The opportunity to play one game in another engine is an exciting prospect but it never seemed that big a deal really. For me, I choose to support the mod because I liked the idea but hated the half-assed approach that was RFCW at the time. Twenty-Two plugins was simply crazy, and the updates that followed never made it as good as it could've been. I choose to do things on my own, and the knowledge I learned helped Yukichigai to improve the mod - which at the time was barely supported by the original uploader. After a while I started to help out in an official manner and helped Yukichigai create the 5.0AE (5.1AE) update. After that update, I went onto doing the next update, and with other like minded individuals we started TTW and an overall different approach to the idea of playing Fallout 3 in New Vegas. Of course that is all history now, but you know why I was interested in the mod - wasn't out of popularity, but because I wanted to play such a mod without the constant bugs and crashes.
So, I liked to know why such a mod was so popular to begin with, and why after its banishment (again, not the word I want to use but can't think of anything better to describe it) people still wish to get it and play it. To me, it is nothing more than a porting mod, allowing you to play a game you've played before, in a better engine. Not really as exciting as a new quest mod like Angel Park or Beyond Boulder Dome. As I said, I like the idea, but in the pool of mods out there, it doesn't seem to be as exciting as it sounds - stands out, but not really adding anything new.
I will now take this time to answer some of those questions to those Topics so they can be put to rest, I'm frankly getting tired of seeing them being repeated again and again, so hopefully some information from the former Project Lead of TTW will close them. This may come off as long winded, but I want to get all the details out there.
The big one: Where can I get it/ Where is it?
I won't tell you where to get it, even if I was allowed to. I do not wish it to exist anymore, and don't ever wish it to be uploaded elsewhere again. I may no longer be the Project Lead - or part of the team altogether - but I have expressed this to my replacement, Dandys, and he wishes the same as I. Since I have given him full control, he can take it down at his whim - and I hope they do. I didn't request that it be taken down myself because I did not want to enforce that decision upon the entire team (who wanted it uploaded in the first place) and then leave the team afterward. It would be a very selfish and would only insight descent among the team and community. I have expressed that it be taken down to Dandys, and he is in agreement.
What happened to it?
Simple, it is no longer allowed. The Nexus has never allowed porting content between games that do not allow their assets to be used in another game, even games created by the same developers. RFCW/TTW have been an extremely fine line, never directly uploading assets from Fallout 3 for New Vegas, and never uploading any of the actual files needed for Fallout 3. But it facilitated porting content, which isn't allowed by the licenses that Bethesda signed for the assets they used in Fallout 3. Allowing mods like RFCW/TTW to exist without any action would lead them to getting sued by the license holders, which could bankrupt them and they would be unable to continue making games. After accusations that TTW enabled Piracy of Fallout 3 and a discussion with the entire administrative staff, it was decided that mods like RFCW/TTW should not be allowed on the Nexus, harking back to a previous discussion between Dark0ne and I, a conversation I completely brain-faded on. Bethesda doesn't allow mods like RFCW/TTW, and neither does the Nexus out of respect for Bethesda's wishes.
That is all that needs to be said about the banishment of RFCW/TTW. There is no rationalizing the decision, there is no debate of the rules. I took down the mod as I was told to. End of story.
Will it ever be uploaded again?
Don't know. You know my feelings on the matter though.
Why did you leave the team?
I wanted to. I've been working on TTW for eight months and on RFCW for two months before that, I wanted to do something else. I have personal interests I have been neglecting or keep going back to with more frequency as of late and I wanted to clear my free time for them, that meant leaving the team. Since TTW is no longer 'public', and the work on the project is possibly never going further than the ten members (now) on the team, each member of the team has been more liberal with their personal touches, making it a truly unique experience for each team member. I felt my increasingly dissociated presence on the team would be not be best for the team, so I handed all rights of the mod to Dandys, the person responsible for TTW's unique direction and constant presence since its inception.
Some of you may find that selfish of us that we are doing this for ourselves, and that we (at least Dandys and I) don't wish it to be uploaded anywhere. I really don't care if those of you who feel that we are selfish can't see beyond your own wants, so please, leave the hate and disillusions at the door. I've dealt with those of that ilk when we started the Beta Testing back in March, thirty people signed up, but only about twelve ever reported bugs and actually helped us improve the mod before we uploaded it here at the Nexus for its short lifespan. The rest simply took it as another 'update' and ran off with it. That was disrespectful and as a Kansas City boy I don't take that lightly. I try to respect everyone at all times and only wish that in return without asking for it - shouldn't have to ask.
In summary, the team still works on the mod, but whether or not it will ever be public again - I do not know.
I hope that answers your questions, because I will not answer them again.
Edited by Kuroitsune, 22 August 2012 - 07:38 AM.