There is really nothing in the way the dialogue is scripted or the way the quests are structured that would indicate the game was intended to be geared toward solving puzzles. I don't think this is accidental or negligent, but rather, for better or worse, I feel that it was a conscious choice made by the game designers.
There's nothing in the dialogue to indicate that people should go out of their way to shove their problems on you, either. In fact, the way Jarl Balgruuf (for example) suddenly decides to be your friend and then suddenly makes you thane just because you retrieve a rock for him is laughable. It would make far more sense for him to do that had there been some difficulty in you accomplishing all that or if you had discovered Farengar on your own and had volunteered, etc. The way this game plays is more like sitting in a roller coaster, ducking out of the way of simple obstacles from time to time. I admit that there is some appeal even in that, but come on. This is supposed to be an RPG. Role playing without puzzling challenges is just... BORING (as Uncle Sheo might say).



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