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Animated Window Lighting System and Chimneys - AWLS


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#1
Site Bot

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Window Lighting System

Update of the Texian's Window Lighting System.

#2
Ismelda

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There are other issues with Illumination Within Mods:
-first the necessity of having the buildings at the right position in game
-and second, the relative difficulty to update them to any mod around.

This system on the other hand is very easy to update, has no consequence on the system as it is a simple meshe replacement and is also compatible with all the mods around.

Edited by Ismelda, 04 September 2008 - 08:34 PM.


#3
rad666a

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Does this affect SI windows?

#4
Ismelda

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Honestly I don't think so. I never been in SI even though I have it since the start :) If the structures in SI are the same as in any other city though, then it will affect them as well. I have no clue which architectures are used in SI...

#5
Omnimmotus

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If only there could be a middle ground between IW and this. One to run a basic background script switching between lit and unlit meshes based on time of day, but not adding any actual lights and not requiring changing the cells.

Oh well. A modder can dream.

#6
yutgurt

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Thanks. IW doesn't seems towork with open cities.

#7
Madcat221

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I see options mentioned in the description for BloodAndMud, and QTP3 + BloodAndMud, but no options for just plain QTP3. I tried BloodAndMud, and it replaced vanilla meshes and textures; I had blood red lowerclass ramshackle stuff at all locations, not just inside Bravil. So B&M was history.

If there was a standalone QTP3 version, and it had the UOP fixes, I'd drop IWR in a heartbeat for this.

Edited by Madcat221, 05 September 2008 - 01:30 AM.


#8
Omnimmotus

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Oh hai there Madcat. I got caught up in other things there for a while, perhaps we should resume communications to reconsider the situation.

Back to the mod at hand, any day screenshots of those windows? Knowing how they look during the day will do wonders to help me evaluate the mod properly.

#9
Ismelda

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I see options mentioned in the description for BloodAndMud, and QTP3 + BloodAndMud, but no options for just plain QTP3. I tried BloodAndMud, and it replaced vanilla meshes and textures; I had blood red lowerclass ramshackle stuff at all locations, not just inside Bravil. So B&M was history.

If there was a standalone QTP3 version, and it had the UOP fixes, I'd drop IWR in a heartbeat for this.

As far I know QTP3 should be completely compatible with that. I don't think the meshes were altered to the point they that the textures are not applicable. As a matter of fact I use QTP3 myself and I have noticed no error. Furthermore, as I use the last UOP (v3.2) it is due to be more updated than Qarl about meshes. In any way, there should be no problem at all to use QTP3 with the "vanilla" meshes.

By the way, to solve B&M retexturing most of the wood outside Bravil too, the solution is to simply install QTP3 without Bravil. This way you will have the reddish structures for B&M Bravil and the regular Oblivion wood color for the rest (as well as for some items in Bravil but the general atmosphere of Blood & Mud will stay).

Back to the mod at hand, any day screenshots of those windows? Knowing how they look during the day will do wonders to help me evaluate the mod properly.

I will try to make some screenshots by day but everyone is also welcomed to post their own screenshots. The lights coming from the windows should be a bit less illuminating by day with the ambient light around but One thing is sure, the lightning stays by day.

Edited by Ismelda, 05 September 2008 - 06:07 AM.


#10
Arthmoor

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QTP3 is 99% about the textures and the other 1% is setting the appropriate parallax flags on the meshes that need them. The parallax flags add depth to stone style textures, and will sometimes do the same for wood, but usually come out odd looking weird on everything else.

If those parallax flags are all that's missing that's not overly difficult to fix via nifskope and is one of the hurdles I was still putting off clearing with the update for this I had planned to do.

Oh, and those images. Did you by chance merge the meshes from IWR with this? Those don't look like the normal TWLS windows I'm used to seeing.

Edited by scalonhulk, 05 September 2008 - 06:14 AM.





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