Soul Calibur mod/mods, anyone interested?
#11
Posted 20 July 2008 - 07:10 PM
On a side note, it turns out said Soul Edge and Soul Calibur mods are on TESNexus as well as gamespy.
#12
Posted 21 July 2008 - 10:51 AM
#13
Posted 21 July 2008 - 03:57 PM
#14
Posted 21 July 2008 - 10:38 PM
Here is another soul calibur mod you haven't mentioned yet. http://www.tesnexus....le.php?id=12433. As for your request to unenchant soul edge that very easily changed through CS I myself have taken many weapons and un-enchanted or re-enchanted to my liking. However if you take someone elses work such as the soul edge and redistribute it YOU MUST get permission from the creator of the original in order to upload the newer one unless it's a resource and soul edge is not.As do I, I couldn't even sleep until 5:30 last night because of the ideas running through my head... and I'm sure the can of Java Monster, the cup of fountain pop Mountain Dew, and 4 cans of MD: Revolution didn't help either!
Well anyway the Soul Edge mod I linked to would seemingly contain any source material you need (at least for the sword itself), but... Just dl it and see what I mean. (don't bother with the one-handed version, it doesn't look OR feel right with Soul Edge) There's splotches of purple all over the sword, and unless the anims for two-handed weapons drawn were changed the sword will block half the screen... (at least in 1st person)
But yeah, if you can fix the texture/whatever problem with it and (pleeease) unenchant it, it'll be just fine! The sword will be stuck through the heart of the big dragon statue in Talos Plaza, awesomely enough, but you'll need to shoot it with an arrow or jump up and hit it to get it down.
Again though, it won't look good in 1st person unless those 3 weapon drawn anims for two-handed weapons are changed, as you won't have half the screen due to the size of the sword.
#15
Posted 22 July 2008 - 12:08 AM
Turns out the problem with the weapon isn't the texture itself, simply the fact it's enchanted and thus has a purple glow, and maybe because the weapon is somewhat thin there's some sort of internal constant glowing effect or whatever. I downloaded the no glow mod, and now it looks perfect! However, it's still enchanted and that should be addressed. (On a side note I did indeed contact the person who made the mod, and as long as credit is given I can use Soul Edge in Project Nightmare.
On a side note, it turns out the forward power attack is fine as-is, and I guess the back power attack is close enough that it's not terribly important to change. As it turns out when I'd used a power attack while moving forward, I was only doing the standing power attack. After gaining Master in Blade skill, I can now access the REAL forward power attack, which is exactly what I'd intnded to change it to in the first place! Now the only animations that need changing are normal attacks and the standing/walking/running with weapon drawn for two-handed weapons. I'll edit the first post to reflect this as well.
#16
Posted 22 July 2008 - 04:37 PM
Anyway, how do I unenchant the sword? I don't know how to mod or code or anything, but I can open the esp in a word document and delete the enchant effect if somebody tells me exactly what to delete...
I suggest you download the Construction Set if you want to edit .esp's. I wouldn't recommend using anything other than the software designed for it.
#17
Posted 22 July 2008 - 05:32 PM
Anyway, how do I unenchant the sword? I don't know how to mod or code or anything, but I can open the esp in a word document and delete the enchant effect if somebody tells me exactly what to delete...
I suggest you download the Construction Set if you want to edit .esp's. I wouldn't recommend using anything other than the software designed for it.
+ its safer it should come with Oblivion mine did
Psycho
#18
Posted 22 July 2008 - 08:59 PM
Anyway, I'm still waiting for a response from skycaptain about the Deadly Reflex bits...
Aside from that, all we need right now are the weapon drawn animations to be changed, someone to make Nightmare's armor, and (hopefully) Siegfried with Soul Calibur as a 'random encounters' type recurring enemy.
If somebody wanted to, they could make the Soul Calibur 3 or 4 Nightmare armors as well, (obviously that involves making the SC4 style Soul Edge too) since the only truly difficult part to make is Nightmare's claw, and all his armor sets have the claw. (in fact, they could just make the 3 or 4 armor set. Then we could use their mesh for the claw and add it to the SC2 armor.) Hell, the only reason nobody's done it yet is because of the claw, so once that's out of the way...
#19
Posted 23 July 2008 - 02:37 AM
#20
Posted 23 July 2008 - 05:32 AM
Once you hit Master in Blade, most of the power attacks are close enough to Nightmare or Siegfried's style to leave them alone. Only the animations for idle, walking, and running with a drawn 2-handed weapon need to be changed, and all 3 use the same exact pose anyway.



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