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News, week ending 12 May 2012


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#51
sajuukkhar9000

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Which is a step up from Morrowind's "walk into a Cave/Daedric ruin/Dwemer ruin, follow a linear pathway, kill a bunch of low level badguys, kill a boss, loot his items, then backtrack through the same long ass linear path and leave the cave, and occasionally you will have to go into a side room or two, mostly in Dwemer ruins", the shortcut thing was a great improvement.

The problem with Morrowind's artifact placement is that the reason why they were hidden wasn't because they were well placed, but because the terrain was so poorly made it made it hard to find them.

Furthermore given the repetitive nature of the dungeons, the low quality textures, and fatigue from going through 200 similar places already, most people I know never found most of the artifacts because even though they like exploring, it was just so boring too go through everything.

Skyrim's radiant quest system, and lowered number of places is better, and gives more incentive to explore, because its actually completable, and you have a real reason to go there. Also this leads to the Devs not having spend their time making a crap ton of places 90% of people wont ever see leading to an overall increase in quality in the dungeons.

Also I find many skyrim's artifacts feel just as unique as Morrowind's, and if you look at the list again a good half of Skyrim's unique items are just found in places.

Edited by sajuukkhar9000, 15 May 2012 - 06:57 AM.


#52
kaasinees

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Morrowind was NOT linear, skyrim is linear as hell, only the world map is open. but when doing a dungeon or quest it was all linear. Never have i in morrowind felt the game was linear, it was actually fun searching dungeons and exploring. The only fun in skyrim is exploring a few areas because of the good looking sceneries ocasionally but there are also embarasing sceneries. For example skyrim has no decent bump mapping which makes anything look horrible, inexcusable for 2012 games. The skyrim crew is LAZY. Have you read the notes on ESO? "we are not adding realtime combat because of latencies" << utter laziness and bulls***.
Stop being a fanboy and get a grip on reality, we are being cash cowed.

And what do you mean you are not forced to do quests in skyrim? Because i can name a dozen, i will name two, thief guild quests and the abandoned house are the most embarrassing. Unkillable NPCs are unforgiving.

@deathknowz

Good job kid, hating a guy you dont even know.

Edited by kaasinees, 15 May 2012 - 07:19 AM.


#53
deathknowz

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I use the term "hate" very loosely. Live with it.

#54
The Vampire Dante

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All right, everyone calm down and keep it civil.

People start throwing around names and insults it's going to end badly for a lot of people. kaasinees - I mean you as well. Tone it down, or step out.


#55
sajuukkhar9000

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@kaasinees

In both those situations I was able to tell the quest givers I didn't want to help them, they said OK, and then I walked off and didn't do the quest..........

Also the people making the MMO aren't the same people who made Skyrim.

Edited by sajuukkhar9000, 15 May 2012 - 09:49 AM.


#56
yafi

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deathknowz is correct about Skyrim's dungeons, they all have a predictable forumla. Sure, each dungeon certainly visually looks unique, but when it comes down to it, they all follow a linear structure of completion. Enter -- small room with some enemies -- corridor -- [repeat a few times] -- boss room with henchmen -- random loot with chess -- conveniant way out behind -- exit.

Morrowind mixed it up a bit and finding secret items felt rewarding. With Skyrim you're GIVEN these items for completing a quest, rather than earning it on your own initiative. Go on, thumb me down for speaking the truth.

#57
supernastypants

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yafi,

Agree 100%. I mean, just looking at the links Saaj posted, and comparing it to the artifacts list in Morrowind, its pretty sad really. Morrowind: 59 unique artifacts alone, each with a custom mesh, unique and interesting stats and looks. Skyrim: 40 artifacts... but... 14 reused models with little variation between the textures, appalling/generic stats, and most are simply Daedric quest rewards or priest masks /:.

Its not even so much that the dungeons have repetitive art assets, that is tolerable mostly, and dungeon design has become much better since Morrowind. But they absolutely failed to give much incentive to explore them in terms of loot. The loot in Skyrim is terrible really, with only a handful of enchantments sprawled across leveled loot. So much for a "risk and reward" system we were promised in the trailers, because all reward in Skyrim ends up being the same leveled rings with enchantments like "Fire Resistance +10%". Stellar. Luckily we both chose the platform where these issues can be resolved with the ingenuity of this community (ASIS, I'm talking about you sexy devil...).






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