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Locational Damage v0.1b released!


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#1
Kahmul78

Kahmul78

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Here it finally is. Version 1.0b is released!
The complete changelog (can also be viewed in the description):

  • Optimization: Much more cleaner, accurate and responsive script. It reacts up to 1 second faster compared to 0.71b! Nearly 300 unnecessary lines were removed and many slow functions were exchanged for faster functions.
  • Optimization: Much more accurate archery-detection. The script now knows where you shot your arrow and can even calculate the gravity affecting the arrow!
  • New feature: Percentaged damage with new multipliers for it in the config-file. If you don't want this feature, set them to 0; if you want e.g. instant-kills with every shot to the head, set the multiplier for the head very high. There are multipliers for melee and archery.
  • New feature: New effects, marked with "(NEW)" in the list above.
  • New feature: New config-setting "useUndeads".
  • Feature change: Bodyzones "Right foot" and "Left foot" combined to bodyzone "Foots".
  • Feature change: Removed block-features. They were useless and had nothing to do with locational damage.
  • New requirement: SKSE.
  • Fixed bug: Disabled criticals if target lays on the ground.
  • Fixed bug: Brawls are now playable if neither a weapon nor magic is equipped.


Please, report me any bugs you can find, especially regarding brawls. It should be completely fixed now but I need your feedback.

Have fun. :-)

#2
Gradashy

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Man! I love your mod!

#3
stx06

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Very cool, I'm looking forward to testing this out in a week or two when I upgrade to a better machine.




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