EDIT: I realise some people don't like to read really long posts, the actual list of mods/sub-mods is at the bottom of the post with links to visual references. I'll number them in bold, and I'll number the paragraphs to match. If you're interested in an aspect of this project/projects from the list, please, read the corresponding paragraph.
First off, I really like Soul Calibur. I first owned 2 on the Gamecube, and I played it endlessly. I was pissed when 3 came out, as it was a PS2 exclusive. I still managed to play quite a bit of it though, as my friend had it and his house was like party central on weekends... (good times) I was pissed they left out Nightmare's SC2 armor in 3, especially since it's Project Soul's emblem.
1. Anyway, the first thing I want to see is Nightmare's (SC2) armor and his sword, Soul Edge, as an armor and sword set. In game the armor should be high quality armor (I'll want to keep it on for the majority of the game) and unenchanted (as I can use runeskulls to make it better myself) and in multiple pieces. (boots, greaves, chestplate, gloves, helmet as opposed to 1 piece like the arena raiment) I don't know the modding aspect to this particular item, but the giant mutated arm/claw is a must. I don't know if it would be tied to the glove or the chestplate, though the glove (if possible) is probably the better option. As to the sword itself, Shadowriffe and EternalKnights have already made a Soul Edge model, though it needs to be unenchanted. (The sword looks great, but the enchantment causes an odd purple 'glow' that shows up in patches all over the sword. If the enchantment was removed, the glow would be gone as well... If somebody wanted to enchant the sword without causing a similar glow, they would only need to download a 'no glow' mod.)
2. So say I had the above mod, (and even if I didn't) it still wouldn't look like Nightmare fighting in combat. I also use Deadly Reflex, which if you're not familiar with it is a mod that adds decapitation, disembowelling, shield/hilt bashing, and a lot of other stuff that expands combat. Since I use Deadly Reflex personally, this part should be at least compatible with it, if not an actual addon to the mod. Anyway, this is about changing the animations for two-handed swords(/axes, hammers?). (video) The forward power attack (after gaining Master level in Blade) is already perfect, not sure about the one for Blunt weapons yet. The back power attack is also quite similar to one of Nightmare's signature attacks already. The normal attack animations with a 2 handed sword should be changed to a more Nightmare-like style, (current ones suck) and the idle/walking/running animations with two-handed weapons drawn should definitely be changed. The same animations could be done for two-handed axes or hammers as well, so this sub-mod is good for everybody who likes two-handed weapons, not just Nightmare fans.
EDIT: Here's a link to a request to change the two-handed weapon stances, which is exactly what this needs.
3. Now the Deadly Reflex-like part is about the power attacks and possible 'fatality' animations for them. The side attack already decapitates/disembowels but the forward and backward animations would need to be coded for critical attacks of their own. The forward power attack, (being a giant blade swung down vertically on the enemy's head) would cleave them in half if the critical chance succeeds, (if making the head split in two is too much work, having the blade come down to the side of the neck downward at a very slight slant works too) and the backward attack (being a giant sword stabbed through the stomach area) would impale them through the gut.
4. The last sub-mod could be as simple or complex as you want. The most easy one would be to make a Siegfried NPC wielding Soul Calibur who attacks the character every so often, based on his Soul Calibur 3 or 4 appearance. If you kill him, another Siegfried would come back later on to attack you again (effectively, the same guy keeps coming after you, and is reborn/regenerated/respawned/whatever so it's not just a 1-off occurance.) He'd naturally have to be powerful, so at least as skilled as the player if not more powerful. He should probably only attack you outside of cities as well, similar to other mods that make NPCs come after you randomly. (Ren's mystic elf race is perfect for making him, though the pointy ears should be changed to human ears...)
A more complicated take would be to have a bunch of NPCs in the image of various Soul Calibur characters who come after you to either take Soul Edge or to destroy it, maybe add some of Nightmare's 'allies' as companions in the game, and if you really want to take it further, have fragments of Soul Edge spread across Cyrodiil (say, in the loot lists of the game and/or in the inventories of the hostile NPCs who attack you) that can be added to Soul Edge to make it stronger.
Anyway, the way I see it the whole thing can be broken down into individual projects that different modders could make, that would mostly be independant from the other bits:
1. Making Nightmare's armor and Soul Edge. (I'd imagine you would have to go on a short 'quest' to kill the 'previous owner' who would be very powerful [boss fight level], so you can't just get it right away and start wtfbbqpwning)
2. Changing the two-handed sword(/axe/hammer?) animations.
3. Making the critical attacks (coding-related I think) and death animations (animating) for the back power attack and forward power attack (not conflicting with Deadly Reflex is a necessity for this, since it's essentially just expanding on the idea) for swords(/axes? Deadly Reflex lets axes do the same criticals as swords, so no reason to change that, right?)
4. Making a Siegfried NPC who randomly attacks the player.
If someone wanted to do more than that, after making just Siegfried (so there's something for us to play around with) other Soul Calibur enemies and/or allies could be added, and/or anything else a modder wished to add (after all it's my base idea, but it's their mod and hard work, so they can do whatever they want with it)
So any thoughts? Comments? Criticism? Anybody interested?
EDIT: I almost forgot the pictures... They're big, and I don't want to stretch the page, so I'll just link to them.
Pic 1
Pic 2
Pic 3



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