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Requiem


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#24391
Ozdin

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In response to post #10147577. #10147935, #10148344, #10148711, #10148903, #10149391 are all replies on the same post.

1 - remove automatic varriants. It conflicts with requiem perked enemies

2 - put your lighting and wx mods AFTER requiem...else a lot of world space will not have their effects.

3 - get the requiem patches for immersive armor, weapons, and patrols.

Edited by Ozdin, 16 November 2013 - 02:32 PM.


#24392
gishop

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In response to post #10121710. #10121802, #10122219, #10122435, #10144849, #10148039, #10148121 are all replies on the same post.

Actually both bows and crossbows can cause the problem. I checked papyrus log, didn't find any error. This debuff thing isn't so random too, it seems to always happen after I used a ranged weapon (bow or crossbow) for more than a couple shots. If I save when having this debuff, it won't go away when I reload that save, only waiting can work.

#24393
leroy917

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First off just want to say how much ive been enjoying your mod, you have truly outdone yourself sir. That said, i have run into a few minor issues after updating from Ver 1.7 to Ver 1.7.3.

-nocking an arrow no longer consumes stamina, i actually recover while an arrow is nocked provided i have enough stamina recovery and/or i am not moving.
-the damage bonus to archery(and would assume h2h and dagger as well) is not functioning properly, i am not receiving any bonus to damage at this time.

as far as other mods go, i cant think of any that would be interfering with yours, mostly cosmetic ones (apachii, cbbe, cloaks of skyrim, etc)

Any ideas what may be causing this issue?

#24394
wilczajagoda

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In response to post #10138199. #10139725, #10139935, #10141571, #10141638, #10141939, #10143842, #10144578, #10144697, #10149471 are all replies on the same post.

I have also had dead slaughterfish floating in water (and no living ones, except for the giant version) with the 1.7 Requiem version. This was on a Dawnguard + Heartfire + Sounds of Skyrim + Requiem install, so it might be Requiem.

#24395
ecos89

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In response to post #10135720. #10140319 is also a reply to the same post.

Oh ok, seems a little OP xD

Thanks :)

#24396
skiritai1

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In response to post #10138199. #10139725, #10139935, #10141571, #10141638, #10141939, #10143842, #10144578, #10144697, #10149471, #10152851 are all replies on the same post.

I always assumed the crabs killed them.

#24397
vineyard

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not sure if it is this mod adding a special atronach named 'thunder' near atronach stone . but I have not installed any monster mod, so i take my chance here. Put simply, it's insane, and killed everyone in darkwater cross within a blink, won't that be too much? I'm always a hardcore player, and quite like most of the features in this mod,but it's seriously lacking of balance, to a point of a saddist .

Edited by vineyard, 16 November 2013 - 07:43 PM.


#24398
Ozdin

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I'm not sure if I missed it somewhere...but my light shields now have an increased armor rating, but not my heavy shields.

I was going to change / fix this in TES5Edit but I'm at a loss...any help?

#24399
wolfstriked

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How can I tell what version I have?

 

EDIT...NM i have updated to latest version.


Edited by wolfstriked, 16 November 2013 - 09:08 PM.


#24400
chamoan

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Is it possible to remove the player location marker on the world and local map?
I want to use landmarks in the world to figure out where I am in conjunction with a map, not just open a map and have GPS-like functionality.

Edited by chamoan, 16 November 2013 - 08:47 PM.





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