- "Heart beat" vision for vampires. As an upgrade from perk, or activates on higher hunger state.
It attached to the night-vision. Blood vision!
- "Blood Rush"/"Interceptor":D If a human with lower than 30-60-90% hp get near, the player gains a sprint-burst. The boost still active if the player stay in range. The bonus should be about 60-80% and only applies while sprinting. Some vampi mod tried to make a similar stuff, but failed imo. That one is controllable and useful. (DotA)
- "Take down" (well, need new): "Critical charge"(sprint-PA) while under blood-burst pushes the target to the ground. (paralyze? paralyze feed?) Or if the critical charge is too sticky, just let push the target if charged into him. The sprinting already do a lil stagger, now it causes knockdown. Works only if hit the target's back. Also if the target is under the effective 30-60-90%, based on the "burst" perk's level. (it worked with nice synergy coupled with the vulpas's fear...But still useful.)
- New effects for Overlord:
Moderate unarmed dmg bonus based on the vampirism skill...
with a chance that knocks down the target with unarmed PA.
Or do a new perk. (ohm.. sinister strength dont adds unarmed dmg, ha?)
- "Preacher of the Silence": Speechcraft perk. In fact... SA with shouts.
Works only with harmful ones. I guess its simple to do. maybe makes shouts silent? (<-"Path of the shadow" did it!!!)
- "Volkihar visage/eyes" Increases ur chance slightly to persuade and lowers the prices based on ur illusion skill. Power for the Vampi illusionists! (the illusion duration bonus dont worth so much now)
Every attacker who hit the player frontwise, have a chance to get paralyzed/feared (LOW chance). Already suggested...
- "Inborn charm"/"Hunt in the dark". All infested minion get the ability to use Fear spells(shout?) and gain the same illusion skill that u have(the shout profits from illusion skill, the NPCs generally dont have illusion skill, so no problem to change it). Illusion branch for vampies! Feared enemies activates "blood rush". (so the player gain general bonus from it.) The shout can be used only at night.
- "Eyes in the dark" At night u moves more silently and gain +10% SA dmg. The muffle skill is more costly now, and the SA increase is slight compared to other sources. But i think need a lil increase in Sneaking for vampies. But the sneaking bonus is redundant. The weak muffle and SA is a good way to give back the feel. To lower it's value and rise it's RP factor, the bonus applies only at night. In "Hunt in the dark" branch?
- "Vampire Gaze". Can u make an aura that affects only actors at the front of the player? Every enemy u are looking at are get slowed slightly. Creatures are get feared.(high level "among vermin")
Also that mechanism is cool for other stuff too.
- "Frost Blood weaver". Vampire characters gain +5-10-15 flat cold-dmg reduction/worn magic-cloth. Grants one more use of frost-blood spells if full set is worn.
- "Volkihar tradition". Fire resist enchantments are LOT stronger, but any other is slightly weaker. Cold dmg enchantment dont suffer reduction.
- "Black sleep". Infest, just with a lil trick. it activates sooner(the target weaks up), and cast frenzy on the bitten target. The frenzy actives for 3 game hour, and after gone, the target get infested. If the frenzied attacks someone, the target got infested too. Lets speed up the infection of Riverwood.
I know, u are a not a big vampi fan, but now the tree is pretty empty on high level, if u dont like the army of undead minions. Ohh, and if someone thinks the vampi tree is too powerful, he surely playing with 1+ perkpoints per level. Pls add some general and expanded ability net for the skill-tree.
its a support tree like Alteration, but its lot weaker. Need a serious extend to the tree. (and being a vampi is a general condition)
hmm. not the best ones, but maybe u find something, just as usual. And yeah, only after the stable version is released.
Finished!
Edited by mcdraken, 17 May 2012 - 02:36 PM.



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