Yes, OBSE 15a.
Animated Window Lighting System and Chimneys - AWLS
Started by
Site Bot
, Sep 04 2008 07:54 PM
690 replies to this topic
#21
Posted 13 September 2008 - 02:44 AM
#22
Posted 13 September 2008 - 05:26 PM
Thanks for your answer Omnimmotus.
For those of us who prefer IWR I have just noticed there is a IWRRA for open better cities. This is probably the solution I will go for.
Ismelda, sorry not be more positive. It's great work and if you manage to find a solution to the daytime glow I will be one of your biggest fans.
For those of us who prefer IWR I have just noticed there is a IWRRA for open better cities. This is probably the solution I will go for.
Ismelda, sorry not be more positive. It's great work and if you manage to find a solution to the daytime glow I will be one of your biggest fans.
#23
Posted 13 September 2008 - 06:41 PM
Hffoman you should keep up and read the description. The windows are now animated and have no light during the day. Another version is coming with vanilla windows by day and another lit texture by night for even more contrast.
#24
Posted 13 September 2008 - 09:59 PM
Omod script doesn't work.
Fatal error
An unhandled exception occurred.
Extra information should have been saved to 'obmm_crashdump.txt' in oblivion's base directory.
Error message: Unable to read beyond the end of the stream.
Fatal error
An unhandled exception occurred.
Extra information should have been saved to 'obmm_crashdump.txt' in oblivion's base directory.
Error message: Unable to read beyond the end of the stream.
#25
Posted 13 September 2008 - 10:05 PM
hmmm... I use this very script to install the mod... Works fine for me.
Edit: It is not the script that doesn't work but the omoding. Fixed now. Sorry for that.
Edit: It is not the script that doesn't work but the omoding. Fixed now. Sorry for that.
Edited by Ismelda, 13 September 2008 - 10:40 PM.
#26
Posted 14 September 2008 - 03:08 AM
Interesting, this new version sounds promising, excuse me while I download and try it. And if I understand it, brilliant work with the mesh switching idea. Beats my brainstorming a few pages back. I shall install, test, and return shortly.
I really need to get more strict with my mods.
That was me for a while. I've found it just makes the game more unstable than it already is. But then when I saw all the things that were possible with OBSE... I just can't resist. Might be why my game crashes within an hour of gameplay and EVERY time at exit.The only downside is OBSE necessity... which is only the fault of those who stubbornly refuse to use it.
#27
Posted 14 September 2008 - 07:14 AM
Well the meshes are also simple replacers like the former Texian's Window Lighting System but to animate them there is nothing else than OBSE to call references from around the player. OBSE is stable and wont crash your game more than the usual and it has very very much advantages.
#28
Posted 16 September 2008 - 10:12 PM
Thanks Ismelda, that looks interesting.
#29
Posted 19 September 2008 - 01:51 PM
the meshes for bravil QTP3 the bravilfightersguild is bad beacuse make one buildung is in the air can you put the original meshes not the that come with QTP3_UOP32 beacuse these is bad.
thank oyu for make this mod everyday better.
thank oyu for make this mod everyday better.
#30
Posted 19 September 2008 - 05:14 PM
You have the tool, you have QTP3, so I guess you an do it if you need it.
One of this mod objective is to provide last meshes commonly used. For any other meshes the tool is just there for you to take care of it.
One of this mod objective is to provide last meshes commonly used. For any other meshes the tool is just there for you to take care of it.



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