Edited by Windyplains, 05 July 2014 - 02:34 AM.
Floris Workshop
Started by
Site Bot
, Jun 08 2012 02:45 PM
654 replies to this topic
#541
Posted 05 July 2014 - 02:33 AM
Something isn't right with WSE then. An opcode 8 error is caused by the mod running while WSE is not. Are you using a full version of warband (not a trial) and has that copy run via steam at least once before trying it with WSE?
#542
Posted 12 July 2014 - 09:09 PM
sounds like a really good mod and everything but I don't see to know how to get the wse loader running I can't run it so everytime I play it says opcode 8 which has to do with something with the wse loader not running so how do I make the wse loader runner thanks!
#543
Posted 12 July 2014 - 09:12 PM
#544
Posted 15 July 2014 - 09:07 PM
i downloaded the mod have both folders in the correct space i got the game from steam and when i open the WSE it wants me to activate my game but the activation code is to long for the activation how do i either a:bypass this or b: fix this issue. if i open warband alone it does not do this by the way only when i go to use the WSE
#545
Posted 16 July 2014 - 03:28 AM
You can try converting your serial to the standard 4x4 format that WSE was designed around here: https://www.taleworlds.com/en/Account/ConvertSerial
#546
Posted 17 July 2014 - 03:38 AM
So it seems like the Script Enhancer dying kind of killed the rest of the mods doing anything interesting with Warband. That's really unfortunate, I was looking forward to trying this mod since it seems to have a lot of really good features, though maybe not as fleshed out as the full regular Floris module.
#547
Posted 17 July 2014 - 01:05 PM
I'm not sure what you mean. The script enhancer is not being developed further, but it works with current versions of warband when using this mod. If you're using something later than warband 1.153 then the mod will force warband to load as 1.153 so that it remains compatible with the script enhancer.
#548
Posted 17 July 2014 - 02:23 PM
I keep getting activation denied errors when i try to run WSE, thought that was just an issue with it not being up to date? I put in my 4x4 code from steam and it just won't let me activate. Neither version of WSE I have, 3.1.5 included with silverstag or 3.2.0 will activate. I even tried the manual activation and it didn't work. So then it's an issue specific to my system/setup I guess?
#549
Posted 18 July 2014 - 03:33 AM
Yeah, I've been searching all day for a fix to this and there just doesn't seem to be one. 4x4 Steam keys just don't seem to work with WSE for reason. Even manual activation doesn't work. It always just denies it. Guess I'm stuck. Not really a mod problem, just kind of a heads up if this comes up a lot since the full pack was just on steam sale and seems to have given out proper 4x4 keys.
#550
Posted 18 July 2014 - 05:54 PM
I have the exact same problem: I have a 4x4 serial key from steam, the game works fine through steam but when I try to register my key when I load the WSEloader it does not allow me to (activation denied). Does anybody know a way around this?



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