In this case I don't think the game forces you to do anything. I hate the railroading in Skyrim but in this case you really can just ignore the quest, it doesn't even get forced into your journal unless you ask about it.
In some situations (the Vigilant of Stendarr in Markarth is one exception, sure there are more) you are literally FORCED to make a decision against character. But in most cases you're only forced to choose between RP and having an empty quest journal.
Much as I hate having uncompleted quests in my journal (and I really, really do especially the f'in Thieves Guild), I choose RP at that point.
I actually kind of want to defend the Molag Bal quest. I think you can do it even as a holy good saintly character, and I think you can do it while still RPing, because you're not really forced to choose against character. I think this because you as the player aren't being forced to murder, the character is. It's not lazy game work in this quest's case, it's how it shoulder be.
Noble person goes into a house to cleanse it of evil. Evil god takes over the house, locks the door, and gets inside noble person's head, and gives them the option of killing or dying. Noble person does what he has to do to live and then lives with that on their conscience.
Molag Bal is evil. Why would he really give you a choice? ^^ I would think it was more unrealistic if the PC actually could resist him or defy him. The only way I'd improve the quest myself would be to make it so that you actually do tart to lose health/magicka/stamina after a little while of refusing to murder the vigilant...
Of course, if you don't want your saintly character to have to make such a hard choice and suffer, you should probably avoid it.



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