Requiem
#30021
Posted 30 January 2014 - 08:28 AM
#30022
Posted 30 January 2014 - 09:06 AM
#30023
Posted 30 January 2014 - 03:05 PM
I want my character becoming a werewolf/werebear/vampire hybrid, which would be technically possible by using these mods together:
Moonlight Tales+Werewolf mastery+better vampires.
However, I know that these mods overwrite scripts and perks done by requiem, and should be loaded after it.
But I don`t even know, which changes Requiem made to these playable races, and how bad the changes made by another mods could be...As far as I know, the werewolf perks weren`t touched by Requiem.
So, is there the possibility of compatibility between Requiem and my mod compilation? :-)
#30024
Posted 30 January 2014 - 03:29 PM
#30025
Posted 30 January 2014 - 03:56 PM
Thanks!
#30026
Posted 30 January 2014 - 04:11 PM
#30027
Posted 30 January 2014 - 04:12 PM
#30028
Posted 30 January 2014 - 04:16 PM
Hi guys, can someone lend me a hand for a second?
Decided to try out this mod for a coming-back-to-Skyrim run and have been really enjoying it. I finally made it to a point I could fight Draugr and I was hit with the dreaded Draugr eye-bug you sometimes get when they hit you with a shout. However, the normal steps of addspell/removespell are not fixing the issue. Does anyone know if there is an alternate code that's used in this mod, or work-around that can remove the blue light from my characters face?
Check the Draugr Glowing Eyes section of this post, removing the effect sounds more complicated than the standard addspell/removespell process, - there's a fix with a script to install before executing the console commands.
http://forums.nexusm...rom-the-player/
#30029
Posted 30 January 2014 - 04:25 PM
I have yet another question:
I currently have steel armor equipped and the chest piece alone gives me around 170 AF, no smithing improvements. So I'm already at like 450-500 AF with only steel armor.
Is this working as intended or is any other mod conflicting with Requiem here?
Also as a sidenote - I found a few incompatible mods/loadorder conflicts. The mod "Morrowind lore heights" seems to alter the weigth limit and health regeneration.
Also "Enhanced Character Edit" seems to do the same thing unless you load CharacterMakingExtender.esp and EnhancedCharacterEdit.esp BEFORE Requiem!
Boss orders those 2 esps after Requiem by default.
Now w/o the heigth mod and the correct load order health regeneration seems to be deactivated for good and the weigth limit is also correct.
Maybe this helps a few people here. ![]()
Again - I LOVE this mod! Real hardcore experience and very easy to customize. ![]()
#30030
Posted 30 January 2014 - 04:38 PM



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