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fxDustDropRandomSCRIPT errors *FIXED*


steve40

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@teddynicke94: OK, I'll check out Dawnguard for these scripts. Cheers.

I was browsing regarding these issues with dunBluePalaceArenaSCRIPT & fxDustDropRandomSCRIPT and how they are both(I *think*) related to the quest "Mind of Madness", since I am a completionist -- It would suck if I had to avoid that quest completely. So I guess the best thing to do is install your scripts before I start my new game? Whatever it is you suggest I do, I have to thank you for helping out the community, I really admire you. Hats off to you, sir.

 

Now, as seen here Dawnguard Keeps Freezing thread (last post) I was having issues with my latest playthrough, it was a complete nightmare to say the least. So now I am starting over with a cleaner game, with no huge/script heavy mods like SkyRe or Belua Sanguinare Revisited, installing anything (like your scripts) to prevent any errors from happening is a must for me at this point.

 

 

[09/08/2012 - 06:04:43PM] Applying Allow Harvest Heart Cloak to [Actor < (0009B7C8)>]

[09/08/2012 - 06:04:43PM] mm_BeluaRottingHearts| No healthy hearts to decompose.

[09/08/2012 - 06:04:44PM] RNPC: Player moving more than settle radius; resume follow.

[09/08/2012 - 06:04:44PM] error: Cannot call Play() on a None object, aborting function call

stack:

[ (001073FF)].FXCameraAttachScript.OnTriggerEnter() - "FXCameraAttachScript.psc" Line 26

[09/08/2012 - 06:04:44PM] Shrine is none....removing ISM and setting IsApplied to false

[09/08/2012 - 06:04:44PM] [default2StateActivator < (000BE341)>] Enabling Collision

[09/08/2012 - 06:04:44PM] [default2StateActivator < (000BE340)>] Enabling Collision

[09/08/2012 - 06:04:44PM] Applying Allow Harvest Heart Cloak to [WIDeadBodyCleanupScript < (0001B145)>]

 

 

VampireHungerManager

[09/08/2012 - 07:03:05PM] BeluaVampireQuest| Waiting for hunger manager spell to complete

[09/08/2012 - 07:03:05PM] BeluaVampireHungerManager| HungerManagerSpell: Start

[09/08/2012 - 07:03:05PM] BeluaVampireHungerManager| VampireHungerManager

[09/08/2012 - 07:03:05PM] BeluaVampireHungerManager| SatiatedLevel = 0.000000

[09/08/2012 - 07:03:05PM] BeluaVampireHungerManager| satiationRange = 20.000000

[09/08/2012 - 07:03:05PM] BeluaVampireHungerManager| LowerNormalRange = 80.000000 , SatiatedStage 5

[09/08/2012 - 07:03:05PM] BeluaVampireHungerManager| LowerUnsatiatedRange = 60.000000 , SatiatedStage 4

[09/08/2012 - 07:03:05PM] BeluaVampireHungerManager| LowerHungryRange = 40.000000 , SatiatedStage 3

[09/08/2012 - 07:03:05PM] BeluaVampireHungerManager| LowerFamishedRange = 20.000000 , SatiatedStage 2

[09/08/2012 - 07:03:05PM] BeluaVampireHungerManager| LowerRavenousRange = 1.000000 , SatiatedStage 1

[09/08/2012 - 07:03:05PM] BeluaVampireHungerManager| LowerStarvingRange = 0.000000 , SatiatedStage 0

[09/08/2012 - 07:03:05PM] BeluaVampireHungerManager| Player is Starving

[09/08/2012 - 07:03:05PM] BeluaVampireHungerManager| Fixing up satiation titles

[09/08/2012 - 07:03:05PM] BeluaVampireHungerManager| Satiation Title Set To : mm_BeluaStarvingVampire

[09/08/2012 - 07:03:05PM] BeluaVampireHungerManager| BeluaDayStarved: [GlobalVariable <BeluaDayStarved (0E029A54)>]

[09/08/2012 - 07:03:05PM] BeluaVampireHungerManager| GameDaysPassed: 158.410538

[09/08/2012 - 07:03:05PM] BeluaVampireHungerManager| BeluaDaysStarved: 0.448486

[09/08/2012 - 07:03:05PM] BeluaVampireHungerManager| Adding Detect Blood for Hungered Spell

[09/08/2012 - 07:03:05PM] BeluaVampireHungerManager| Setting Player AOS. BeluaSatiatedStage is less than equal to desired AOS Level

[09/08/2012 - 07:03:05PM] BeluaVampireHungerManager| Adding mm_BeluaAttackOnSightCloakSpell Spell

 

 

[09/08/2012 - 05:47:24PM] Turning off sunlight

[09/08/2012 - 05:47:24PM] Shrine is none....removing ISM and setting IsApplied to false

[09/08/2012 - 05:47:27PM] Shrine is none....removing ISM and setting IsApplied to false

[09/08/2012 - 05:47:29PM] Shrine is none....removing ISM and setting IsApplied to false

[09/08/2012 - 05:47:31PM] Shrine is none....removing ISM and setting IsApplied to false

[09/08/2012 - 05:47:32PM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False

[09/08/2012 - 05:47:33PM] [default2StateActivator < (02005F98)>] Disabling Collision

[09/08/2012 - 05:47:33PM] [default2StateActivator < (02005F99)>] Disabling Collision

[09/08/2012 - 05:47:37PM] [DCL1VampireTurnPlayerScript <alias Player on quest DLC1VampireTurn (0200588C)>]OnLocationChange()

[09/08/2012 - 05:47:37PM] [dlc1radiantscript <DLC1Radiant (02004C1C)>]CreateQuestBasedOnLocation(None)

[09/08/2012 - 05:47:37PM] [dlc1radiantscript <DLC1Radiant (02004C1C)>]CreateQuestBasedOnLocation(None) is NOT creating a quest: as Location is None.

[09/08/2012 - 05:47:37PM] Applying Allow Harvest Heart Cloak to [Actor < (02006876)>]

[09/08/2012 - 05:47:37PM] Applying Allow Harvest Heart Cloak to [Actor < (02006877)>]

 

 

Now these are the last few lines before my game froze, I guess that the culprit is Belua Sanguinare Revisited, thing is, I was getting these freezes before installing that particular mod. My suspect that Dawnguard & Being a Vampire has to do something with the issue, but that's a mere guess. Would greatly appreciate it if you could take a glimpse.

 

I also noticed that you will be taking a look at the newly released Dawnguard scripts, for some buggy code. How is that coming along?

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Hi Shagreth, nearly all of those lines are merely trace messages printed by the scripst to help the modder know what the script is doing. I don't see any problems there. Possibly your crashes are caused by some other problem, not necessarily a bad script. Those script logs don't give me any clues unfortunately. Cheers.
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Hi Shagreth, nearly all of those lines are merely trace messages printed by the scripst to help the modder know what the script is doing. I don't see any problems there. Possibly your crashes are caused by some other problem, not necessarily a bad script. Those script logs don't give me any clues unfortunately. Cheers.

Thanks for taking a look, Steve, you are a true asset to this community. Just came to me, your scripts are still needed with the latest version of UKSP installed, right? Didn't see anything about the "Mind of Madness" quest in their notes, asking just in case.

 

And what about the Dawnguard scripts, did you find anything dirty in there, after all?

 

Regards

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I've just updated the reference codes in the script's installation instructions instructions to include the Dawnguard areas that also use the buggy vanilla script. There were only two cells using the buggy scripts, fortunately.
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I've just updated the reference codes in the script's installation instructions instructions to include the Dawnguard areas that also use the buggy vanilla script. There were only two cells using the buggy scripts, fortunately.

You are a mad script wizard, Steve. Thanks a bunch! Going to install the updated scripts immediately.

Edited by Shagreth
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@Shagreth: I haven't updated any scripts for Dawnguard, the old fixes that I made are sufficient. I've just provided the names of the cells that you will need to "COC" to to make my original fixed scripts activate and kill the bugged vanilla scripts in the Dawnguard areas. The codes are in the spoiler above the installation instructions on my original post at the beginning of this thread. Cheers.

 

Edit: these are the Dawnguard cells that can produce FxDustDropRandonSCRIPT errors in the logs::

 

DAWNGUARD: 

02004FE1        DLC1Ruunvald01 
02009B00        DLC1MolderingRuins01 
02009B01        DLC1MolderingRuins01 
02009B02        DLC1MolderingRuins01 
02009B03        DLC1MolderingRuins01 
02009B04        DLC1MolderingRuins01 
02009BFF        DLC1MolderingRuins01 
0200F0DB        DLC1Ruunvald01 
020134BA        DLC1Ruunvald01 
020182AF        DLC1Ruunvald01 
020182B2        DLC1Ruunvald01 
02018697        DLC1Ruunvald01 
0201869D        DLC1Ruunvald01

Edited by steve40
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Ah, so this is only needed to be done IF you have already been to these areas without having your script in the first place? Roger.

 

Regards

Edited by Shagreth
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