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Oblivion Grass Overhaul


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#51
Oromish

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In response to post #8061791. #8237042 is also a reply to the same post.

Great to hear that you're considering it at least, I know it is time consuming. :3

#52
nenina

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Great mod! After QTP3R, I installed all the files in this mod manually except for the plant meshes. The reason I did that is because I use RPGBlackDragon's low poly short grass meshes, just because I don't like long grass. Everything seems to have worked out, his meshes are using your grass textures and the grass is not standing out against a neon green landscape. Very happy with what you've done, thank you for giving me this!

Edited by nenina, 05 August 2013 - 01:33 AM.


#53
Ferretmyster

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In response to post #8677057.

Your welcome :).

#54
AnimalRiot

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Thanks for this release! Really well done.

I would like to suggest the TAG: {{BASH: Graphics, NoMerge, Deactivate}} for the Grass Overhaul.esp so that the new textures can be imported into the Bashed Patch for Wrye Bash users. This will eliminate the land tears and incompatibities with other landscaping mods such as the Unique Lanscapes series.

#55
astrob0y

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Thank you for your excellent mod.

#56
Mercer Meka

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Great mod. Definitely a keeper.
But to install this I had to remove my better tiling gras mod so now the grasses tiles pretty bad which I dislike. Is it possible to get the grasses from this mod to not tile?
- Mercer

#57
flytrapextreme

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I still had problems with ferns and bwgroundcover which were stretched even with the fix mod so I deleted the mesh parts of them which fixed that problem for me.

#58
Coregamer4

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I am having some trouble downloading this mod. Upon starting the download, the nexus server insists that the file does not exist, manual or otherwise.

#59
Ferretmyster

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In response to post #9310484.

It does that sometimes, unfortunately it is a website problem, not the file.

#60
Ferretmyster

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In response to post #9214878.

Could you post a screenshot for me please? I dont see the problem in my game




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