Jump to content

Photo

Windhelm crash solution


  • Please log in to reply
14 replies to this topic

#11
WishingDoom

WishingDoom

    Stranger

  • Members
  • Pip
  • 8 posts

I had a similar problem in windhelm, i entered the town and kept getting crashes..couldnt fast travel out of it or exit in anyway without a crash, it turned it it was because of the paralax textures so i deleted them and it worked.



#12
digdeep

digdeep

    Enthusiast

  • Members
  • PipPip
  • 138 posts

I have problems with Windhelm too. I dont have a CTDs, but strong stutters-fps drops to 0. It happens constantly. At first I thought that it happens just in town, but I get stutters just before a bridge too.

Dont know why, I will try to minimize it with this:

 

skyrim.ini

 

[General]

fMasterFilePreLoadMB=128.0000
iPreloadSizeLimit=268435456

 

skyrimprefs.ini

 

[Display]

fMeshLODLevel2FadeDist=10000000.0000
fMeshLODLevel1FadeDist=10000000.0000

fMeshLODLevel2FadeTreeDistance=10000000.0000
fMeshLODLevel1FadeTreeDistance=10000000.0000

 

 

How to reduce stuttering

 

 

will report back tomorrow


Edited by digdeep, 12 April 2013 - 04:46 PM.


#13
Killf4ce

Killf4ce

    Enthusiast

  • Members
  • PipPip
  • 100 posts

hi there - i have bean scratching my head for ages with this and disabling the Blacksmithforge water fix mod fixed it for me, caused a conflict with WATER maybe... (seems ok so far anyhoo, can now run between the stables and main gate and round by the farms nearby without issue - was impossible before) - hope that helps!



#14
tOoyS

tOoyS

    Stranger

  • Supporter
  • Pip
  • 1 posts

this solution worked for me, i had this pure water on forges optional from the W.A.T.E.R. mod, i had disable entirely this mod and now using pure waters from gems and this CTD in Windhelm disapeared :D:D:D



#15
jbsjobs

jbsjobs

    Newbie

  • Members
  • Pip
  • 16 posts
Had the same problem and realized that the ctd happened when many npc were loaded at the same time. I decided in my case with the following :
1 - follow the suggestion " Arthmoor " , creator of the mod " Open Cities" .
---
Fortunately the community has devised a solution to this problem in the form of a pre-load memory patch . There are several options for these now , but the one I most strongly recommend is shipping the part of SKSE now beginning with SKSE 1.7 . In order to configure SKSE 1.7 to solve this problem , you simply need to make sure your skse.ini file in Data / SKSE contains at least The Following lines :
 
[ Memory]
DefaultHeapInitialAllocMB = 768
ScrapHeapSizeMB = 256
----
 
In my case I had to create the folder and SKSE skse.ini the notepad file and add the lines , and then renaming the file extension .
 
2 - In addition , I had to disable the mod "open cities " , entered the city , I passed the spot that the CTD occurred and after saving , I enabled the mod again.
 
Funcinou .
 
Translation by google





Page loaded in: 1.416 seconds