Edited by s2firestar, 17 March 2013 - 06:28 PM.
More HotKeys Please
#1321
Posted 17 March 2013 - 06:28 PM
#1322
Posted 17 March 2013 - 11:27 PM
When you get time, no hurry, I am having some issues with rebinding keys in "More Hotkeys Please."
Seriously, when you get time, no real rush.
#1323
Posted 18 March 2013 - 02:52 AM
I look forward to your continued work on this mod and wish you luck with your promotion.
#1324
Posted 18 March 2013 - 04:14 AM
#1326
Posted 18 March 2013 - 11:24 AM
Hi, everyone sorry I've been gone so long.
I was recently promoted at work and most my time has been spent doing research, programming, and engineering for them. In two weeks my evaluation period ends and I should be able to settle in a little more. I'm also about to move and get a few other things taken care of with my new raise.
I see the Skyrim community is moving forward so SKSE and SkyUI are a few versions ahead when I left it. I'll try to get that updated and compatible. I was also informed that functions have been added to allow you to equip weapons to the left hand. This is something I definitely want to get put into the mod.
I have been keeping up with the board occasionally and once I get the BETA version updated and left hand equipping put in I'll post it as an official release. I haven't seen any problems posted particular to the BETA and since it is the version I have to currently edit I will use it for the update. It still wish to continue developing that version moving forward though.
So once things settle for me I'll be back at developing and I'll try to get an update up in the next few days for compatibility and left hand weapons. Might take me a bit to get back into the flow as I've been working with other languages lately.
Thanks for all your comments and endorsements.
Congratulations on the posting from a fellow engineer
Hope it's exciting.
Very pleased to hear about the update, but will it be straightforward to update from the current release?
#1327
Posted 18 March 2013 - 03:02 PM
Now about this mod... Im really P.O. at papyrus... i cant set my settings above these values fUpdateBudgetMS=50
fExtraTaskletBudgetMS=50 or the game becomes laggy... i mean like flickering or something... framerate however is normal... i dont know what to do with this... however with this setting still the MHP beta delays equipping the spells for like 2-5 or even up to 20 sec... before equipping and casting... i dont have that many mods that could use up that many resources... i also have iMaxMemoryPageSize=512000 iMinMemoryPageSize=512 iMaxAllocatedMemoryBytes=4294967296 settings so that papyrus should have loads and loads of free room to have fun... i even removed the 2gb resitriction from my application using so skyrim can get more than 2gb of ram out of my system...
Its mainly the first two numbers i can play with... but moving them above 50 causes continues laggish behaviour while less than 60 makes your mod delay with equipping the spells... it really makes me sad that i cant use it to its full potential... please look into this and do something about it... You're my only hope...
ironically i tried everything else...
Edit: i have intel® Core i7-3610QM @ 2.30GHz (quadcore), 6gb of ram, 64-bit operating system win 7, Geforce gt 630m (2gb)
Edited by starfall21, 18 March 2013 - 03:09 PM.
#1329
Posted 18 March 2013 - 08:13 PM
Anyone else have this? It's just annoying, but doesn't seem to hurt anything.
BTW I love this mod. I must use it.
Thanks
#1330
Posted 18 March 2013 - 08:14 PM
I feel a bit anxious whether the current version 2.3.17 is save to use.
I'd be glad if someone could help me a bit.
I have currently started from an absolutely fresh & clean Skyrim installation. Then. after installing the first few mods, my Papyrus log was still empty. Then, after installing MHKP, and playing for less than 5 minutes, I found the lines below.
Note that I've done the fresh install to clean up after facing severe scripting, CTD and loading screen issues for weeks. One of these weird effects was that MHKP frequently got stuck (i.e. hotkeys suddenly not responding anymore).
Now, with my clean restart, I tried to stick to as few mods as possible in order to "isolate" MHKP a bit better. This should also exclude the risk of the script engine being overloaded with two many mods.
Find attached my Papyrus.log, and also my modlist below:
GameMode=Skyrim Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Patch.esp HighResTexturePackFix.esp Unofficial Dawnguard Patch.esp Unofficial Hearthfire Patch.esp Unofficial Dragonborn Patch.esp Weapons and Armor fixes.esp Weapons and Armor fixes - Hacks.esp StaticMeshImprovementMod.esp hqsnow.esp OpenFaceHelmets.esp OpenFaceHelmetsDwarven.esp SkyUI.esp Brawl Bugs CE.esp Lyn_DeathReloadTime.esp SKSE Hotkeys.esp EzEWorldMap.esp EzEMapSolstheim.esp



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