Jump to content

Photo

Bugs


  • Please log in to reply
3555 replies to this topic

#71
Xarrian

Xarrian

    Resident poster

  • Supporter
  • PipPipPipPipPip
  • 2,951 posts
That bug is already documented. I know why it happens, but I have a hard time finding a workaround! :It seems directly related to the skill gain rates, but altering them again would overthrow the leveling speed balancing. I'm currently trying to turn the system to vanilla rates when talking to a trainer, but again, there seem to be no appropriate conditions -.- Edit: Alright, just found a way to fix it which seem to work fine! Next update, this is no more! :D

Edited by Xarrian, 09 October 2012 - 08:49 AM.


#72
Dinkledorf

Dinkledorf

    Regular

  • Premium Member
  • 56 posts
Hmm just posted this in the main thread but clearly belongs here (likely).

Wearing an Armored Hood (from Immersive Armors) depletes Stamina quite rapidly. Removing said hood allows stamina to regenerate.

I tried running Requiem before and after Immersive Armors with same results.

#73
Xarrian

Xarrian

    Resident poster

  • Supporter
  • PipPipPipPipPip
  • 2,951 posts
@Dinkeldorf

That's a feature. :)

If you wear heavy armor and do not posses at least one rank in Conditioning (the first perk in the Heavy Armor tree), you do lose stamina passively.

#74
Dinkledorf

Dinkledorf

    Regular

  • Premium Member
  • 56 posts
LOL, well... it works!

Other problem I noticed last night is that time appeared to speed up. It appeared to affect everything not just me, flames on fires were noticeably moving faster.

#75
Xarrian

Xarrian

    Resident poster

  • Supporter
  • PipPipPipPipPip
  • 2,951 posts
That's new news - never heard of that problem before in six months of testing this mod!

Might this be a conflict or data corruption related issue?

#76
Dinkledorf

Dinkledorf

    Regular

  • Premium Member
  • 56 posts
Possibly, I was running SkyRealism - Time and Travel.esp prior to Requiem but never ran the two together. Could be remnants in my save.

I started a new game and will keep an eye on it.

#77
Xarrian

Xarrian

    Resident poster

  • Supporter
  • PipPipPipPipPip
  • 2,951 posts
@Dinkeldorf

Tell me how it goes! ;)

#78
Dinkledorf

Dinkledorf

    Regular

  • Premium Member
  • 56 posts
Not saying its a bug or caused by Requiem but just had a rather weird situation occur. I was locked inside the Drunken Huntsman for a period of about 3 hours, from 8:30 to 11:30 am. I know Requiem places locks around so perhaps there is some relation there.

NPCs came into the store but none left until the doors unlocked. Strange brew!

#79
Xarrian

Xarrian

    Resident poster

  • Supporter
  • PipPipPipPipPip
  • 2,951 posts
Requiem does not place new locks on Doors in NPC houses, only on some of their chests. The only thing I did was testing a tweak that makes the locks of the houses harder to pick... Not sure if this might be provoking a glitch with Skyrim, it should not.

#80
franebleu

franebleu

    Enthusiast

  • Members
  • PipPip
  • 177 posts
Don't really know if it's directly related to the mod but perhaps : I started a high elf character as a vigilant of stendarr (with alternate start) in the dawnstar zone (at their base) - highborn power are all 3 marked in red like negative effects in the active magic effects list, do you have the same or it's some mod interference ? - damn i just started as a vigilant and can't even have the stendar blessing ! possible crimes : killed 3 disrespectful thalmors to loot their gear, and accidentally trampled 2 redguards looking for the traitor woman and i've got a bounty of 500 in whiterun (500 max stat) with 2 assaults in my stats, what could be the cause of that un-benedictability ? thalmors (why whiterun ?) or redguards (why whiterun ?) or both (500 for 2 or 3 murders ?) ?

Edited by franebleu, 13 October 2012 - 08:19 AM.





Page loaded in: 1.138 seconds