My point is, there are lots of ways that these things could have been better.
Taking the Mages Guild as an example. Imagine, not being a member, having to pass a difficult persuade check to get past whats-her-face. If you succede, she lets you in. If not, what then? Try again? Or, you could have a way to sneak in, climbing the stone pillar and entering through the midden, that way an environment is re-used to more than one quest, all with minimal work on the part of the designers.
The problem is, of course, that Bethesda has a track record of comming up with absolutely fantastic ideas (the Perk system, for instance) but failing to exploit them to their full extent. It probably has something to do with the size of the game, the free-roam aspect, and the constant bombardment of ideas which the designers deal with on a daily basis, but the end result is the same. They miss things, they fail to explore possibilites and don't develop good ideas into great ones. They've had this problem since, at least, Daggerfall, and i don't see it ending any time soon.
** Seriously though, no giggles about Astrid and her puppy? I thought the joke was pretty obvious when i found out he was a Werewolf...
Edited by Lachdonin, 31 August 2012 - 04:41 AM.