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Bethaseda gave us 9 new Crafting Categories to customize.


GFHuber

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You can not clogg up the crafting menu by making the recipes only visible when the player has a certain item, which is preferably not consumed by the crafting process. (For crafting mutliple items in a row.) When the player is done he drops the item and the crafting menu is clean once again. The extra item is a switch of sorts. ;)

I use that method here.

Vanilla recipes that already do that are most of the "fur to leather" types, they are only visible when you have the fur. And dissapear after crafting cause the fur is consumed.

Edited by Grimoa
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