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[Trailer/WIP] Falskaar - A New Lands Mod


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#1
AlexanderJVelicky

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I always forget to update this thread, so if it looks stale/abandoned, check out my BethSoft thread: BethSoft Thread


Falskaar

By Alexander J. Velicky

Announcement Trailer

Gameplay Trailer


Soundtrack - Day Explore 1
Soundtrack - Dusk Explore 1

August Modding Update
September Modding Update

What is Falskaar?

Falskaar is an island off the Northeast coast of Tamriel. It doesn't exist in lore, but every aspect of it is lore friendly. (It doesnt conflict with lore, or add anything from other games/real life)


Screenshots

Sunrise Over Falskaar
Nightstead
The Gathering Storm
Amber Creek
Borvald
The Amber Hold
The Ruins of Holmr
Dread Coast
Grimrott Grotto
Dragonbone Perch
Stoneridge Falls
Brothers At Rest
Amber Mead Inn

*One screenshot will be posted every weekday until Falskaar's release!
**Screenshots are completely unaltered and are taken using no ENBs or graphics mods whatsoever, other than the HD DLC. They appear as is, and accurately portray the mod.
***Content in screenshots may be subject to change.


Want to QA test? Apply now! Details at: http://forums.bethso...eds-qa-testers/


Progress (Updated March 29th)

Current Goal for Release: Early, 2013 (A date will be announced soon!)

Hours of New Gameplay: 30+ Hours? I've lost track, it's a lot.

Overall Completion: ~97% (I'm just messing with these here, the mod is very near completion!)

Main Quests Set Up: 9/9
Main Quests Polished: 6/9

Additional Quests Set Up: 17/17
Additional Quests Polished: 13/17

Lines of Voiced Dialogue: ~6700
New Books: 8
New Items: 11
New Shouts: 1
New Recipes: 5
New Songs: 10
Custom Bard Songs: 2
Custom Load Screens: 41

Landscape Forming: 100%
Landscape Location Detailing: 99%
Landscape Wilderness Detailing: 99%
Full Worldspace Navmeshing: Completed

Falskaar's Lore

For the last 600 years Falskaar has been inhabited by the Nords. Though most of it's history from before then is unknown.

I wrote an insane amount of lore for this land, so here's my best attempt at summarizing it all.

Key Events:
Spoiler



Features

Upon completion Falskaar will feature:
- 25-30 quests, including a 9 quest long main story, and 15-20 side quests!
- New items including new books, recipes, and potentially a couple weapons and a set or two of armor.
- New spells and dragon shouts.
- Potentially new birth stone powers.
- A bard with a whole array of brand new songs!
- Custom exploration/battle music.

Falskaar will be fully voiced by a team of 32 hand picked voice actors playing 59 roles!

Mauri Majanoja, Mick Mize (Currently performing in Cirque du Soleil!), and Robert S. Benjamin return from Deimos.

The cast also features Casey Mongillo who was in Red Dead Redemption, and Michael Johnston and River Kanoff who have both appeared in Xbox Live Arcade games!

I mean FULLY voice acted. No Vanilla voices are used! While in the land of Falskaar, every single bandit, guard, farmer, or townsperson (etc) you meet will be custom voiced for this project by my cast.

FAQ

When is the project going to be finished?
My current goal for release is early this year! That's right, no 5 year wait for this mod! :P It isn't too far off now!

Are you adding new weapons, creatures, or foliage?
Possibly new weapons, but no new creatures or foliage! I'm focusing on other areas like level and quest design for this one. :smile:

How big is your team?
It's mainly just me! I do have a small group that does QA testing, and some people have helped by writing one or two books, then of course there's the voice actors. But, I do all the CK work! I've written all the dialogue, quests, every script, implemented everything, designed all the levels and worlds and managed the team! Yes it is a lot to do, but I manage by working 6-10 hours every single day! I sure love doing this.

How big is the land?
Falskaar is about the size of 2-3 holds in Skyrim. Put Whiterun hold, The Rift, and Falkreath Hold together and you get something roughly the size of my land.

Where will the mod be available at?
As of right now it will be a SkyrimNexus exclusive. The Steam Workshop currently would not support the mod, but if it does at the time of release, it will be on there as well. I'm also heavily considering TES:A and DarkCreations as hosts for the project as well.

How long have you been working on this?
I started writing the story/lore in October of 2011, shortly after releasing Deimos. I then started putting it all together the instant that the Creation Kit came out on Feb 7th!

Why do you do this!?
I'm here modding so I can get a job at Bethesda Game Studios. I think they are the best game design company in the world and I want to be right there working with all of them! That's why I may come off a bit 'showy'. I'm here to gain support so they can see my work and I can get a job. But of course I wouldn't be doing any of this if I didn't also have an absolute blast doing it!



For more frequent updates and details, please subscribe to my Youtube Channel, and make sure to like my Facebook page! (That's where I post the most often)

I hope you can all get as excited for this as I am! It's coming along great so far. Special thanks to my QA Testers who's input on what's completed so far has been priceless!

Thanks,
Alexander J. Velicky

Edited by AlexanderJVelicky, 15 May 2013 - 04:43 AM.


#2
David Brasher

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and devout of almost all life.


and devoid of almost all life.

The people flourish and develope.


The people flourish and develop.


Sounds like quite a mod you are building. Fun to play.

#3
SubjectProphet

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I'll help forge a storyline if possible, I'm really good at that. Otherwise, I can help test.

#4
AlexanderJVelicky

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and devout of almost all life.


and devoid of almost all life.

The people flourish and develope.


The people flourish and develop.


Sounds like quite a mod you are building. Fun to play.

Doh, thanks! :P It's hard to type properly at 3am when you've been working on something all day. xD

I'll help forge a storyline if possible, I'm really good at that. Otherwise, I can help test.

Thanks but I have the story all worked out, and I'm actually not accepting testers right now. However, I urge you to keep an eye out in the Mods section of the BethSoft forums, as I'll be making a thread there once I'm ready for another wave of testers. I'll really need more at that time, but for now I have my small group. :)

#5
Korodic

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nice work man. I can't wait to play all the mods that will be coming out. I can't wait to finish my own either, so I can actually play the game XD.

#6
AlexanderJVelicky

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nice work man. I can't wait to play all the mods that will be coming out. I can't wait to finish my own either, so I can actually play the game XD.

Haha, I know what you mean. Skyrim's been out for 6 months and I have 180 hours in it, but the CK has only been out for 3 and I have almost 500... :P

#7
AlexanderJVelicky

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Gonna give this a little bump. :happy:

#8
jsnider193

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Ah so this is the mod that you was asked about over in beth forums ... looks interesting, be happy to play once put up for testing (assuming navm bug don't bite that is)

#9
AlexanderJVelicky

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Ah so this is the mod that you was asked about over in beth forums ... looks interesting, be happy to play once put up for testing (assuming navm bug don't bite that is)

I'm actually currently running private testing right now, however I've got a good amount of people. I'll be recruiting a lot more people when the project is nearing completion, so look for my QA tester thread then!

#10
3ukalipto

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Ah so this is the mod that you was asked about over in beth forums ... looks interesting, be happy to play once put up for testing (assuming navm bug don't bite that is)

I'm actually currently running private testing right now, however I've got a good amount of people. I'll be recruiting a lot more people when the project is nearing completion, so look for my QA tester thread then!



I like where this is going :D




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