http://forums.bethso...dlc-hearthfire/
New dlc info?
Skyrim Update 1.6 - Mounted combat!
Started by
Zaldiir
, May 24 2012 08:08 PM
258 replies to this topic
#221
Posted 29 May 2012 - 05:29 PM
#222
Posted 29 May 2012 - 06:18 PM
@Yafi
given that the Hearth Fire trademark is registered as
"Computer game software for use with computers and video game consoles; downloadable computer game software offered via the internet and wireless devices"
Better known as DLC, I would say yes.
given that the Hearth Fire trademark is registered as
"Computer game software for use with computers and video game consoles; downloadable computer game software offered via the internet and wireless devices"
Better known as DLC, I would say yes.
#223
Posted 29 May 2012 - 06:51 PM
I wonder if they fixed the eye glich you get with invisiblity..its the most annoying thing in this game..I don't use the spells or perk stealth at lvl 100. I got to say I can't believe they let it go on this long. Its the worst bug and they seem to just ignore it. If they fix it in this patch awesome....we all suffer from the bug...So Bethesda PLEASE FIX THIS BUG
Edited by mymgrimm, 29 May 2012 - 06:59 PM.
#224
Posted 30 May 2012 - 02:09 AM
@ Garren69, my thoughts exactly, whilst new content and DLCs are great and much look forward to, it would be nice to have all the little bugs and screwy things fixed before they add to the mix.
#225
Posted 30 May 2012 - 05:23 AM
Navmesh bug fixed...
grey face bug fixed...
...missing interior sections fixed!...crappy CK fixed Oh wow I'm gonna download and mod all night long....ah nope gonna be online for BF3 and maybe bad co 2. Just ki...ddi..ing bug..gy keyb..baord... made by...Bethe.....Just kidding ;-)
Edited by gorky45, 30 May 2012 - 05:24 AM.
#226
Posted 30 May 2012 - 05:34 AM
@mymgrimm
I also think that bug is annoying, but at least for the PC you can fix that with the console very easily. Just use "player.setnpcweight #" and it will fix it. Even using the same number will work. Though for console users, it is a bigger problem. But anyway, the Navmesh Bug was not fixable in the console at all, and it is great that it is fixed, as that has been a bug since Oblivion, and the eye glitch is only in Skyrim. As I said, a lot has been fixed, and stuff has been added. It's a win-win situation. And I am sure BGS will fix it eventually. They are attuned to what we say after all. Anyone remember when we thought Alduin was Akatosh? Well, Bethesda made M'aiq say something about that. And he has for a lot of stuff. They listen, but we just got to make sure they know about it. Just not like how the people on Bethblog do it. Not saying Bethesda would, but making a fool out of oneself and complaining about something can be a way to get a group to ignore you. That is why it is better to approach it in a good way, as the bad way mostly makes it worse.
I am sure many would agree that the Navmesh bug fix outweighs the bug fixes included in this patch, as these things with time are fixable. However, the Navmesh bug was not. But Bethesda still included other fixes which I am grateful.
My approach on the ones that say they shouldn't put the adding and the bug fixes together and the other complaints is this: "I would rather have them add fixes then remove fixes, and I would rather have them add content than remove content." Simply said they can coexist in the same patch, as they both add something. You add a fix for a problem, and your remove the problem. You add extra content, and you remove boredom, at least for the most part, that is.
Also you got to think, if you add the content in a patch that also fixes things, can't it also stop extra patches from being made? Because, it is easier to include the content with the bug fixes as it can rid bugs faster. If they only added content, a lot of the bug fixes would not be known if they work for people until a later date. If they added bug fixes, but not content, it would slow the process of knowing if the content needs patches or something. To me, it is like taking out double the lineman than normal so the one with the ball can do what he needs to do. Or the other analogy, taking two dragons out with one arrow.
@naomis8329
I hope the bugs and such you have with Skyrim are fixed. Even though some (Not you.) complaining about the bugs and such does get annoying; it irritates me to see them not having fun, as that is what games are about for most. But still, seeing as how Open Skyrim is I understand the bugs. I am playing Dragon's Dogma right now, it is Open World, and it has a lot of bugs. But I am still enjoying what I can of it. I hope, not just you, but everyone's game works better for them, and I am sure Bethesda wants that too. I was talking with Matt Grandstaff and I told him that the Beta fixed a lot of problems, and he was thrilled. You got to wonder if someone at Bethesda has an account on the Nexus, and that is where they get ideas, and see what we are talking about. As a lot of Skyrim's ideas came from mods, I am sure they recognize us, and they aren't lying when they say it. Good luck.
I also think that bug is annoying, but at least for the PC you can fix that with the console very easily. Just use "player.setnpcweight #" and it will fix it. Even using the same number will work. Though for console users, it is a bigger problem. But anyway, the Navmesh Bug was not fixable in the console at all, and it is great that it is fixed, as that has been a bug since Oblivion, and the eye glitch is only in Skyrim. As I said, a lot has been fixed, and stuff has been added. It's a win-win situation. And I am sure BGS will fix it eventually. They are attuned to what we say after all. Anyone remember when we thought Alduin was Akatosh? Well, Bethesda made M'aiq say something about that. And he has for a lot of stuff. They listen, but we just got to make sure they know about it. Just not like how the people on Bethblog do it. Not saying Bethesda would, but making a fool out of oneself and complaining about something can be a way to get a group to ignore you. That is why it is better to approach it in a good way, as the bad way mostly makes it worse.
I am sure many would agree that the Navmesh bug fix outweighs the bug fixes included in this patch, as these things with time are fixable. However, the Navmesh bug was not. But Bethesda still included other fixes which I am grateful.
My approach on the ones that say they shouldn't put the adding and the bug fixes together and the other complaints is this: "I would rather have them add fixes then remove fixes, and I would rather have them add content than remove content." Simply said they can coexist in the same patch, as they both add something. You add a fix for a problem, and your remove the problem. You add extra content, and you remove boredom, at least for the most part, that is.
Also you got to think, if you add the content in a patch that also fixes things, can't it also stop extra patches from being made? Because, it is easier to include the content with the bug fixes as it can rid bugs faster. If they only added content, a lot of the bug fixes would not be known if they work for people until a later date. If they added bug fixes, but not content, it would slow the process of knowing if the content needs patches or something. To me, it is like taking out double the lineman than normal so the one with the ball can do what he needs to do. Or the other analogy, taking two dragons out with one arrow.
@naomis8329
I hope the bugs and such you have with Skyrim are fixed. Even though some (Not you.) complaining about the bugs and such does get annoying; it irritates me to see them not having fun, as that is what games are about for most. But still, seeing as how Open Skyrim is I understand the bugs. I am playing Dragon's Dogma right now, it is Open World, and it has a lot of bugs. But I am still enjoying what I can of it. I hope, not just you, but everyone's game works better for them, and I am sure Bethesda wants that too. I was talking with Matt Grandstaff and I told him that the Beta fixed a lot of problems, and he was thrilled. You got to wonder if someone at Bethesda has an account on the Nexus, and that is where they get ideas, and see what we are talking about. As a lot of Skyrim's ideas came from mods, I am sure they recognize us, and they aren't lying when they say it. Good luck.
#227
Posted 30 May 2012 - 08:39 AM
@mymgrimm, there's a mod that's been out there for a while now that fixes the invisible eye glitch, and also adds another cool cloaking spell. have a look at it, I've been able to use invisibility spells and potions for months now without having to deal with my eyes completely disappearing when I re-appear. here's the link to the mod - http://skyrim.nexusm...le.php?id=10494
it's called Invisibility Eyes Glitch Workaround plus Chameleon spell.
& Damn, I can't wait until they have a new compatible scriptdragon for this! The anticipation for having mounted combat is killing me!
it's called Invisibility Eyes Glitch Workaround plus Chameleon spell.
& Damn, I can't wait until they have a new compatible scriptdragon for this! The anticipation for having mounted combat is killing me!
Edited by easytigersindenim, 30 May 2012 - 08:40 AM.
#228
Posted 30 May 2012 - 01:58 PM
just be carefull if you play with the beta and want to go back to regular version... the save game from beta version are not compatible with the regular version.
#229
Posted 30 May 2012 - 03:57 PM
Thanks for the info...player.setnpcweight what is the defalt number is 0 to 100 or something else..if I could fix this it would make me so happy. It took a while but I have this game running awesome..some mods and other changes made this game great for me and the way I play...this fix would be a homerun.
thanks again
thanks again
#230
Posted 31 May 2012 - 12:08 AM
Now lets get some first-person horse riding.



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