable cities,enable LOD data
6. Click Export this worldspace only. (It take a long time.)
ALAnonim

#66
tiancaishu

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In response to post #8178740. #8181925 is also a reply to the same post.

most new worldspace mod(*.esm) must place after oblivion.esm (order:02),but I have many new worldspace mod(like zedar ect). I think convert it to esp will be fine. otherwise the worldspace will be collapsed……

sorry for my poor English.

#67
alimal

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In response to post #8178740. #8181925, #8184526 are all replies on the same post.

Hi! I forgot yesterday: There is probably impossible to open so big file in CS like Ubanga.esp. You can try make Lod files using eg. tes4files. But I think it is impossible too. Sorry! The only good way is to change load order (if you will visit Ubanga). Ubanga must be the first. You can use OBMM. ALAnonim

Edited by alimal, 04 June 2013 - 05:25 PM.


#68
maczopikczo

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In response to post #8178740. #8181925, #8184526, #8189328 are all replies on the same post.

But ali keep in mind the link I sent you the other day. Apparently freeing the mod from 02 slot restriction is quite easy but tedious and time-consuming.

#69
TesaPlus

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Hello,
I can only agree to all the praise mentioned before, but let me add another thought:

If anyone shies away from downloading this mod because the dialogs are Polish (with an English translation in parentheses attached): Give it a try. I think the way this is done actually _adds_ to the role-playing feeling of the game. You are entering a foreign country after all; luckily you have some basic understanding of the local language.

Vast maps, carefully designed landscapes, farms ... and all sort of stuff. Pretty cool. Endorsed and voted. Thank you, alimal.


#70
alimal

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In response to post #8241292.

Thanks!
This is a very interesting approach to the language! The mod is Polish, because it is the only language that I feel. The dilemmas in this regard I have described below.
You let me believe that this form of my mod, however, has meaning.
ALAnonim




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