Xarrian,
With the new changes to vampires, if Dawnguard attack you on sight for being a vampire how do we go about doing the DLC? Don't you have to speak to the Dawnguard first?
Also, have you made notes anywhere regarding the new SKSE implementations?
Requiem
Started by
Site Bot
, Jun 23 2012 05:44 PM
46236 replies to this topic
#12281
Posted 11 April 2013 - 07:57 PM
#12282
Posted 11 April 2013 - 08:06 PM
Ah, gotcha. That makes sense; if you don't have a perk point to spend, you probably want to know what you have. If you are ready to choose a new perk, you will want to know what you can get.
Thanks!
Thanks!
#12283
Posted 11 April 2013 - 08:24 PM
What kind of "notes" about the SKSE-implementation are you looking for?
Some scripts have been rewritten to increase performance and add more functionality, but this comes at the price of using SKSE-functions. If you don't have SKSE or a broken installation of it, Requiem's scripts will refuse to initialize or update themselves. And since they contain many important aspects of Requiem, this would equal to totally crippling Requiem.
Some scripts have been rewritten to increase performance and add more functionality, but this comes at the price of using SKSE-functions. If you don't have SKSE or a broken installation of it, Requiem's scripts will refuse to initialize or update themselves. And since they contain many important aspects of Requiem, this would equal to totally crippling Requiem.
#12284
Posted 11 April 2013 - 08:37 PM
Sorry, I should have been more specific.
What I meant is, what new features does SKSE bring to 1.6? I heard that illusion spells are now going to use SKSE or it is something else?
What I meant is, what new features does SKSE bring to 1.6? I heard that illusion spells are now going to use SKSE or it is something else?
#12285
Posted 11 April 2013 - 08:40 PM
Xarrian and Ogerboss,
I've sent a little donation to thank you for your hard work and for over 150 hours of enjoyment.
When you release 2.0 for DB I will send another.
Thanks again!
I've sent a little donation to thank you for your hard work and for over 150 hours of enjoyment.
When you release 2.0 for DB I will send another.
Thanks again!
#12286
Posted 11 April 2013 - 09:08 PM
Sorry if this is a dumb question but where is the new version at? It's not showing up for me on Nexus. Is that because it's running really slow right now? I seem to have this problem that when Nexus bogs way way down files don't always show up.
edit:
Under files it actually says there's 3 files to download but when I click on files link it's only showing the dawnguard 1.51(I think it was the 1.51) and the oldest newest version pre Dawnguard. Is this something on my end?
Edited by wedo, 11 April 2013 - 09:10 PM.
#12287
Posted 11 April 2013 - 09:19 PM
Xarrian,
I have a mini-review of vampires.
I started with Live another Life as a vampire and absolutely slaughtered the Silver Hand. I have no other mods that modify vampires and after drinking a few times I have 625 health and my vampiric drain does 40 damage which is a lot.
Also when I picked my first illusion perk it allow me to choose two spells (awesome). A few mins later I died and after respawning a popup window appeared and it asked me to choose another 2 illusion spells, so I have 4 of the 5 choices.
EDIT -
I saved and closed down the game and when I continued my save 10 mins later it asked me to choose the last illusion spell.
I have found two more issues with illusion (sorry)
a) Using illusion spell Frightening Orb does not level up illusion. I have used it several times and nothing has happened.
b) My magick cost for using Frightening Orb is 78 per cast so it doesn't look like the first perk in illusion reduces spell costs for novice spells.
Edited by Kazekage1, 11 April 2013 - 09:41 PM.
#12288
Posted 11 April 2013 - 09:29 PM
Its me again
Is it possible to include some weapon for unarmed combat in your mod? Some katars (i guess redguards probably use them) or just some knuckles? There is some knuckless mod on nexus
If i just install such a mod, i believe it can break the game
P.S. hurr durr, happy 1.6 patch! Ill gonna wait for russian translation *sob* but i guess it will make the game way better))))
Edited by Yaruosu, 11 April 2013 - 09:31 PM.
#12289
Posted 11 April 2013 - 09:40 PM
Congratulations, you just encountered the damn bug, that forced us to remove the latest upload again...
This damn bug sneaked past my testsuite, because changes to the responsible quest-flag are not taken into account in savegames, once the quest was loaded into it... Please throw away your new save and wait for a fixed version, otherwise you'll never get rid of this re-appearing window-issue.
This damn bug sneaked past my testsuite, because changes to the responsible quest-flag are not taken into account in savegames, once the quest was loaded into it... Please throw away your new save and wait for a fixed version, otherwise you'll never get rid of this re-appearing window-issue.
#12290
Posted 11 April 2013 - 09:43 PM



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