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Requiem


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#16581
teemul

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In response to post #8457167. #8457881, #8461715 are all replies on the same post.

Yes, every draugr is named "draugr". Have you tried the other locations where you should be able to start the quest? Wiki seems to state you can start this quest with Sigdis, but I always did Jyrik first so not sure...

#16582
paradcx

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In response to post #8457167. #8457881, #8461715, #8462298 are all replies on the same post.

ya all lvled names are normally hidden by requiem, named quest related ones havent been changed as far as i kno, the amulet fragment draugr from mage quest was named wat he was supposed to be for me, i havent went to complete the other parts tho

#16583
Oddesey

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Im pretty sure Ive already wrote this but I cant see the comment so im writing it again. Sorry for possible spam ^^

I got a problem. I downloaded and installed this beutiful mod and after been playing some hours I installed the immersive armors mod too.

But so far I havnt met a single enemy using any of the armors in that mod neither found any pieces of them. I can make some of them in the smithy and Ive seen some guards and other friendly NPC using them. At first I thought that ment it worked. But then I readed Requiems "Read me" and there I saw you have taken some of the armors from the IA-mod and made it a part of your mod. Which could mean Ive simply just seen those you've put into your mod.

As far as I know, Ive followed all the requierments required to make these two mods work togheter. The load order is correct, all the boxes are crossed and so on.
How is the Requiem mod affecting the IA-mod?
Have Ive simply been "unlucky" not finding any of these armors? (Considering that everything is randomed in Requiem)
Have I simply not explored enough?
or could it be that there is some fight between the mods not making them work togheter? If anyone here knows any answer to this I would be very grateful :)

Edited by Oddesey, 15 July 2013 - 03:44 PM.


#16584
Czartchonn

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In response to post #8462726.

You need a Bashed Patch to have two mods that both change leveled lists work together. In other words you need Wrye Bash.

#16585
Mizzio1985

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I have another problem... I can't create the healing polture... I have recipe (stolen), I have ingredients, I activate tanning rack but...there's no healing polture that I can do..It's a bug?



#16586
heckur

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In response to post #8456341. #8457197, #8457845, #8457945, #8459280, #8461129, #8461295 are all replies on the same post.

Here is how to die, at least in my configuration...

The images are of a room at the first corridor in Mistwatch, where you speak with Christer.

http://steamcommunity.com/profiles/76561198052245633/screenshots/?appid=0&sort=newestfirst&browsefilter=myfiles&view=imagewall

#16587
ogerboss

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In response to post #8456341. #8457197, #8457845, #8457945, #8459280, #8461129, #8461295, #8463636 are all replies on the same post.

I just checked it with my dev-profile (Requiem dev-build + SkyUI + LAL) and I cannot trigger any hidden runes of frustrating instead death there.

#16588
jowe01

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In response to post #8454375. #8455055 is also a reply to the same post.

Mmhmmhm,.... A pity. Will be difficult to go back to quasi-Vanilla after having played Requiem.. Given that Falskaar seems to largely apply Vanilla mechanics, does the old Dragonborn tip of using Nightmare difficulty when spending time in the DLC also apply to Falskaar?

#16589
Spiiro

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In response to post #8462726. #8463205 is also a reply to the same post.

You can only craft the immersive armors, but there is a great mod called armonizer that works well with requiem, it adds to the game all the best and most lore friendly armors there is on the nexus and it also give them to npcs :)

#16590
Spiiro

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In response to post #8463332.

You need to invest at least one point in alchemy tree, and you wont find the potions you make really that helpfull in combat untill you become a bit good at alchemy




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