Have not used it yet but have another 10 for solving these issues.
Does this also patch the morrowind.exe, or does it only require the original bloodmoon patched morrowind.exe to help make the patches to data files/BSA's.
Hence using a NoCD patch which replaces the morrowind.exe again would not break this patch?
Morrowind Code Patch
Started by
Site Bot
, Aug 30 2008 05:01 PM
244 replies to this topic
#21
Posted 23 January 2009 - 05:35 AM
#22
Posted 23 January 2009 - 08:32 PM
Found out for myself, after reading the support threads and development, mcp does patch the morrowind.exe, so replacing that with a nocd morrowind.exe replacement is overwriting the patch you just did.
I think your install instructions need amending to reflect this. Unless there is a nocd patch which patches instead of replaces?
I think your install instructions need amending to reflect this. Unless there is a nocd patch which patches instead of replaces?
#23
Posted 09 February 2009 - 08:28 PM
@alt3rn1ty: I'd say that you'd need to replace the Exe with the NoCD one, THEN patch it. No guarantee it'll work, though. I suggest making an Iso instead.
#24
Posted 16 February 2009 - 11:12 PM
Well done. Seriously, you are a god amongst mere mortals for making this. Now the TR maps have become so much more playable.
#25
Posted 26 February 2009 - 12:57 PM
I tried it on Russian version of Morrowind (1.6.1820) -unzipped to Morrowind directory:
Morrowind_Code_Patch-19510.zip
then
MCP_International_Update-19510.rar
then I run it and it patches successfully. But when I run the game it says 'Incorrect Morrowind.exe'.
Sorry for stupid question, but can I do something with that? MCP seems to be reeeally great...
Morrowind_Code_Patch-19510.zip
then
MCP_International_Update-19510.rar
then I run it and it patches successfully. But when I run the game it says 'Incorrect Morrowind.exe'.
Sorry for stupid question, but can I do something with that? MCP seems to be reeeally great...
#26
Posted 14 May 2009 - 02:32 PM
@alt3rn1ty
Most NoCD patches that patch instead of replace use a check similar to MCP. It will check for the original exe in order to prevent overwriting the wrong file.
As for the MCP:
I recommend it to every person who asks "What are the must-haves?" I never play without it! And I havn't had a crash since! (unless it was a scripting error)
Most NoCD patches that patch instead of replace use a check similar to MCP. It will check for the original exe in order to prevent overwriting the wrong file.
As for the MCP:
I recommend it to every person who asks "What are the must-haves?" I never play without it! And I havn't had a crash since! (unless it was a scripting error)
#27
Posted 27 May 2009 - 03:32 PM
I don't know how this happened, but somehow I ended up with version 1.2.0.722 of Morrowind. It's the GOTY edition released by "PC Gamer". I tried running the .exe and it said that it was the incorrect version and that I needed an older one. I would very much appreciate some assistance, as the mod looks fantastic.
Thank you!
Thank you!
#28
Posted 31 May 2009 - 09:54 PM
Definitely needed to fully enjoy Morrowind.
#29
Posted 11 June 2009 - 01:24 AM
I discovered when using this that holding down the +/- buttons when bartering was no longer effective (I have to click multiple times to change the price by more than one).
Edit: I think this was really MGE's fault; The problem I described only happens when I run the game fullscreen, but works fine when I run the game in a window. This comment can be deleted now.
Edit: I think this was really MGE's fault; The problem I described only happens when I run the game fullscreen, but works fine when I run the game in a window. This comment can be deleted now.
Edited by mauvecloud, 11 June 2009 - 03:14 PM.
#30
Posted 18 June 2009 - 06:57 PM
I wanted to let you know that MCP doesn't seem to work with the GOTY edition from Steam. I'm not sure why, and I won't rate the file down for incompatibility because they just started selling it.



Sign In
Create Account

Back to top








