Load order:
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
Project Nevada - Core.esm
NVInteriors_Core.esm
NVInteriors_ComboEdition.esm
Run the Lucky 38.esm
Project Nevada - Equipment.esm
Project Nevada - Rebalance.esp
Project Nevada - Cyberware.esp
UHNV.esp
UHNV-More Mannequins.esp
UHNV-Dead Money.esp
UHNV-Honest Hearts.esp
UHNV-OWB.esp
UHNV-Lonesome Road.esp
Project Nevada - Dead Money (Rebalance).esp
Project Nevada - Honest Hearts.esp
Project Nevada - Old World Blues.esp
Project Nevada - Lonesome Road.esp
Project Nevada - Gun Runners' Arsenal (Rebalance).esp
NCR Rearmament v1.5.esp
Follower Home Marker.esp
Faster Terminals.esp
The Lucky 38 Empire.esp
mojave music radio expanded v1.1.esp
CONELRAD 640-1240.esp
NVExverminatorRifle4xZoom.esp
Beware of Girl type 3 FOMOD active..
My issue is that the game will crash randomly, usually when loading an area - rendering the save unusable in the process.
It's highly frustrating.. and it's not constant in any particular area.
Am I missing something? Have I used mods that are incompatible with each other? I'd really love a helping hand here, as I am at my wits end.
Cheers.
Constant crashes.. load order or incompatibility?
Started by
Froberg
, Aug 17 2012 08:47 PM
16 replies to this topic
#1
Posted 17 August 2012 - 08:47 PM
#2
Posted 17 August 2012 - 09:55 PM
u said random crash on loading screen?
try the multicore fix in this link (edit all 3 ini files) section "fixes for crashing"
http://wiki.tesnexus...eshooting_guide
and add fonv to the exception list from ur AV and codec decoder like ffdshow if u using those decoder (can crash to, not only audio issue)
i haz this random crashing fixed with this edits.
a simple merged patch from FNVedit can help to. (recommended this merged leveled item list and so on from difference mods using the same things)
try the multicore fix in this link (edit all 3 ini files) section "fixes for crashing"
http://wiki.tesnexus...eshooting_guide
and add fonv to the exception list from ur AV and codec decoder like ffdshow if u using those decoder (can crash to, not only audio issue)
i haz this random crashing fixed with this edits.
a simple merged patch from FNVedit can help to. (recommended this merged leveled item list and so on from difference mods using the same things)
Edited by CYNTHETIC, 17 August 2012 - 10:02 PM.
#3
Posted 17 August 2012 - 09:57 PM
I'll try that out. I do seem to recall having to do something with ffdshow previously.. but I don't use any codec packs now, since Media Player Classic is awesomesauce.
#4
Posted 17 August 2012 - 10:11 PM
because ffdshow or similar codec decoder u can look into DXDIAG <-typ in the box above "start" and save the log. the codec filter shows under "DirectShow Filters" in the log file.
so far as i know about similar codec decoder that cause crash is the Sony Cineplayer Decoder Pack (roxio).
btw i use VLC Player, is a way better as WMC
so far as i know about similar codec decoder that cause crash is the Sony Cineplayer Decoder Pack (roxio).
btw i use VLC Player, is a way better as WMC
Edited by CYNTHETIC, 17 August 2012 - 10:21 PM.
#5
Posted 17 August 2012 - 10:28 PM
I don't like the controls in VLC.. MPCHC is much better for my particular needs, to each his own
Managed to load an area four times before crashing now... and it happened slightly after finishing loading, for some odd reason..
No comments on my mod-loadout? I'm using a texture pack, too, but that shouldn't really affect anything.
Edit: Just crashed again.. four minutes and two loads in.. It seems the edits to the ini file did not help one way or the other.
Edit2: Actually, now it crashes in the middle of the game as well.. not just on random load screens between areas.
Managed to load an area four times before crashing now... and it happened slightly after finishing loading, for some odd reason..
No comments on my mod-loadout? I'm using a texture pack, too, but that shouldn't really affect anything.
Edit: Just crashed again.. four minutes and two loads in.. It seems the edits to the ini file did not help one way or the other.
Edit2: Actually, now it crashes in the middle of the game as well.. not just on random load screens between areas.
#6
Posted 17 August 2012 - 11:10 PM
not sure about ur mod loadout, i didn't use most of them.
if this ini edit didn't help then reverse the edit - don´t use the merged patch yet (depends on what u change, if u testing only both changes then try one only, because u don't know what makes an error)
u can check the loadorder with the autosorter tool called boss. (make a backup from ur loadorder before)
http://newvegas.nexu....com/mods/35999
u can also try a new game and test it (some mods can cause a broken/unstable game on older saves)
another workout is to clean up the fonv installation and play vanilla version, if it not crashing then u can add mod step bye step and test it for stable. if one mod cause the problem then u have a point to fix that.
btw there is a configuration tool, whit this setup tool u can change easy the multithreaded settings.
http://newvegas.nexu....com/mods/40442 note the description in this tool before u change settings.
edit;
oh before i forget do u have archivinvalidation on?
edit;
what textures pack do u use? if it nmc medium or large than it can be possible that ur fx ram goes full u can see the gpu ram usage with the tool GPUZ. load this tool and play a while if it crash than show in the gpu ram usage, if it full then u should use the small nmc pack.
if this ini edit didn't help then reverse the edit - don´t use the merged patch yet (depends on what u change, if u testing only both changes then try one only, because u don't know what makes an error)
u can check the loadorder with the autosorter tool called boss. (make a backup from ur loadorder before)
http://newvegas.nexu....com/mods/35999
u can also try a new game and test it (some mods can cause a broken/unstable game on older saves)
another workout is to clean up the fonv installation and play vanilla version, if it not crashing then u can add mod step bye step and test it for stable. if one mod cause the problem then u have a point to fix that.
btw there is a configuration tool, whit this setup tool u can change easy the multithreaded settings.
http://newvegas.nexu....com/mods/40442 note the description in this tool before u change settings.
edit;
oh before i forget do u have archivinvalidation on?
edit;
what textures pack do u use? if it nmc medium or large than it can be possible that ur fx ram goes full u can see the gpu ram usage with the tool GPUZ. load this tool and play a while if it crash than show in the gpu ram usage, if it full then u should use the small nmc pack.
Edited by CYNTHETIC, 17 August 2012 - 11:25 PM.
#7
Posted 18 August 2012 - 05:52 AM
Using nmc small edition, for just that reason.
ArchiveInvalidation is a given, considering I'm using mods.
I've started a new game already, and tested the mods in my loadout one by one, to ensure the game would boot. Some of the UHNV add-ons had issues, for example.
I tried using Boss, but it completely screws up the load order, placing dependency files last and such. I had to do it manually.
Not sure what's meant by Merged Patch, I've never poked around with that.
ArchiveInvalidation is a given, considering I'm using mods.
I've started a new game already, and tested the mods in my loadout one by one, to ensure the game would boot. Some of the UHNV add-ons had issues, for example.
I tried using Boss, but it completely screws up the load order, placing dependency files last and such. I had to do it manually.
Not sure what's meant by Merged Patch, I've never poked around with that.
#8
Posted 18 August 2012 - 01:06 PM
load fnvedit from nexus and simple right click in the left list and choose "create a merged patch. name it and quit/save. switch this new file in ur loadorder last and go play.
the merged patch do merged some leveled list, ammo list and so on from difference mods.
the merged patch do merged some leveled list, ammo list and so on from difference mods.
#9
Posted 18 August 2012 - 01:25 PM
Hm, alright, I'll give it a shot. Certainly couldn't hurt!
Oh, I also just spotted a door in the middle of the area where the Radroach Queen resides, next to the highway running to Nipton. It was smack middle in the air. Great stuff. :o)
Oh, I also just spotted a door in the middle of the area where the Radroach Queen resides, next to the highway running to Nipton. It was smack middle in the air. Great stuff. :o)
#10
Posted 18 August 2012 - 02:12 PM
lol
that is not fine
sounds like there are conflicts between mods, u mentioned UHNV haz issues... i think we need a closer look into that mod...
at first deinstall this complete and see how the game is working then.
if it works now and u want this mod back then use only the main plugin now in the first time.
btw i just found out that u are not the only one with this crashing problem, u can ask in the mod thread maybe this guys or the author self can help u better with this mod to fix. (i don´t use UHNV)
that is not fine
sounds like there are conflicts between mods, u mentioned UHNV haz issues... i think we need a closer look into that mod...
at first deinstall this complete and see how the game is working then.
if it works now and u want this mod back then use only the main plugin now in the first time.
btw i just found out that u are not the only one with this crashing problem, u can ask in the mod thread maybe this guys or the author self can help u better with this mod to fix. (i don´t use UHNV)
Edited by CYNTHETIC, 18 August 2012 - 02:18 PM.



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