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Unique Landscapes Compilation OMOD


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#21
Herolegend

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I'm curious, if i install them all manually, then grab the 17 esp's and merge them together into one compilation it should be ok to play right?

#22
Kerghan

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@Herolegend

I wouldn't recommend merging all the esp files into one esp. Not to say that it can't be done. If you'd like to try that, go for it, but it may cause problems with the way these mods interact with each other.

#23
cthulhu314

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@Kerghan: Please answer to my PM, otherwise we are forced to contact the admins to remove this file :(.

#24
Kerghan

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@cthulhu314

I responded to your message. Sorry for the late reply, but the messages had not been showing up in Firefox.

#25
Herolegend

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I may try to merge because iv run out of space. If there's conflicts I will just have to pass on some, its a shame the game doesn't allow 999 mods to run in consecutive.

#26
cthulhu314

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As speaker of the UL council, I happily announce that we decided to make Kerghan our official OMOD manager :). However, I also have to say a few things about how we came to this decision: As Kerghan already mentioned, he didn't contact us when he uploaded his OMODs. Since this was both a violation of our rights on our mods and a potential cause of future conflicts and irritation of our users, we contacted him about it. He offered us to remove the files, but due to the friendly communication and his good work on the OMODs, we decided to let him continue and are now looking forward to a good cooperation. Welcome to the team!

#27
Kerghan

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What cthulhu314 says is completely true. There was a bit of controversy over this mod at first, specifically over the fact that I uploaded it without contacting the UL council. That was a mistake, which I apologize for.

However, I am glad that I am being allowed help out by maintaining the omod, and I will do my best to keep up with new releases/updates from the UL community.

#28
GlasMond

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Welcome to the team as our official OMOD manager, Kerghan! :)

I'm looking forward to a good coorperation too, as you tend to be a very kind and understanding person.

#29
Herolegend

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sounds like a tea party can i come lol anyways you guys think you could merge the compilation into a single esp with success? perhaps also fix bugs if there are any? Iv not tried it yet but it might need some editing in cs or whatnot scripts to make it all work in coexisting inside 1 esp? that we'd all like to see, a massive compilation like this in 1 esp would be an amazing feat.

#30
cthulhu314

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Merging the .esps is not possible in the near future for technical reasons :(. This question comes up regularly and believe me, we have evaluated this very thoroughly.

Edited by cthulhu314, 05 September 2008 - 07:05 AM.





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