SkyRe Brainstorming
#3401
Posted 09 February 2014 - 04:48 AM
#3402
Posted 14 February 2014 - 06:45 AM
In response to post #8944305.t3nd0 said he wouldnt touch vamps I believe. SKYRE works perfectly with Better Vampires, give it a shot.
(it has almost everything you mentioned available in its options, you configure it the way you think vampires should work)
I have a question though Skyre adds unarmed ""Weapons" and better vampires upgrades unarmed damage would they work together?
#3403
Posted 17 February 2014 - 04:19 AM
#3404
Posted 17 February 2014 - 11:44 AM
Absolutely love this mod, just one thing. I'm playing a heavy armor / dreamcloth breton spellsword and I was wondering if you are intending to ever add in Dragonborn armors to the dreamcloth system. I use immersive armors and miraak's robes and mask would be awesome to use with my current set. That and all the other wonderful meshes in that DLC.
Thanks for the mod!
#3405
Posted 17 February 2014 - 05:10 PM
I noticed as I was playing that the cost to upgrade a daedric weapon at the grindstone is inconsistent; the old things from the vanilla game (dagger, broadsword, etc) have always used an ebony ingot, but the new weapons from skyre (tanto, wakizashi, etc) require a daedra heart to sharpen them. Was this intentional for balance (in which case the old weapons should be changed to match) or the other way around? Lore-wise an ebony ingot makes more sense (everything seems to indicate that a piece of daedric gear is actually made of ebony and then imbued or w/e with the essence of a daedra from the heart, so adding a second heart doesn't make much sense), but adding an ingot of material to sharpen/temper/whatever a weapon has never really made sense and I understand the balance appeal of making it expensive to enhance daedric weaponry.
Also, I frequently notice daggers/tantos displaying higher damage ratings in my inventory screen than the equivalent longswords/katanas. Is the game taking rate of attack into account and showing some sort of average dps based thing, or is there really no point in using the slower one-handed weapons unless I want more reach or the perk-specific benefits? Or do I maybe have some other effect that's boosting damage of daggers but not swords despite them using the same skill and most of the same perks (outside of sneak attacks)? Likewise, shortbows always seem to have almost double the damage rating of the equivalent longbows, which would make sense if the rating took into account the speed to fire, but not if it were the "true" damage per hit. All my searches on this subject have just turned up people confused by the variation in weapon stats when your health/stamina changes.
Edited by Suncatcher, 17 February 2014 - 05:13 PM.
#3406
Posted 22 February 2014 - 10:21 AM
#3407
Posted 22 February 2014 - 10:23 AM
#3408
Posted 22 February 2014 - 10:25 AM
But the issue is that Wayfarer and my creature changes are in different modules. The perks don't know the stats of your creatures.
#3409
Posted 23 February 2014 - 01:15 PM
#3410
Posted 02 March 2014 - 01:25 AM



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