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Requiem


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#12251
Praetor26

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Really curious how you're going to handle making skills legendary. I'm assuming that leveling the same skill over and over until you get every single perk and an outlandish amount of hp/magicka/stamina doesn't quite fit your vision of what a balanced roleplaying experience should be like. :P

#12252
ogerboss

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In response to post #7799205.

As long as we don't find a way to disable it, we will simply ignore it. :P If you want more perks etc, you should use the uncapper, personally I think that legendary skills are only included to satisfy console-powergamers you cannot enjoy Elys' Uncapper. :D

#12253
Loopsterwolf

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Author: Does this mod alter the werewolf perk tree at all or can I install another mod to change up the tree?

#12254
jimhorton

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In response to post #7798663. #7798925 is also a reply to the same post.

Thanks!

#12255
ogerboss

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In response to post #7798663. #7798925, #7799335 are all replies on the same post.

"no health regeneration" will soon be outdated. :)

Please add a health regeneration of 0.2 in the race form and add a ability to your race which decreases the actor value "healratemult" by 100 points, to achieve compability with the upcoming release. (This causes no health regeneration per default, but "increase health regeneration rate by X%" effects will have an effect again.)

#12256
Xarrian

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In response to post #7799205. #7799325 is also a reply to the same post.

Actually, as the changelog states, I already handled it! :D

With Requiem, making a skill Legendary will only give you back its perks. The skill will remain on level 100, though, to avoid unlimited leveling! :)

#12257
Xarrian

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In response to post #7799328.

Yes, it alters them. Yes, you can overwrite it with any other mod. :)

#12258
Yaruosu

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In response to post #7794608. #7794713, #7797799 are all replies on the same post.

@thpassenger
If your talking to me, i have none. This vidoe is avaible at IGN site.

#12259
aikiwav

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A little feedback from someone who has only worked through the lower levels so far. Again, thanks for sharing this with all of us.

1. I noticed that I had to have the recipe for the Healing Poultice in my inventory to make one at the tanning rack. Considering potions, I can continue to create it once I've figured it out the first time, without needing a recipe. Is it possible to do this with the healing poultice? I don't mind needing it the first time, but I would like to not have to always carry the recipe. Perhaps it could be set up like the smithing perks, where you need the item in inventory to "activate" the ability, but then it stays activated.

2. I noticed that I get what seems like a lot of money by chopping wood (a couple of minutes nets me 100+ septims). Is this intentional to help out in the early game? If so, I definitely appreciate it, but if it was overlooked, I wanted to point it out.

3. There are so many things that make sense to me about this mod. For others considering using it, here's my favorites so far:

- Improving all skills actually helps you. Since the world doesn't level with you, if you want to smith towards just one weapon/armor for roleplaying purposes, it will work towards increasing *your* level without making the baddies tougher. Same thing with selling/buying stuff, working on alchemy, etc.

- The difficulties in the early game make having a house (from Alternate Life mod) or getting a bed in an inn all the more important for faster leveling. Same thing with trainers; I didn't like to use them in vanilla, but now I'm trying to scrounge money for them all the time. Menial jobs like chopping wood have helped with this.

- You have to plan attacks, but it works. My level three self took out a 4 bandit group (mage, two archers, two-hander) at Halted Stream Camp by hiding behind some rocks to snipe the mage, then--accidentally,whoops--drawing two guys away with a missed arrow. Went around the other way and took out the other archer surprising me around a corner, then slugged it out with the last two. High adrenaline, took several tries, but enjoyed the victory. And I suck, so be smart and persevere and you'll get there.

P.S. Got the Valtheim Keep bounty right after that. Soon found out the changes that were made there. Ouch. :-)

Salud!

#12260
Xarekis

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In response to post #7798663. #7798925, #7799335, #7799482 are all replies on the same post.

I love the workarounds you guys come up with! It's fascinating, the variety of effects that can be accomplished with the limited toolset available for Skyrim.

Knowing little things like that are being actively worked on really makes 1.6 that much more tantalizing! I try not to check every hour, knowing it wont be released until at least tomorrow, but I can't help myself XD




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