REQ_MechanicsPerk_Stress_Exhaustion perk adds the REQ_Mechanics_Stress_Exhaustion ability, which in turn adds a few stamina debuffs.
Of them, three are relevant:
* REQ_MechanicsEffect_Stress_UntrainedArmor_Wearing has a script attached that adds a spell with the effect REQ_MechanicsEffect_Stress_UntrainedArmor_Wearing_Effect, which checks for juggernaut00.
* REQ_MechanicsEffect_Stress_Running has a script that adds a spell with REQ_MechanicsEffect_Stress_Running_Effect_Magicka and REQ_MechanicsEffect_Stress_Running_Effect_Stamina. This is the normal running debuff, it occurs with or without heavy armor.
* REQ_MechanicsEffect_Stress_UntrainedArmor_Sprint has a script that adds a spell with effect REQ_MechanicsEffect_Stress_UntrainedArmor_Sprint_Effect. This checks for juggernaut20, if not found it will go ahead and drain your stamina.
The last effect is the one causing the problem. My followers do not have the Juggernaut20 perk, as their base heavyArmor level is only 15 and Juggernaut20 has a minimum requirement of 20. As a result the skyProc patcher does not add it; even when their in-game skill level is well beyond 20. This is a known drawback of the patcher. It can only account for base skill level.
Because followers seem to sprint all the time, this all results in them depleting their stamina pool in less than 5 seconds, and moving at snail's pace afterward. When combat ensues, they are dead before even starting; With 0 stamina they might as well have 1 hp. Stamina is more important than health for a melee character in Requiem.
To fix the problem I could either modify the effect's conditions or change my followers base heavyArmor skill. Both solutions have its pros and its cons. I opted for the first.
I don't know if you are aware or not of this issue OgerBoss. You might wish to consider adding an extra condition check for NPCs.
Edited by skyliner390, 27 October 2014 - 12:43 PM.



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