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SkyRe Brainstorming


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#61
mcdraken

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I wanted to suggest them for vulpas, but T3nd0 suck, so i suggest em for vampis(or in general. Im bored). Thats not all ofc, just the "utility perks".

- "Heart beat" vision for vampires. As an upgrade from perk, or activates on higher hunger state.
It attached to the night-vision. Blood vision!

- "Blood Rush"/"Interceptor":D If a human with lower than 30-60-90% hp get near, the player gains a sprint-burst. The boost still active if the player stay in range. The bonus should be about 60-80% and only applies while sprinting. Some vampi mod tried to make a similar stuff, but failed imo. That one is controllable and useful. (DotA)

- "Take down" (well, need new): "Critical charge"(sprint-PA) while under blood-burst pushes the target to the ground. (paralyze? paralyze feed?) Or if the critical charge is too sticky, just let push the target if charged into him. The sprinting already do a lil stagger, now it causes knockdown. Works only if hit the target's back. Also if the target is under the effective 30-60-90%, based on the "burst" perk's level. (it worked with nice synergy coupled with the vulpas's fear...But still useful.)

- New effects for Overlord:
Moderate unarmed dmg bonus based on the vampirism skill...
with a chance that knocks down the target with unarmed PA.
Or do a new perk. (ohm.. sinister strength dont adds unarmed dmg, ha?)

- "Preacher of the Silence": Speechcraft perk. In fact... SA with shouts.
Works only with harmful ones. I guess its simple to do. maybe makes shouts silent? (<-"Path of the shadow" did it!!!)

- "Volkihar visage/eyes" Increases ur chance slightly to persuade and lowers the prices based on ur illusion skill. Power for the Vampi illusionists! (the illusion duration bonus dont worth so much now)

Every attacker who hit the player frontwise, have a chance to get paralyzed/feared (LOW chance). Already suggested...

- "Inborn charm"/"Hunt in the dark". All infested minion get the ability to use Fear spells(shout?) and gain the same illusion skill that u have(the shout profits from illusion skill, the NPCs generally dont have illusion skill, so no problem to change it). Illusion branch for vampies! Feared enemies activates "blood rush". (so the player gain general bonus from it.) The shout can be used only at night.

- "Eyes in the dark" At night u moves more silently and gain +10% SA dmg. The muffle skill is more costly now, and the SA increase is slight compared to other sources. But i think need a lil increase in Sneaking for vampies. But the sneaking bonus is redundant. The weak muffle and SA is a good way to give back the feel. To lower it's value and rise it's RP factor, the bonus applies only at night. In "Hunt in the dark" branch?

- "Vampire Gaze". Can u make an aura that affects only actors at the front of the player? Every enemy u are looking at are get slowed slightly. Creatures are get feared.(high level "among vermin")
Also that mechanism is cool for other stuff too.

- "Frost Blood weaver". Vampire characters gain +5-10-15 flat cold-dmg reduction/worn magic-cloth. Grants one more use of frost-blood spells if full set is worn.

- "Volkihar tradition". Fire resist enchantments are LOT stronger, but any other is slightly weaker. Cold dmg enchantment dont suffer reduction.

- "Black sleep". Infest, just with a lil trick. it activates sooner(the target weaks up), and cast frenzy on the bitten target. The frenzy actives for 3 game hour, and after gone, the target get infested. If the frenzied attacks someone, the target got infested too. Lets speed up the infection of Riverwood.

I know, u are a not a big vampi fan, but now the tree is pretty empty on high level, if u dont like the army of undead minions. Ohh, and if someone thinks the vampi tree is too powerful, he surely playing with 1+ perkpoints per level. Pls add some general and expanded ability net for the skill-tree.

its a support tree like Alteration, but its lot weaker. Need a serious extend to the tree. (and being a vampi is a general condition)

hmm. not the best ones, but maybe u find something, just as usual. And yeah, only after the stable version is released.

Finished!

Edited by mcdraken, 17 May 2012 - 02:36 PM.


#62
konrad1703

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For so many times I was under an impression that in-game artifacts are pathetically weak compared to self-made stuff. However, improving them would make Enchanting useless, so it was not the solution. I wonder if you could make a high level Enchanting perk (developing from Hidden Potential), that would make it possible to unlock the 'true power' of an artifact on forge. Some artifacts would require other perks aside from that to become powerful (e.g. Necromancer Amulet would require Necromage to be improved). Also, merging artifacts is an option. Only the ones that are in some aspect similar to each other. For example, Staff of Magnus+Mace of Molag Bal to create an ultimate attribute-absorbing staff/weapon. Dawnbreaker and Necromancer Amulet are quite opposite of each other, but both focus on undead, so for example improved Necromancer Amulet would summon a permanent aura of Turn Undead and Dawnbreaker could have a chance to exorcise still living undead.

#63
desuzakido

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Also can you make all bows be a "Long Bow" in default?
instead of changing every single one of the Suggested bow to be either Long Bow or Short Bow, this is so that All the bows out there could be used even with or without your convertion
(Im not really sure how you made Long Bows and Short Bows possible but if my suggestion is doable it would be really great since we wont have to depend on your divine intervention for us to use a Custom Bow that we would want to use :D)

Also IMO Vampires are already strong enough
They already Outpower the werewolves imo, then again who cares about that balance, lol.

#64
mcdraken

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"They already Outpower the werewolves imo, then again who cares about that balance, lol."
- Vampies got a skill-tree. Vulpas didnt. Compare the vampi tree to other trees, and u will see its pretty empty. It(and all trees) should be as extended as Alteration or the new trees got.

"if someone thinks the vampi tree is too powerful, he surely playing with 1+ perkpoints per level."

U have to spend 10-12 points easily in vampi tree to gain something.
Alteration is lot stronger and u dont have to be a vampi for it.

Edit:
- more levels for Sinister/Promise. They got nerfed, but too slim the one point cost. make em lil stronger but for a higher cost. (or extend their time)

Edited by mcdraken, 17 May 2012 - 09:43 PM.


#65
desuzakido

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with 300 at Skill Level of Vampirism, imo I think you have enough perk to stream through Vampirism.
Also I'm not even just talking about the Perk Boosts, I'm talking about abilities
Frost Blood Prison Gives you unlimited Magicka Stamina and Health if enough perk is streamed on it.
Unlimited Magicka = Ice Storm Spammage
And the other Power
World of Ice is basically an Instant overkill of a whole map.
All the Suggestions are nice, but Imo we have enough Paralysis effects going around now
Spell Itself
Enchantments
Stagger With Bow
Stagger With Weapons
Frost Blood Prison
Calm Spell
and more that I couldn't think of.
But yeah I still think Vampires are strong already.
Also I agree Speechcraft Tree (or Sneak) could use a Silent Shouting. :D
if Vampires want to Fear, there's already Fear Spells, which is also boosted already just by being a Vampire.

#66
mcdraken

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ohm... okay, so because the current content(spells) is OP in ur opinion, u think there is no place for more abilities? maybe balance the old ones, then extend the tree?

"if Vampires want to Fear, there's already Fear Spells, which is also boosted already just by being a Vampire."
Fear spell for MINIONS. Not for the player. And the "boosted" is a lil strong word.
T3nd0 wanted to give some ability for the minions. Imo, a moderately strong illusion spell is cool and unique for the vampi minions.

"...we have enough Paralysis effects going around now"
- All the options u mentioned are more OP than my suggestion on a low-hp enemy, attacked from behind and for a perk cost. But maybe ur right...

- OP is dont mean "strong". Maybe some spell is OP in the tree, but as i said the skill-tree itself is pretty lacks options. I dont like the spells, also dont like the infest branch. I gain nothing upper than 60 skill in vampirism. The whole tree has 4 contents:
- minions.
- dmg resist.
- dmg.
- paralyze spells.
If i remove the dmg and resist because these are general and boring stuff, not much original content remains. i want more. if u have a real reason, instead of the "hey its already OP, dont need more", lets say it.

Now im suggesting some balancing re-haul for the vampi-tree in the light of ur comment(i didnt use them(just tested), so i dunno its really OP or not, but i believe u;), then suggesting the implantation of the suggested(or other) perks for an extended and strong skill-tree.

#67
Talynn19

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I'm not sure if it was previously suggested, or if its already attempted to being implemented, but I noticed a severe lack of standalone perks for Daggers, Broadswords, and Longswords (Except for the top one in Light Weapons). My idea that I had in mind, was perhaps put the perks pertaining to Tanto's, Wakizashi's, and Katanas, to also incorporate Daggers, Broadswords, and Longswords, respectively? And, perhaps add Sabers to the Scimitar line, too.

#68
mcdraken

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Standalone perks for daggers:
- Ambush
- Assassinate

And the general 6-9x sneak attack damage.

broadswords dont need boost, but ofc, a lil bonus can be applied. Its just simply enough strong without bonus perk.

Longsword's unique perk is on the top as u said. So whats the problem?

Edited by mcdraken, 18 May 2012 - 12:01 PM.


#69
T3nd0

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Pasting this here as well, for completion:

@ all:

Dudes, important!
I'm on a hunt for scripting errors. Anyone brave enough to use 0.99.8.3, please support me by doing the following:

1. Go to /Documents/MyGames/Skyrim
2. Add the following lines to you Skyrim.ini:

[Papyrus]
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1

3. Play
4. After playing, go back to the mentioned folder.
5. A new subfolder has popped up, "Logs"
6. Paste the content of the Papyrus log either in a PM to me, or at http://pastebin.com/
7. PM me

Thanks in advance!

___________________________________________________________

Broadswords:

They have very good base stats; that's nothing fancy, but broadswords really aren't fancy. ;) they're still the best choice for people short on perks.

Vampires:

I think what they'd need most is a dedicated line of melee perks, like the suggested "faster when low-HP enemy is nearby" one (which is pretty cool).

Silent shouting:

Doesn't "Quiet Casting" work on shouts anyway?
...
If it does, I'll remove that aspect and make it a perk of is own, probably for Speechcraft.

Artifacts:

Yeah, they're lacking. I definitely want some way to enhance them, but I'm not yet sure how to do it... I was considering an uber-meltdown perk for smithing that can net you some unique material from artifacts, and a set of recipes to go with that new material.

It'd really be cool to have a set of recipes with, let's say, 10 items, and you'll only ever be able to craft two or three of them in a single playthrough. ^^


Bows:

@ desuzakido: That's actually an incredibly smart suggestion... I'll just dufferentiate between longbows and non-longbows.

Edited by T3nd0, 18 May 2012 - 12:16 PM.


#70
Talynn19

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@mcdraken
My problem was that the perks in the Light Weapons tree just seemed had a bias toward only Akaviri bladed weapons, while Heavy Weapons bladed-related perks were quite universal: Nodachi's, Bastard Swords and Greatswords. Ambush and Assassinate are part of the Sneak tree, also. But, correct me if I'm wrong, but don't Tanto's also work for them?

@T3nd0
Seeing as though I am doing my hardest to try and make 0.99.8.3 as stable as possible for my own personal enjoyment, I'll do just that.

As for artifacts, I totally support the idea of them being capable of being melted down, and being "combined" to create diverse weapons (The Mace of Molag Bal and Volendrung in some kind of mixed formation of creating either a new kind of Warhammer or Mace would be kinda cool) .




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