Jump to content

Photo

28 Days and a Bit 2 - ZOMBIES


  • Please log in to reply
777 replies to this topic

#11
LoginToDownload

LoginToDownload

    Alumnus

  • Members
  • PipPipPipPip
  • 2,443 posts
As is now, every once in a while it casts a rather annoying 3-second-duration Script Effect on the player, (Debug: Test Spawning Spell) and it looks like it only uses a ScriptEffectFinish block, so would it be okay if I got rid of the duration? :unsure:

#12
Ryuujin-0

Ryuujin-0

    Fan

  • Members
  • PipPipPip
  • 250 posts
LoginToDownload: No, that's very delibrate, the 3 second offset is to ensure that the other 2 components of the spell have time to activate, process, and return their results before the final part of the script finishes.

In the end i plan to fire this at something other than the player or set it up as an ability, but ofr now the best you can do is to reduce it to 1 second (and I take no responsibility for it causing any issues ;p)

#13
The Last Istari

The Last Istari

    Fan

  • Members
  • PipPipPip
  • 355 posts
<3 Zombie Apocalypse.

Any chance you could get it so the zombie effect would work on essentials? I have made several companions and I'd also like to see people like Martin and Jauffre succumb to the virus.

#14
DEHAIRS

DEHAIRS

    Enthusiast

  • Members
  • PipPip
  • 101 posts
is there the ability to be a zombie?
(have touch of the worm king, but do not know how to be a zombie)

#15
LoginToDownload

LoginToDownload

    Alumnus

  • Members
  • PipPipPipPip
  • 2,443 posts
The Last Istari: You can probably do that yourself if you have the CS. Open up zzTVirusScript and comment out any lines that read "elseif (IsEssential == 1)".

DEHAIRS: Player-zombification isn't implemented yet.

I notice that, even when wide-open in an exterior in a city with the full 250, you only really get a steady trickle of zombies... Is there any chance of changing it so more than one zombie can be spawned per-door for each check? Could you also increase the chances of zombie-spawning if the player's in a city-exterior (or would the abundance of doors do that for you?) or (less so) if an interior with the door's GetTeleportCell showing a city exterior?

Edited by LoginToDownload, 11 August 2008 - 01:54 PM.


#16
Ryuujin-0

Ryuujin-0

    Fan

  • Members
  • PipPipPip
  • 250 posts
Login: Hmm... Yes, if i put a random variable and a goto loop to make it spawn multiple from one door. However, since it goes through the doors in a sequence it may cause bunching (ie. zombies spawning in one particular corner of town)

#17
LoginToDownload

LoginToDownload

    Alumnus

  • Members
  • PipPipPipPip
  • 2,443 posts
You could always have an upper limit of zombies-per-door, like three or five... If there were that few, seems it would make sense that they'd be together.

Ooh! What if the spawn checker's casting rate increases when the player's in combat?

EDIT: Also, how will waiting/sleeping work in relation to infections and spawns?

Edited by LoginToDownload, 11 August 2008 - 07:00 PM.


#18
Ryuujin-0

Ryuujin-0

    Fan

  • Members
  • PipPipPip
  • 250 posts
*quote* Also, how will waiting/sleeping work in relation to infections and spawns? */quote*

Infection has a bit less distinction than you might expect., it's closer to "viral zombies" from movies. When someone is infected they start to slowly become uncontrollably aggressive; by about 4 minutes they'd be willing to slaughter their own family.

Once they are killed, they'll get back up again as a "real" zombie, but unless they're killed they won't actually turn into one; just attack and bite people (They're still infectious to the player even in the psuedo zombie stage).

Guards are an exception since they are hard wired NEVER to attack innocents, so they lose health and will transform after about 4 minutes injuries not withstanding. If you wait/rest/leave the zone the timer goes on hold til you come back.

#19
brips

brips

    Old hand

  • Members
  • PipPipPip
  • 502 posts
I LOVE IT!!
How and where begin the invasion/infection?

Edited by brips, 11 August 2008 - 09:58 PM.


#20
ShadowLance194

ShadowLance194

    Journeyman

  • Members
  • Pip
  • 48 posts
Pretty cool, good job! Too bad about the limitations of oblivion, would be nice to walk into a town thats infected. The 'dawn of the dead' scenario isn't nearly as exciting when all the "overrun" towns are completely normal, then when you come in zombies start popping up. Made me feel more like I was a plague-bearer. All the behind the scenes math and 'horde' calculations are pretty awesome though.




Page loaded in: 1.150 seconds