Jump to content

Photo

A Spiritual Experience


  • Please log in to reply
4 replies to this topic

#1
JonoPhoenix

JonoPhoenix

    Old hand

  • Members
  • PipPipPip
  • 906 posts
A dragon kill should be a glorious experience, no doubt, but rather than stomping over the corpse of the fallen creature and screaming one's head off, one might instead kneel down, meditate, and pay respect to the majestic creature than just gave its soul.

The latest script in DSAMG - Dragon Soul Absorb More Glorious does just that, substituting the ritual spell animation (master destruction) for the Greybeard meditation animation.

Some images:

Posted Image

Posted Image

Posted Image

The script works with all versions but imo, it complements the trailer version perfectly. You can find the script under the Updates section.

As with the previous script, Dovahkiin will be invulnerable during the duration of the animation. With this one, however, you will need to sheath your weapon in order for the animation to work. I am currently trying to find a workaround for this but have so far been unable to find the correct function in Papyrus to force the player to put away his/her weapon. Updates to follow!

Read more about DSAMG here.

Happy dragon killing!

#2
Chesko

Chesko

    Resident poster

  • Supporter
  • PipPipPipPipPip
  • 3,984 posts
That's actually really cool. Good work! To force the player to sheath their weapon, you may have to add them to an AI package via a Reference Alias to accomplish this. Be careful when doing this, and be sure to test entering / exiting interiors nearby where the AI package was fired. There is an issue related to driving the player with an AI package or idle animations that will cause the player to teleport to the nearest place that this animation occurred when they enter the worldspace. I personally circumvented it by moving my reference used for my PathTo AI package to a distant, unused cell. Leaving it in the Tamriel worldspace caused these issues.

Edited by Chesko, 27 July 2012 - 07:59 PM.


#3
JonoPhoenix

JonoPhoenix

    Old hand

  • Members
  • PipPipPip
  • 906 posts
Thanks for the suggestion Chesko.

Somebody replied to my forum thread and suggested trying:
disableplayercontrols 0 0 1 0 0 0 0

I think I'll give this a shot, and if it doesn't work I'll meddle with the AI package.

#4
JonoPhoenix

JonoPhoenix

    Old hand

  • Members
  • PipPipPip
  • 906 posts
Update:

New animation added - ritual skull animation.
Find it under the optionals section.

Also successfully scripted the player to sheathe his/her weapon using:
disableplayercontrols 0,1,0,0,1,0,0

#5
JonoPhoenix

JonoPhoenix

    Old hand

  • Members
  • PipPipPip
  • 906 posts
Update:

New animation added - ascension animation.
Also available under the optionals section.




Page loaded in: 1.531 seconds