Random crashes possible mod conflict ?
#21
Posted 29 August 2012 - 11:48 PM
http://s1.zetaboards.../4751769/1/#new
This is updated often so come back later for more.
If you use any of this and have some success - or even if nothing works - please post back here what you did that worked or didn't work. That kind of information can be invaluable to other members having the same or similar problems - And to me in fixing any problems in the blog.
#22
Posted 19 September 2012 - 10:14 PM
#23
Posted 06 October 2012 - 08:51 PM
http://www40.zippysh...42326/file.html
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[10/06/2012 - 04:51:15AM] error: Argument variable "bLooping" was not successfully looked up
stack:
[ (000F8742)].critterspawn.OnLoad() - "<savegame>" Line ?
[10/06/2012 - 04:51:15AM] error: Argument variable "bPrintDebug" was not successfully looked up
stack:
[ (000F8742)].critterspawn.OnLoad() - "<savegame>" Line ?
[10/06/2012 - 04:51:15AM] error: Argument variable "recursions" was not successfully looked up
stack:
[ (000F8742)].critterspawn.OnLoad() - "<savegame>" Line ?
[10/06/2012 - 04:51:15AM] error: Attempting to manipulate variable "recursions" was not successfully looked up
stack:
[ (000F8742)].critterspawn.OnLoad() - "<savegame>" Line ?
[10/06/2012 - 04:51:15AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[10/06/2012 - 04:51:15AM] error: Argument variable "bLooping" was not successfully looked up
stack:
[ (0005C1FD)].critterSpawn01.OnLoad() - "<savegame>" Line ?
[10/06/2012 - 04:51:15AM] error: Argument variable "bPrintDebug" was not successfully looked up
stack:
[ (0005C1FD)].critterSpawn01.OnLoad() - "<savegame>" Line ?
[10/06/2012 - 04:51:15AM] error: Argument variable "recursions" was not successfully looked up
stack:
[ (0005C1FD)].critterSpawn01.OnLoad() - "<savegame>" Line ?
[10/06/2012 - 04:51:15AM] error: Attempting to manipulate variable "recursions" was not successfully looked up
stack:
[ (0005C1FD)].critterSpawn01.OnLoad() - "<savegame>" Line ?
[10/06/2012 - 04:51:15AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[10/06/2012 - 04:51:15AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
#24
Posted 16 November 2012 - 10:27 PM
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[10/24/2012 - 09:21:53AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[10/24/2012 - 09:21:53AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[10/24/2012 - 09:21:53AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[10/24/2012 - 09:21:53AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
#25
Posted 07 February 2013 - 02:39 PM
Maybe I start a new game and cheat myself again to my current rank in case my ctds are savegame related (former wars in skyrim and sounds of skyrim user)
Any news concerning the unofficial patches ? I heard the addon patches are nice but the vanilla one can cause ctds ??
I checked the comment section and they say uskp doesnt create crashes.Will using the unofficial patches increase stability with my mod mixture ?
Edited by DiaBLoW666, 07 February 2013 - 02:43 PM.
#26
Posted 07 February 2013 - 04:59 PM
Edited by jasmerd, 07 February 2013 - 05:01 PM.
#27
Posted 11 February 2013 - 10:17 PM
Sry to bring this up again but I really like to know If I should add the unofficial patches to my above posted mod mixture to reduce ctds.
anyone who really knows about this ?
#28
Posted 21 March 2013 - 12:28 AM
Cleaned all esps of dirty edits and sorted plugins with boss.Still I cant get rid of my damn lightingball.psc Line79 ctd.
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[03/21/2013 - 01:26:13AM] Error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[03/21/2013 - 01:26:13AM] Error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[03/21/2013 - 01:26:13AM] Error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[03/21/2013 - 01:26:13AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].CritterSpawn.Is3DLoaded() - "<native>" Line ?
[None].CritterSpawn.ShouldSpawn() - "CritterSpawn.psc" Line 129
[None].CritterSpawn.OnCellAttach() - "CritterSpawn.psc" Line 57
[03/21/2013 - 01:26:13AM] warning: Assigning None to a non-object variable named "::temp11"
stack:
[None].CritterSpawn.ShouldSpawn() - "CritterSpawn.psc" Line 129
[None].CritterSpawn.OnCellAttach() - "CritterSpawn.psc" Line 57
[03/21/2013 - 01:26:13AM] Error: Argument variable "bLooping" was not successfully looked up
stack:
[ (0005C1FD)].critterSpawn01.OnLoad() - "<savegame>" Line ?
[03/21/2013 - 01:26:13AM] Error: Argument variable "bPrintDebug" was not successfully looked up
stack:
[ (0005C1FD)].critterSpawn01.OnLoad() - "<savegame>" Line ?
[03/21/2013 - 01:26:13AM] Error: Argument variable "recursions" was not successfully looked up
stack:
[ (0005C1FD)].critterSpawn01.OnLoad() - "<savegame>" Line ?
[03/21/2013 - 01:26:13AM] Error: Attempting to manipulate variable "recursions" was not successfully looked up
stack:
[ (0005C1FD)].critterSpawn01.OnLoad() - "<savegame>" Line ?
[03/21/2013 - 01:26:13AM] Error: Argument variable "bLooping" was not successfully looked up
stack:
[ (000F8742)].critterSpawn01.OnLoad() - "<savegame>" Line ?
[03/21/2013 - 01:26:13AM] Error: Argument variable "bPrintDebug" was not successfully looked up
stack:
[ (000F8742)].critterSpawn01.OnLoad() - "<savegame>" Line ?
[03/21/2013 - 01:26:13AM] Error: Argument variable "recursions" was not successfully looked up
stack:
[ (000F8742)].critterSpawn01.OnLoad() - "<savegame>" Line ?
[03/21/2013 - 01:26:13AM] Error: Attempting to manipulate variable "recursions" was not successfully looked up
stack:
[ (000F8742)].critterSpawn01.OnLoad() - "<savegame>" Line ?
[03/21/2013 - 01:26:13AM] Error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[03/21/2013 - 01:26:13AM] Error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[03/21/2013 - 01:26:13AM] Error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[03/21/2013 - 01:26:14AM] Error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
Edited by DiaBLoW666, 21 March 2013 - 12:46 AM.



Sign In
Create Account
Back to top










