Black Marsh mod BETA
Started by
Site Bot
, Jul 25 2012 02:15 PM
130 replies to this topic
#121
Posted 03 March 2014 - 02:03 AM
This mod is awesome already in its beta-- please do continue to work on it! We all are anxiously awaiting your final release!
Kudos thus far, many thanks, and keep up the epic/ beautiful (...epicful?) work!
#122
Posted 19 March 2014 - 04:08 AM
Hey, why are you not working together with these people? http://www.theassimi...iv-black-marsh/
It seems it would be better to band together to create one great mod.
It seems it would be better to band together to create one great mod.
#123
Posted 03 April 2014 - 08:12 PM
Well I sure haven't visited here in a long time I see lolz. Anyways, forgive me for responding this late to y'all.
I haven't really had the time to work on the mod recently I'm afraid, I've been rather busy with mods for other games at the moment. That and I'm currently not too sure how I wanna do the remaining cities as of yet. Playing ESO and seeing the map-layout of Stormhold did give me a bit of ideas, so I might go and work on Stormhold next. Currently the real kicker would be that I have to do all the landscape right now. Which I don't have too much motivation to do at the moment.
But I'm glad you people seem to like what's currently out
Hopefully you can understand that I can't really work on the mod too much if I don't have anything to go by or any ideas at the moment. Eventually I will of course go back to this mod, as I'm not gonna work on my huge mod project for HeXen for a LOOONG long time.
I might continue working on the mod again when I get some more resources in (Been considering doing mud-huts recently) as well as finishing another small HeXen mod I'm working on while I wait for resources for the huge mod.
Now to reply to each of you guys.
*Afromelon: The reason why I'm not working with those guys is because I simply got too tired to wait for them to finish their mod. That is the very reason why the beta of this mod came to be in the first place xD
*Engol: Like I said above, I will continue working on it, but right now I'm taking a bit of a break till I can find more ideas and probably get some more screenshots of the cities in ESO (Just as a reference to go by). I will also work on mud-huts soon. Thinking of just retexturing the cave entrances and some rocks to make the mudhuts, but I would need new textures first. Shouldn't be too hard to come by though.
*VikingofTamriel: Alas I didn't really know of TWMP Black Marsh untill way later when this mod had already reached its beta release state. So unfortunately I'm gonna have to go with the separate worldspaces thing :/ Hopefully it'll be fine
*nergalman: Hmm like I said in my earlier message on the 14th of Febuary this year. I really can't seen to find a way to "fully" fix this texture issue. And thanks for being willing to do voice acting, it'll probably help enhance the mod a lot
That's about it for this 'ere update message.
Hopefully I'll get some more ideas and motivation again soon and continue this mod shortly. Until then I bid thee farewell.
/ArgonianLord
I haven't really had the time to work on the mod recently I'm afraid, I've been rather busy with mods for other games at the moment. That and I'm currently not too sure how I wanna do the remaining cities as of yet. Playing ESO and seeing the map-layout of Stormhold did give me a bit of ideas, so I might go and work on Stormhold next. Currently the real kicker would be that I have to do all the landscape right now. Which I don't have too much motivation to do at the moment.
But I'm glad you people seem to like what's currently out
I might continue working on the mod again when I get some more resources in (Been considering doing mud-huts recently) as well as finishing another small HeXen mod I'm working on while I wait for resources for the huge mod.
Now to reply to each of you guys.
*Afromelon: The reason why I'm not working with those guys is because I simply got too tired to wait for them to finish their mod. That is the very reason why the beta of this mod came to be in the first place xD
*Engol: Like I said above, I will continue working on it, but right now I'm taking a bit of a break till I can find more ideas and probably get some more screenshots of the cities in ESO (Just as a reference to go by). I will also work on mud-huts soon. Thinking of just retexturing the cave entrances and some rocks to make the mudhuts, but I would need new textures first. Shouldn't be too hard to come by though.
*VikingofTamriel: Alas I didn't really know of TWMP Black Marsh untill way later when this mod had already reached its beta release state. So unfortunately I'm gonna have to go with the separate worldspaces thing :/ Hopefully it'll be fine
*nergalman: Hmm like I said in my earlier message on the 14th of Febuary this year. I really can't seen to find a way to "fully" fix this texture issue. And thanks for being willing to do voice acting, it'll probably help enhance the mod a lot
That's about it for this 'ere update message.
Hopefully I'll get some more ideas and motivation again soon and continue this mod shortly. Until then I bid thee farewell.
/ArgonianLord
#124
Posted 21 May 2014 - 11:50 AM
Brother!
I wait for your return.
I wait for your return.
#125
Posted 30 June 2014 - 09:11 PM
Is this compatible with Deserts of Anequina?
#126
Posted 03 August 2014 - 07:25 PM
Is this mod voice acted yet?
#127
Posted 30 August 2014 - 04:00 PM
This mod is great,it deserves more endorsements and downloads.
#128
Posted 01 September 2014 - 01:28 PM
Its in a BETA probably not supported anymore. And the descriptions doesn't tell me much about the mod at all. Why should i get it?
#129
Posted 21 September 2014 - 02:24 AM
Its still being supported, but not currently due to lack of motivation.
Eventually when I do get more motivation again I will return to it.
Eventually when I do get more motivation again I will return to it.
#130
Posted 21 September 2014 - 02:54 AM
Slight update to the mod post itself. It gives a more in depth description of what it is doing and will be doing in future releases. It also gives info about me wanting more modders to work on this so we can all make the development of this mod speed up a bit (That does not mean I will rush it, as I'd sooner give myself up to Molag Bal than rushing it. But with more people working on it, updates will be far more frequent)
The areas of modders I am looking for can be found under the "A plea for help" section of the description. If you are interested in assisting me in any of these areas then simply send me a Private Message and I'll respond to it as soon as I get the chance.
The areas of modders I am looking for can be found under the "A plea for help" section of the description. If you are interested in assisting me in any of these areas then simply send me a Private Message and I'll respond to it as soon as I get the chance.



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