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Requiem


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#30021
heckur

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In response to post #11491300. #11506337 is also a reply to the same post.

In Requim's MCM you'll find a setting that defines the minimum amount of days between two random dragon encounters. It's set to 12 by default, I think. If you want to see more random encounters, decrease this number.

#30022
heckur

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In response to post #11543123.

You could try visit a shrine. But most effects wear off automatically within a few in-game days.

#30023
mangekyoumadara1987

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@all Requiem users, I could need help :-)

I want my character becoming a werewolf/werebear/vampire hybrid, which would be technically possible by using these mods together:

Moonlight Tales+Werewolf mastery+better vampires.

However, I know that these mods overwrite scripts and perks done by requiem, and should be loaded after it.

But I don`t even know, which changes Requiem made to these playable races, and how bad the changes made by another mods could be...As far as I know, the werewolf perks weren`t touched by Requiem.

So, is there the possibility of compatibility between Requiem and my mod compilation? :-)

#30024
roykr

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In response to post #11543123. #11543884 is also a reply to the same post.

If it's a particle effect or something then somebody mentioned recently that an elixir of vitality fixed it for him.

#30025
lpdude690

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Where do I get dwarven powder to break down dwemer clutter into ingots?

Thanks!

#30026
lpdude690

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In response to post #11543123. #11543884, #11548585 are all replies on the same post.

I have the same problem.

#30027
lpdude690

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What combat mods compliment Requiem (but doesn't conflict or add scripts..)? It is fine as is, I was just wondering.

#30028
Szoreny

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Hi guys, can someone lend me a hand for a second?

Decided to try out this mod for a coming-back-to-Skyrim run and have been really enjoying it. I finally made it to a point I could fight Draugr and I was hit with the dreaded Draugr eye-bug you sometimes get when they hit you with a shout. However, the normal steps of addspell/removespell are not fixing the issue. Does anyone know if there is an alternate code that's used in this mod, or work-around that can remove the blue light from my characters face?

 

Check the Draugr Glowing Eyes section of this post, removing the effect sounds more complicated than the standard addspell/removespell process, - there's a fix with a script to install before executing the console commands.

 

http://forums.nexusm...rom-the-player/



#30029
Farsot

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I have yet another question:

 

I currently have steel armor equipped and the chest piece alone gives me around 170 AF, no smithing improvements. So I'm already at like 450-500 AF with only steel armor.

Is this working as intended or is any other mod conflicting with Requiem here?

 

Also as a sidenote - I found a few incompatible mods/loadorder conflicts. The mod "Morrowind lore heights" seems to alter the weigth limit and health regeneration.

Also "Enhanced Character Edit" seems to do the same thing unless you load CharacterMakingExtender.esp and EnhancedCharacterEdit.esp BEFORE Requiem!

Boss orders those 2 esps after Requiem by default.

 

Now w/o the heigth mod and the correct load order health regeneration seems to be deactivated for good and the weigth limit is also correct.
Maybe this helps a few people here. :)

 

Again - I LOVE this mod! Real hardcore experience and very easy to customize. :)



#30030
fallout8681

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I like this mod better than skyre just my personal preferance. Love how getting shot by a arrow equals instant death. I try to play the game a real as possible. I know this is a old school rpg overhaul, but dont like the fact when I run into higher npcs it taskes to many hits to kill them is there any way to fix this. Does anyone know any mods that will fix that? Any help would be appreciated..




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