I load TIE first and then OGO, some of the textures I dont allow to be over written. I will try to post an image.
Oblivion Grass Overhaul
Started by
Site Bot
, Jun 28 2012 11:25 PM
105 replies to this topic
#71
Posted 03 March 2014 - 12:16 PM
#72
Posted 04 March 2014 - 08:48 PM
You made my game beautiful! No problem, no hassle, just a joy to see.
It is lovely! I am going to go play in the grass, I can almost smell it.
Thank you mucho!
It is lovely! I am going to go play in the grass, I can almost smell it.
Thank you mucho!
#73
Posted 11 March 2014 - 08:47 PM
<<The grass used is the grass from Lush and Gaudy Floriana Gloria by Brittany. The grass textures are from Qarl's Texture Pack 3. >>
Does this statement mean that if I use Lush and Gaudy Floriana, I don't need your mod?
Does this statement mean that if I use Lush and Gaudy Floriana, I don't need your mod?
#74
Posted 12 March 2014 - 07:10 AM
Amazing mod. Can't wait for the new version with alpha blending!
#75
Posted 13 March 2014 - 03:52 AM
Well, its preference really. There is more variation of grass with this mod. There are over 100 plants in the plants folder under textures, Lush gaudy has 10 different variants between those 100 files. so 10 files are 10 of the same texture roughly speaking.This mod adds variation, so that each one of those "100" files, are its own texture, which causes 10X more variation of grass. This doesn't affect the trees so if you want your vanilla trees, this will preserve them. And finally. This adds edited Qarl textures by me. So this adds a more subtle blend from the grass colour to the ground colour, and is high res, as opposed to lush and gaudy. So it really is up to what you want. Compare screenshots if you want. But I promise that this mod will produce better visuals than most grass mods for it it all high res. I update this mod frequently so keep an eye out for anything new
. I hope that has answered your question
.
#76
Posted 13 March 2014 - 09:54 AM
I will install both your mod and Lush Gaudy Floriana, I guess [
]
Thanks for help. Have a nice day
Thanks for help. Have a nice day
#77
Posted 24 March 2014 - 02:51 PM
This mod create land tears near the imperial sewer exit with UL - Imperial Isle activated. Disabling your esp but keeping your mod activated in Mod Organizer solve the issue, but it would be nice if you can fix this. Yours is a must have mod and I don't know if keeping active your mod without the esp grant 100% funtionality of it.
Edited by Ciccigomma, 24 March 2014 - 03:13 PM.
#78
Posted 26 March 2014 - 09:46 PM
You dont need the esp. It just adds grass to areas that needed it. You can disable it and everything will be fine.
#79
Posted 27 March 2014 - 06:07 PM
What a fantastic mod! I first saw your screen's Ferretmyster and thought, yes it looks very nice but I bet there is a big fps hit but no! I installed, it looks amazing and fps hasn't changed! Endorsed, thanks
#80
Posted 30 March 2014 - 02:44 PM
Is this compatible with Natural Environments?



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