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#24351
FafnirTheDragon

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In response to post #10136705. #10136828, #10136857 are all replies on the same post.

I heard that a book called Lost Legends may lead to something that will help you with fighting vampires.

Edited by FafnirTheDragon, 15 November 2013 - 07:56 PM.


#24352
wolfstriked

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In response to post #10125566.
 
What is your stamina level when you start to move slowly? Because if you are exhausted, it's only natural that you can no longer run. I know you disabled that feature, but perhaps it doesn't work.

 

 

Your right and now its working.What I have added to the mix is realistic humanoid movement speed mod and also the TK dodge mod.IMO this is a perfect combo and really makes Skyrim and Requiem shine.What I have done is put SHIFT as my sprint key in Requiem.This works poerfect as TK dodge key is also shift so while I have stamina I am using TK dodge but when I run out I get the requiem dodge to fill in.Works great and I am having a blast fighting mutiple enemies with lots of resaves but a sense of accomplishment when I finally kill em all.



#24353
myztikrice

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In response to post #10055952. #10056087, #10056211, #10064785, #10126972, #10131155, #10137344, #10137590 are all replies on the same post.

Just re-equip the shield or some other item to recalculate your movement speed.

#24354
myztikrice

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In response to post #10134398. #10134448, #10134473, #10134501, #10134747, #10136939 are all replies on the same post.

Focused Mind gives 50% regen

Edited by myztikrice, 15 November 2013 - 09:20 PM.


#24355
ogerboss

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In response to post #10138911.

Maybe you should update to the latest Requiem version... Dodging is not for free. ;)

#24356
ogerboss

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In response to post #10138199.

They die, when they are out of water. ;) However, so far I had only one other user reporting it, so I am not sure if this is a Requiem-inherent issue (i.e. engine limitation) or an issue in combination with some spawning mod.

#24357
heckur

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In response to post #10138199. #10139725 is also a reply to the same post.

I find dead slaughterfish on a regular base, but they always are several meters away from the water. So that makes sense :). Before Xarrian introduced this feature, I sometimes had slaughterfish following _and_ attacking me, over land, for 30 meters or more :D!

#24358
heckur

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In response to post #10135720.

Yes, besides the damage displayed in the spell's description, it also does a lot of bleeding damage. It's a very powerful ranged attack spell.

#24359
cccow

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In response to post #10123260. #10123329, #10123556, #10129314 are all replies on the same post.

Ho ho, I got owned by the merc patrol in Riverwood while L2 after getting an 8 gold bounty from accidently stealing some cheap ingredient from the inn. Ran all the way to Whiterun to pay off the bounty, but they didn't care. Clump - dead. That was the end of that immersive esp for me, though I've kept some of the other patrols as I think them a neat idea.

#24360
Blaise48

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Hey guys, quick question.
Undead are supposed to be almost impossible to kill with arrows using this mod, but for some reason the damage is scaling normally.
I can kill a draugr deathlord in just 3 or 4 hits with my dwarven arrows, and I have no points in archery. The same goes for things with high armor such as mammoths and bandits in steel armor. Everything else seems to be working fine.





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