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Town of Charming


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#31
DarkHighlord69

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I didn't know Artmoor had put another village there. I prefer the good old Sacred Oak because it fits the small hunting outpost feel of that area. I use almost all of the other Arthmoor villages and mods, but I've had Sacred Oak since beta in 2009. Been off the game for a year, now I see all kinds of new Arthmoor stuff. Thank Talos there is still new places like Charming, Urasec, and all the other new ones I found. @ Nephenee13 If there was a way to move Sacred Oak and place it in a more southern area between Charming and Urasec, you would really be making a nice suburb area. I don't have a CS or the time, or I would try it myself. There are lots of open flat areas about halfway between, and also another fort. Just throwing things out, but hoping maybe for a miracle. Sacred Oak is actually pretty unique with the pickett fortifications and tower. I just hate to get rid of it now after camping and resting there for several years now.

Edited by DarkHighlord69, 31 August 2012 - 10:49 AM.


#32
DarkHighlord69

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This is the other mod I was talking about. I know most people are using it, or know about it. If you don't know then check it out.

Region Revive - Lake Rumare
http://oblivion.nexu....com/mods/22751

If you use the AFK-Weye mod then you can really build up the whole ring around the I.C.

#33
Nephenee13

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@ Nephenee13
If there was a way to move Sacred Oak and place it in a more southern area between Charming and Urasec, you would really be making a nice suburb area. I don't have a CS or the time, or I would try it myself.


I was toying with putting it on the other side of Fort Urasek, but your idea might be even better. I'll poke around in the CS and see what looks good.

#34
ElderScrollsFan001

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@ElderScrollsFan001
File 1dot3 should be available for download now. It takes a little bit for new files to be ready for download. But, 1dot3 should correct any known errors. I hope...;-)

@Nephenee13
I agree, It seems like a logical location for a town. I'm sure other folks have put towns there in their game, just never uploaded. I couldn't resist because mr Siikas models looked so good in game and I don't know of any mods using them.



Cool i'll try it as soon as i can i do love the location....The First All Things Alchemical shop that you build the town around as it is related to the alchemist shop in skingrad it would be cool to create a back story for the town based on it and The proprietor, Falanu Hlaalu before moving it to Skingrad.

Edited by ElderScrollsFan001, 31 August 2012 - 07:26 PM.


#35
gorky45

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@ElderscrollsFan001 That is interesting. I didn't know that. That is a good idea about Falanu, At this point though, I just want to make sure all the texture/meshes are working and there is no glaring problems. My free time for adding things is very intermittent.

Edited by gorky45, 31 August 2012 - 09:28 PM.


#36
DarkHighlord69

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@ Nephenee13 The other side of Urasec is also a great place. Sacred Oak could be a hunter/gatherer's outpost for Urasec. I am going to d/l Artmoor's village and explore it to see what it all contains and has available. I got another copy of CS, but I'm not sure I could move an entire village. I haven't used the CS in a long time and I suck at that kind of thing. Like I said before, I am pretty sure Sacred is unique in regards to the stockade around it. I know several other modders built some type of beta settlement with a stockade, but nothing ever got finished. Apologies to Gorky45 for getting a bit off topic with this subject we started throwing around. I've always wanted to make a complete settlement ring around the I.C. Charming has given me another building block, which is yet another small piece of a growing community there.

Edited by DarkHighlord69, 01 September 2012 - 08:21 AM.


#37
Nephenee13

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@ Nephenee13
The other side of Urasec is also a great place. Sacred Oak could be a hunter/gatherer's outpost for Urasec. I am going to d/l Artmoor's village and explore it to see what it all contains and has available. I haven't used the CS in a long time and I suck at that kind of thing.


Yeah, I haven't decided yet, I'm going to check out how things are between Charming and Urasek before I make up my mind.

#38
radudraq93

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cool mod remind me o nehrim



#39
ElderScrollsFan001

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every thing looks fine now, though there might be some waking path issue behind the bar in the tavern/bar. i noticed that sometime the npc's want to walk into the wall behind the bar just on the left of the bed roll gorky45 would you be open to add a bed roll or two behind the tavern/bar or on the decks of the windmils? also what's the difference in 1.3 and 1.5

Edited by ElderScrollsFan001, 01 September 2012 - 11:08 PM.


#40
gorky45

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@ElderscrollsFan001 Adding bedrolls is pretty easy to do with the CS. Also there is a great mod that I use called "Adventures Gear" by Ceano that lets you buy bedrolls and camping gear. Very cool mod totally recommend it. It works for companions & player. As for difference between 1.3 and 1.5, I just added more clutter, another house, stable, NPC and new alchemy items by horinf.

Edited by gorky45, 01 September 2012 - 11:33 PM.





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