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Requiem


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#45771
heckur

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In response to post #20298969. #20299034, #20299134, #20301924, #20314779, #20315939 are all replies on the same post.

If your dagger doesn't hit our target, you need to get closer. The range of all melee weapons has been reduced in v1.8.1, so you no longer can hit a target 2 meters away from you with a tiny dagger.

In v1.7.3 you could hit a target at ridiculous distances: when viewed in 3rd person, you could sometimes see a gap between the tip of the weapon and the target of several feet and still score a hit. This has been reqtified ;).

#45772
heckur

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In response to post #20312424.

From the change log:

"Ranged combat has been rebalanced completely. The overall damage has been reduced to reflect the new stats of common NPCs and NPCs no longer deal double damage at short ranges. Requiem now knows light and heavy ranged weapons. The former can be drawn/reloaded fast, while the latter deal significantly more damage per shot. Furthermore the skill-dependent range scaling for the player has been revised to allow for a smoother leveling experience."

As a result of this archery rebalance, the trajectory of certain arrows inadvertently changed as well. This will be fixed in v1.8.2, where all arrows will follow the same curved trajectory and bolts have a much flatter one.

You might also want to check if your skyrim.ini file contains the following archery settings:

[Combat]
f1PArrowTiltUpAngle=0.7
f3PArrowTiltUpAngle=0.7
f1PBoltTiltUpAngle=0.7
f3PBoltTiltUpAngle=0.7

[Actor]
fVisibleNavmeshMoveDist=14000.0000

See this wiki page about archery for more information.

#45773
heckur

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In response to post #20285404.

No, without feeding a vampire remains at the weakest stage, unless you have installed a mod that changes that. For example, I know that Real Needs and Diseases has an option for that case.

#45774
Rattledagger

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In response to post #20298009. #20298459, #20300739, #20305349, #20309329 are all replies on the same post.

"If the perk you want has two arrows pointing to it then you need both of those pre-perks to obtain the perk you want. Nothing is broken and it is very clear. I think it even says this in the Requiem manual. Also games such Diablo 2 used the same skill tree mechanism. "

Well, the enchanting-tree doesn't seem to be included in the manual, and I can't remember ever seeing any arrows inside the game. As for Diablo, since I've never played any of these games I've no idea if they've got any kind of skill-tree or not.

BTW, the smithing-tree is especially interesting, since even all perks on the left side is AFAIK connected, it's still possible to jump-over one of the perks to take the dragon-smithing-perk. Also if you take the dragon-smithing perk, if you followed the right side you can only make heavy draconic armour while if you took the left side you can only make "evasion" draconic armour.

Since smithing-tree works this way, the expected behaviour would be any other perk-trees works the same way. :)


#45775
heckur

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In response to post #20298009. #20298459, #20300739, #20305349, #20309329, #20316634 are all replies on the same post.

I tested this myself two weeks ago. The problem is that Daedric Smithing, although being the final perk, is not listed at the top of the tree. So the tree incorrectly gives the impression that Draconic Blacksmithing is the top notch perk.

In my tests I found that Daedric Smithing is dependent on both Ebony and Draconic Blacksmithing: without those perks, I couldn't select it.

#45776
Rattledagger

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In response to post #20298009. #20298459, #20300739, #20305349, #20309329, #20316634, #20316739 are all replies on the same post.

"In my tests I found that Daedric Smithing is dependent on both Ebony and Draconic Blacksmithing: without those perks, I couldn't select it. "

Uhm, what? If I'm not completely mistaken I've taken the daedric smithing-perk without having played long-enough on the main quest to get the dragon-smithing-book...

#45777
ogerboss

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In response to post #20310909. #20312979 is also a reply to the same post.

Creating a SkyProc patch that is already present in your load order is equal to deleting it manually and creating a new one. ;) The only difference is that no mods after the existing SkyProc patch will be taken into consideration for patching. So make sure your Requiem for the Indifferent.esp is the very last mod before re-patching. :)

#45778
ogerboss

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In response to post #20309454. #20309614 is also a reply to the same post.

Now, if there would be a steam achievement for this... ;) :D

#45779
ogerboss

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In response to post #20286944. #20293044, #20305329 are all replies on the same post.

"Missing Masters" in SkyProc can have three reasons: Either the mod is really missing in your mod list, it is not activated (and thus not loaded into SkyProc) or it is loaded after the dependent plugin.

Frostfall and Hearthfires work fine with Requiem, the patches are there to make the integration into Requiem even tighter. And no one ever reported that BV+Requiem would cause a freeze on startup, only that they are not compatible.

#45780
Dekapited

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I have an issue with the texts, I have the game in spanish so some characters appears like an empty square, is there any fix for that? Can i change the mod font for the vanilla one?




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