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Knights of the Nine Revelation


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#3081
Darkoro10

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Hi, Currently have v1.3.6 installed and that is apparently not the latest. I have 3 characters who have finished Revelations and I REALLY don't want to lose their saves. What was the changelog from v1.3.6 to 1.3.7? Is it safe to update? Cheers.

#3082
TheRomans

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In response to post #20386714.

Mostly quest issues that you have already passed. I do not know if the new Chimer race bit added onto a save line could cause instability.

Version 1.3.7

New item, new race and bugfix update.
* Final boss is now lootable. If you haven't looted him previously, you will receive a letter in the Lord's Quarters mailbox to collect the items.
* Corrected a calculation that resulted the final boss's beam spell causing negligible damage.
* Added additional EvaluatePackage calls at Ondo to force Gareth's behaviour.
* Fixed an issue where it was possible to bypass a quest update by fast-travelling underwater.
* Added redundant code to ensure that the apparition no longer appears when the associated quest is completed.
* Indrusu Salas race changed to Chimer as Dunmer did not exist in 1E 433. Bonus: new playable Chimer Race.

Edited by TheRomans, 27 November 2014 - 03:06 PM.


#3083
StormDancer46

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Now that I finally got the mod working ... MOST AWESOME MOD EVER!

#3084
TylerJayton2

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This mod kept the game worth playing, two years in the making.. I can't wait until/if the expansion pack comes out. But if it doesn't, who cares, still the best mod, under credited though..




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