Why can't I do anything about the Silver-Bloods and Black-briars?
#1
Posted 24 May 2012 - 12:52 PM
#2
Posted 24 May 2012 - 02:00 PM
Edited by sajuukkhar9000, 24 May 2012 - 02:00 PM.
#3
Posted 24 May 2012 - 04:07 PM
#4
Posted 24 May 2012 - 09:17 PM
The best you can do to thwart the Black Briars is to lie to Sibbi about the whereabouts of his former girlfriend, unless you're willing to go far enough to the dark side to steal Frost.
For the Silver-Bloods, you do have the opportunity to kill Thonar after you escape Cidhna Mine, and I am always more than happy to put an arrow in him after I get my gear back. Thonar seems to be the one who directly manages all the corruption in Markarth, from extortion to assassination to bribery of the guards. It isn't clear that Thongvor, who can become jarl, is fully aware of everything going on, so I give him some benefit of the doubt. (Not that he's much better than Thonar. At best his ignorance is willfull.)
#5
Posted 24 May 2012 - 09:21 PM
Railroading is forcing the player to use something, or do a specific action, Skyrim lets you flat out refuse anyone's pleases for help.Sadly, freedom was constantly reduced from game to game. (As well as skills, spells, equippable items, etc.) But Skyrim is especially railroaded. Even compared to Oblivion (previous chapter). There the guild entrance quests looked more like invitations (and ignorable ones).
Also lowing the total number of things is not reducing freedom, those are two entirely different things.
Edited by sajuukkhar9000, 24 May 2012 - 09:21 PM.
#6
Posted 24 May 2012 - 11:09 PM
Railroading is forcing the player to use something, or do a specific action, Skyrim lets you flat out refuse anyone's pleases for help.
Sadly, freedom was constantly reduced from game to game. (As well as skills, spells, equippable items, etc.) But Skyrim is especially railroaded. Even compared to Oblivion (previous chapter). There the guild entrance quests looked more like invitations (and ignorable ones).
Also lowing the total number of things is not reducing freedom, those are two entirely different things.
Have you actually played Skyrim?
You physically cannot complete several of the main quests WITHOUT following the predetermined path set out by Bethesda, to say nothing of your journal filling with useless junk, simply because you overhear a conversation or comment from an NPC and man, many of the games locations and items can't be gotten/visited WITHOUT following that same railroad path that Bethesda put you on.
IF, and it's a big IF, you only want to play the game for about 1 hour, and IF you know exactly what your doing (i.e. you've played through the game several times before) you can very carefully sidestep certain areas and conditions/triggers and do just the main Dragonborn quest, but then, that hardly makes this an open and expansive game then does it?
#7
Posted 24 May 2012 - 11:18 PM
On about 400 hours in actually, why?Have you actually played Skyrim?
You physically cannot complete several of the main quests WITHOUT following the predetermined path set out by Bethesda, to say nothing of your journal filling with useless junk, simply because you overhear a conversation or comment from an NPC and man, many of the games locations and items can't be gotten/visited WITHOUT following that same railroad path that Bethesda put you on.
IF, and it's a big IF, you only want to play the game for about 1 hour, and IF you know exactly what your doing (i.e. you've played through the game several times before) you can very carefully sidestep certain areas and conditions/triggers and do just the main Dragonborn quest, but then, that hardly makes this an open and expansive game then does it?
-Having only one way to beat a quest is not railroading.
-Having your journal fill up with quests is not railroading.
-Having to do certain quests to get certain items is not railroading.
You dont seem to know what railroading is.
Edited by sajuukkhar9000, 24 May 2012 - 11:19 PM.
#8
Posted 24 May 2012 - 11:22 PM
Nevertheless, MOST quests require you to beat it the way Bethesda intended you to. Yes, there are some quests where you can choose something that determines the outcome, but in effect you will still go down the same road.On about 400 hours in actually, why?
Have you actually played Skyrim?
You physically cannot complete several of the main quests WITHOUT following the predetermined path set out by Bethesda, to say nothing of your journal filling with useless junk, simply because you overhear a conversation or comment from an NPC and man, many of the games locations and items can't be gotten/visited WITHOUT following that same railroad path that Bethesda put you on.
IF, and it's a big IF, you only want to play the game for about 1 hour, and IF you know exactly what your doing (i.e. you've played through the game several times before) you can very carefully sidestep certain areas and conditions/triggers and do just the main Dragonborn quest, but then, that hardly makes this an open and expansive game then does it?
-Having only one way to beat a quest is not railroading.
-Having your journal fill up with quests is not railroading.
-Having to do certain quests to get certain items is not railroading.
You dont seem to know what railroading is.
#9
Posted 24 May 2012 - 11:24 PM
You mean like?..... GASPS!!!!!...... Oblivion and Morrowind were 9 out of every 10 quests only had 1 chooseable option, or the other options all leds to the same basic end and the same next quest?Nevertheless, MOST quests require you to beat it the way Bethesda intended you to. Yes, there are some quests where you can choose something that determines the outcome, but in effect you will still go down the same road.
That doesn't constitute railroading.
Edited by sajuukkhar9000, 24 May 2012 - 11:25 PM.
#10
Posted 25 May 2012 - 12:03 AM



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