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FCC - Followers can Craft


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#41
Yohane

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In response to post #10934555.

Yes it is.

#42
preeum

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Is it possible for the followers to be able to craft different items? i.e. glass crafting etc etc. The main point of me wanting to get this mod is so that I don't have to put in the points to craft those items, but would still like to be able to nonetheless.

#43
Yohane

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In response to post #11466181.

They do learn to craft different items. The greater there skill is the more items they can craft, so with smithing 100 they can craft everything.

#44
blizaze

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Looks Awesome, gotta try this!

Edited by blizaze, 31 January 2014 - 05:19 AM.


#45
Allison W

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In response to post #10928946.

Any info on how alchemy and enchanting work with SkyRe?

#46
maledwarfwarrior

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In response to post #10928946. #11717754 is also a reply to the same post.

Enchanting is going to be a pain, duel enchanting has THREE perks now, one at 1/3 power, one at 2/3, one at full power. Since the first perk is likely the same ID, you will probably be locked at 1/3 power dual enchanting. If not, then you will not be able to duel enchant at all. The only way it would work is if the vanilla extra effects perk ID was used by the third rank.
That said, there are methods of detecting perk overhauls, so maybe adding detection for the major ones could solve this issue. That would allow them to take all perks in crafting created by the overhauls, but it would have to be updated every time they update the perk IDs. A big pain to do, so it would probably need a team or one very dedicated modder. I don't expect that to happen, this mod just doesn't have the interest to acquire a team, but you never know.

#47
heyiforgot

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In response to post #11466181. #11478051 is also a reply to the same post.

So if someone wanted to they could create specialized crafting followers who had expertise in different materials right? Along with a mod that adds wear and tear to armor and weapons, it could open up a whole new section of the game. Im picture a sort of crafting guild with different followers who have expertise in making and maintaining different materials and then the player would have to pay or quest to gain access to different smiths.... just spitballing here

#48
Yohane

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In response to post #11466181. #11478051, #12574895, #12781123 are all replies on the same post.

No thats not possible atm, all followers learn the same perks.

Edited by Yohane, 12 March 2014 - 02:01 PM.


#49
heyiforgot

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In response to post #11466181. #11478051, #12574895, #12584915 are all replies on the same post.

I didn't mean the player controlling the upgrade paths of the exiting followers. What I meant was that you could make them that way in the creation kit from the start. So one would be created to have heavy armor perks and another created to start with light armor parks. My idea would be that these would be all new followers designed specifically to craft. Or am I still way off?

#50
Yohane

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In response to post #11466181. #11478051, #12574895, #12584915, #12781123 are all replies on the same post.

Like i said, not possible atm.

In version 1 of the mod, followers would only get perks if they had them in the CK, but that meant only followers specifically made for the mod where any good and changes to a follower you allready met required a new game. Thats why i changed that to the way it is now.

Edited by Yohane, 12 March 2014 - 02:14 PM.





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