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#1111
foster1437

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Hello, ive encountered a problem, all of a sudden, all the merchants will no longer purchase anything from me, even expensive items will sell for 0 gold, and all their wares are maybe 10-20x their normal price, ive just started off and ive just started using this mod but i think this is definitely a bug, things like apples and hats i can only but for 2-300 gold

EDIT: figured it out, was too poor to even wear a shirt, for some reason this made mechants not want to do business, fair enough

Edited by foster1437, 12 July 2013 - 10:05 AM.


#1112
ogerboss

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In response to post #8441354.

If you go naked into the shop you'll scare away the other customers, therefore the merchants dislike your presence and deny trading with you. ;)

#1113
teemul

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In response to post #8420213. #8429824 is also a reply to the same post.

I got the steel crossbow (at least 2 of them) from a bandit. So don't really know which it is. Maybe bandits can have the enchanted ones? (That would be a bit silly, though, considering you have to go through a specific quest to get this property with Dawnguard)
I haven't even started Dawnguard, yet.

Anyways, thanks for the attention, I'll take a closer look at the numbers...

Edited by teemul, 12 July 2013 - 11:40 AM.


#1114
alexels

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I don't know if this is intentional or not, but you can pick Eorlund Grey-Mane's (the Skyforge Blacksmith) wares chest and take items from it without them being flagged as stolen.

EDIT1: Yes, definitely a bug, you can sell an item to Eorlung, pick it up from the chest next to him then sell it to him again.

EDIT2: Shadow Shield doesn't get dispelled when you run out of magicka.

Edited by alexels, 12 July 2013 - 05:15 PM.


#1115
ogerboss

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In response to post #8443309.

How high is your magicka regeneration? I think this spell should dispel correctly in 1.6.x ... However, some user reported spells not dispelling, which had their dispelling conditions set correctly, therefore I assume that the magicka > 0 condition was not sufficiently accurate for high regenerations, therefore it is now magicka > 1 in the new version. Please tell me after the release, if the problem persists. ;)

About Eorlund: I'll check his chest when I find the time.

EDIT: Eorlunds chest is now properly marked as his property and you will suffer for stealing his goods... *feels hammersmacked*

Edited by ogerboss, 12 July 2013 - 05:40 PM.


#1116
ogerboss

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In response to post #8437060.

The rune is a sophisticated spell in almost every aspect, except the display. :D All gameplay effects are controlled by the Casting Perk Association, which is set correctly, but the displayed tier is controlled by the minimum skill values of the magic effects composing the spell, which I unfortunately forgot the alter...

Will be displayed correctly after the update. ;)

#1117
heckur

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In response to post #8437060. #8443513 is also a reply to the same post.

Cool, this will infuriate quite some undead in just a couple of minutes... :D

#1118
Rooopppi

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The optional files don't work. Neither the commands nor the esps. For example, when i type "Set REQ_ArmorCombatSwitch to 1" to console (without the quotes of course), which should let me change armors in combat, it doesn't work. I still can't change armors in combat. And, when I add the "Requiem - GoldHasNoWeight"-esp to my loadorder after requiem, gold still has weight. Requiem is pretty much at the end of my loadorder. The only mod conflicting I could think of is customraces, which just changes my race to CustomNord, instead of Nord.

#1119
heckur

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In response to post #8444950.

Did you also change area after executing a command? Because most settings only take effect on an area change, like going inside a house when you where outdoors.

#1120
ogerboss

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In response to post #8444950. #8445028 is also a reply to the same post.

That sounds odd, especially since no one else ever complained about this...
Just to make sure (since the esp solution should be rather failsafe), you did not only drop the esp into the folder, but also checked it to be loaded?
Your Skyrim Script extender is up to date?

@heckur
This statement only holds true for the fast travel block. ;)




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