Jump to content

Photo

Requiem


  • Please log in to reply
46236 replies to this topic

#12281
Kazekage1

Kazekage1

    Faithful poster

  • Premium Member
  • 1,049 posts
Xarrian,

With the new changes to vampires, if Dawnguard attack you on sight for being a vampire how do we go about doing the DLC? Don't you have to speak to the Dawnguard first?

Also, have you made notes anywhere regarding the new SKSE implementations?

#12282
aikiwav

aikiwav

    Regular

  • Members
  • PipPip
  • 58 posts
In response to post #7799994. #7800322, #7801086, #7801120 are all replies on the same post.

Ah, gotcha. That makes sense; if you don't have a perk point to spend, you probably want to know what you have. If you are ready to choose a new perk, you will want to know what you can get.

Thanks!

#12283
ogerboss

ogerboss

    Resident poster

  • Supporter
  • PipPipPipPipPip
  • 7,151 posts
In response to post #7801347.

What kind of "notes" about the SKSE-implementation are you looking for?

Some scripts have been rewritten to increase performance and add more functionality, but this comes at the price of using SKSE-functions. If you don't have SKSE or a broken installation of it, Requiem's scripts will refuse to initialize or update themselves. And since they contain many important aspects of Requiem, this would equal to totally crippling Requiem.

#12284
Kazekage1

Kazekage1

    Faithful poster

  • Premium Member
  • 1,049 posts
In response to post #7801347. #7801471 is also a reply to the same post.

Sorry, I should have been more specific.

What I meant is, what new features does SKSE bring to 1.6? I heard that illusion spells are now going to use SKSE or it is something else?

#12285
Kazekage1

Kazekage1

    Faithful poster

  • Premium Member
  • 1,049 posts
Xarrian and Ogerboss,

I've sent a little donation to thank you for your hard work and for over 150 hours of enjoyment.

When you release 2.0 for DB I will send another.

Thanks again!

#12286
wedo

wedo

    Enthusiast

  • Members
  • PipPip
  • 102 posts
Sorry if this is a dumb question but where is the new version at? It's not showing up for me on Nexus. Is that because it's running really slow right now? I seem to have this problem that when Nexus bogs way way down files don't always show up. edit: Under files it actually says there's 3 files to download but when I click on files link it's only showing the dawnguard 1.51(I think it was the 1.51) and the oldest newest version pre Dawnguard. Is this something on my end?

Edited by wedo, 11 April 2013 - 09:10 PM.


#12287
Kazekage1

Kazekage1

    Faithful poster

  • Premium Member
  • 1,049 posts
Xarrian, I have a mini-review of vampires. I started with Live another Life as a vampire and absolutely slaughtered the Silver Hand. I have no other mods that modify vampires and after drinking a few times I have 625 health and my vampiric drain does 40 damage which is a lot. Also when I picked my first illusion perk it allow me to choose two spells (awesome). A few mins later I died and after respawning a popup window appeared and it asked me to choose another 2 illusion spells, so I have 4 of the 5 choices. EDIT - I saved and closed down the game and when I continued my save 10 mins later it asked me to choose the last illusion spell. I have found two more issues with illusion (sorry) a) Using illusion spell Frightening Orb does not level up illusion. I have used it several times and nothing has happened. b) My magick cost for using Frightening Orb is 78 per cast so it doesn't look like the first perk in illusion reduces spell costs for novice spells.

Edited by Kazekage1, 11 April 2013 - 09:41 PM.


#12288
Yaruosu

Yaruosu

    Enthusiast

  • Members
  • PipPip
  • 221 posts
Its me again :D Is it possible to include some weapon for unarmed combat in your mod? Some katars (i guess redguards probably use them) or just some knuckles? There is some knuckless mod on nexus o_O If i just install such a mod, i believe it can break the game :D P.S. hurr durr, happy 1.6 patch! Ill gonna wait for russian translation *sob* but i guess it will make the game way better))))

Edited by Yaruosu, 11 April 2013 - 09:31 PM.


#12289
ogerboss

ogerboss

    Resident poster

  • Supporter
  • PipPipPipPipPip
  • 7,151 posts
In response to post #7801813.

Congratulations, you just encountered the damn bug, that forced us to remove the latest upload again... :(

This damn bug sneaked past my testsuite, because changes to the responsible quest-flag are not taken into account in savegames, once the quest was loaded into it... Please throw away your new save and wait for a fixed version, otherwise you'll never get rid of this re-appearing window-issue.

#12290
Kazekage1

Kazekage1

    Faithful poster

  • Premium Member
  • 1,049 posts
In response to post #7801813. #7801979 is also a reply to the same post.

Ok no worries!




Page loaded in: 1.494 seconds