...That' because it's not console oriented.
It's Skyrim oriented.
Hearthfire reviews
Started by
Lingwei
, Sep 06 2012 11:42 PM
99 replies to this topic
#91
Posted 10 September 2012 - 02:10 PM
#92
Posted 10 September 2012 - 03:46 PM
I'll get Hearthfire when it comes out on PC, but only to get the raw script for later mods and, to a lesser extent, to show a little love to Bethesda. I've seen several vids of the completed house on youtube and I don't think the end product will suit my style of play in the way that Shawk's excellent Dovakhiin Hideout does.
Hopefully, with mods (and in conjunction with my lamentable CK skills) I'll be able to play the family/steward/house bard stuff in a genuinely customised house with all the racks/bookshelves and mannequins I want located next to a combined crafting area.
Hopefully, with mods (and in conjunction with my lamentable CK skills) I'll be able to play the family/steward/house bard stuff in a genuinely customised house with all the racks/bookshelves and mannequins I want located next to a combined crafting area.
#93
Posted 11 September 2012 - 07:52 AM
@Pedro: It still boggles my mind that people are going out and buying Bethesda games for console. To some degree, bethesda has specifically been targeting console, so it would make sense for those sales to be stronger. But seriously, I have an Xbox, and I guess I would have enjoyed skyrim for one play through on it if I could only get it for console. But there are so many fundamental flaws with Skyrim that without the 90-100 mods that I run with, I wouldn't still be playing and loving this game.
Once the community saves MERP and that is released, I'll probably EASILY put 500 hours into this game from just that one mod. Nine times the size of skyrim? Based on the greatest fantasy story every put into words? Hell yeah! Save MERP!
(Google it if you don't know what I'm talking about).
Once the community saves MERP and that is released, I'll probably EASILY put 500 hours into this game from just that one mod. Nine times the size of skyrim? Based on the greatest fantasy story every put into words? Hell yeah! Save MERP!
(Google it if you don't know what I'm talking about).
#94
Posted 11 September 2012 - 09:47 AM
@Krx003 i think in some ways people started to figure that out this last year since January the game only sold 300 thousand copies for Xbox but sold 1 million for pc. I mean a person that plays skyrim in console has fun sure BUT a person that plays the game in a PC not only has fun it has endless mods to improve his/her experience ...HELL right now i have tons of mods on my game ..like more hairstyles,better light,lush green and trees ..for the armor i am getting cabal mods i really think his work of retexturing the given armors by bethesda is incredible.
Then i added more followers better skin texture ...i mean i gave a complete rework on the game i think if a xbox player would come to my house and watched the game he/she would ask what game is that? XD
HOWEVER i kinda draw the line in mashing games together Skyrim is Skyrim LOTR is LOTR so for me is NoThankYouVeryMuch.
Still having a pc for this kinda of games is not just wise is a complete necessity and buying this kinda games for any other platform, pardon my french, is shear stupidity ...
Also i have seen some videos about the upcoming expansion(for us pc users atleast) and was thinking okay that seems fun but basic ...OMG the modders will have their plates full with home improvements and giving complete reworks on those houses ...
Few seconds later i was HELL YEAH i have a pc XD and felt good XD
Edited by pedro124, 11 September 2012 - 09:51 AM.
#95
Posted 11 September 2012 - 07:09 PM
Why cant anyone understand that this mod is console-oriented because they have no mods.
#96
Posted 12 September 2012 - 06:10 PM
I find all the negativity hilarious. If you don't like the DLC, you don't need to buy it, track it, play it, you don't even have to look at it.
It's just the same as choosing a Nord over being a High Elf, you like one, and don't like the other. That's why options exist, if you're complaining about being given the option to do something, then you should probably jump off a cliff or something. Life is all about options, so give up wasting your time in complaining about the road you don't want nor need to take.
It's just the same as choosing a Nord over being a High Elf, you like one, and don't like the other. That's why options exist, if you're complaining about being given the option to do something, then you should probably jump off a cliff or something. Life is all about options, so give up wasting your time in complaining about the road you don't want nor need to take.
#97
Posted 15 September 2012 - 05:50 PM
I think the reason people are upset is because everyone knows that if it weren't for consoles DLC's like Hearthfire and Dawnguard would be unnecessary because said content would have already been in the game. Keep in mind that Todd Howard himself said that Skyrim's DLC's would be more like expansion packs like the shivering isles and I knew it was a lie, but the fault is not with Bethesda. Skyrim, a game made to run on 2GB+ ram running on a machine with 512MB of ram. With this knowledge I'm not sure why you would be surprised or mad. Just buy a PC if you want better content or get a 360 if you're short on cash but still desire to play a great game it's just that simple.
Edited by Mambi, 15 September 2012 - 05:51 PM.
#98
Posted 18 September 2012 - 08:46 PM
@ Mambi He did lie! he also said they (2 or 3 total) would be much bigger then any FO3/NV DLC and even Oblivion DLC... All we get now are over priced skyrim small DLC that should of been $10, or free like Hearthfire should of been. I want a DLC that is like bloodmoon for morrowind.. Im sure they will never do remakes of any elder scrolls game so why not make a new DLC expansion that takes place in morrowind that is about why the volcano erupted or something. Take us back to morrowind with the new graphics and what it would look like in the 4th-era to help the dark elfs or w/e. I could live with 1 big expansion like that.
Edited by dauransx, 18 September 2012 - 08:47 PM.
#99
Posted 19 September 2012 - 11:07 AM
@dauransx
I believe Bethesda has great plans for their "cash cow"; The Elder Scrolls! The only problem is that The Elder Scrolls story is so complex and in-depth- the very nature of the Elder Scrolls themselves allow for infinite possibilities to take place in The Elder Scrolls lore. This might be a problem because many fans might want to see a certain story to be told, while the same kind of fans might want to see another part of the story to unravel which could cause a problem for future titles. Sure, gameplay is very impalortant and sadly a lot of people look at DLC's as an extension to gameplay when they should realy be extensions of lore! Gameplay should be at OPTIMAL performance without adding DLC's to enhance it. Sure, that is a lot to ask from the developers, but it goes back to my last argument.
Arguably, Bethesda is the best out there because of the modding community. If it weren't for these wonderful modders such discussions would probably take place in a huka-bar-n-grill with no real effect on the game itself. The best we can hope for is that Bethesda keeps to the integrity of the lore and continue the story in a manner that can please both new and old fans.
... Sadly, great, epic stories such as The Elder Scrolls will sooner-or-later become a mainstream "please anyone, and everyone" game. I will always enjoy Morriwind, Oblivion, and Skyrim because these are great games with so much soul put into them....
Oh, well.... At least i still have Metal Gear Solid: Ground Zeros to look forward to.
EDIT
I don't mean to sound to pessimistic ^_^ When it comes to The Elder Scrolls I have nothing but the highest hopes.
EDIT#2
By this time all the DLC for Oblivion came out already, so MAYBE Bethesda has much more content for us than we can think of at this moment. Hopefully they aren't depending on modders to expand on the epic of Skyrim. I have a strong suspicion that their final DLC releases will permanently put Skyrim in the top 20 best games ever made if not the top TEN!
EDIT#3
I AM THE PRESIDENT OF JELLY BEANS.
Edited by Mambi, 19 September 2012 - 11:22 AM.
#100
Posted 19 September 2012 - 06:41 PM
I have played the Hearthfire extension since its first day out, both on an advanced save and on a clean restart. Here is my review.
For your $5 you get a lot of new content. The three new housing options are the least of it, in both meanings of the word. The houses are not only, relativly, identical. They are far from perfect. On the XBox, however, they are the only game in town. One of my many problems with Heathfire is that you have to choose between an armory or a kitchen. Not being able to choose the library is, in my opinion, no big deal. On the other side of the main hall, you can chosse between an additional bedroom, which is poorly executed, a greenhouse, or an enchanting tower. ( This may be the alchemy tower. I forget since I never build it.) At the rear, you can choose more junked up storage, or a trophy room. A trophy room? Really? Or you can build the tower that is the opposite of whichever one is on the left. Also, the style of roof on the additions is tied to your choice of function for the addition. There is no way to build the house as a shell and then name the funcions of the additions. This simple option would have cured the majority of my problem with Hearthfire. My other main problem is that we still don't have a robust placable item system for Skyrim. Is it just me or should we be able to pick up the junk we knock over in the houses we already own and put them back on the shelves they fell off of? You telll me.
I don't want to sound obnoxious because this extension is worth the $5 I paid. It is worth the $5 just for the improvements in Lydia ( my follower and spouse of choice for the last two months.) Lydia now has more dialogue options when you ask her to carry things, do things, etc. It didn't break my advancd save. It integrated, very seamlessly, with my old game. I did have one strange occurance on my first playthrough. I built the house in Falkreath. No House Carl because I hadn't become a Thane, yet. I built and furnished a house. I moved my family in. I gave my daughter two new dresses and she was in her underwear. Rather than restarting I went and got one of the dresses from her dresser and she instantly was dressed again. I then put it back and everything was fine. I was a little taken aback by that but it has never recurred. I haven't given her two dresses again.
I'm between game computers, right now, because intel and Nvidia keep moving the target and I'm the cheapest person you never met. i just find it hard to spend $2000 dollars on a computer that I know I will want to upgrade in two weeks. LOL. I haven't replaced the computer that went to college yet, but I will, eventually.
Some ideas about mods. Besides the obvious of selecting a location not supported by Hearthfire, there are some things that intrigue me. The first is the ability to place a building station behind Breezehome and build the cellar, furniture, etc. that I prefer in Breezehome. Rather than a placeable mod, just a simple replacement mod. As mentioned earlier, the ability to build the room and then decide on the function. The ability to build more, different outbuildings and even start a village. The ability rebuild wrecked houses. The ability to repair the walls and gates on forts. I can't wait to see what the modders can do with this framework of abilities.
For your $5 you get a lot of new content. The three new housing options are the least of it, in both meanings of the word. The houses are not only, relativly, identical. They are far from perfect. On the XBox, however, they are the only game in town. One of my many problems with Heathfire is that you have to choose between an armory or a kitchen. Not being able to choose the library is, in my opinion, no big deal. On the other side of the main hall, you can chosse between an additional bedroom, which is poorly executed, a greenhouse, or an enchanting tower. ( This may be the alchemy tower. I forget since I never build it.) At the rear, you can choose more junked up storage, or a trophy room. A trophy room? Really? Or you can build the tower that is the opposite of whichever one is on the left. Also, the style of roof on the additions is tied to your choice of function for the addition. There is no way to build the house as a shell and then name the funcions of the additions. This simple option would have cured the majority of my problem with Hearthfire. My other main problem is that we still don't have a robust placable item system for Skyrim. Is it just me or should we be able to pick up the junk we knock over in the houses we already own and put them back on the shelves they fell off of? You telll me.
I don't want to sound obnoxious because this extension is worth the $5 I paid. It is worth the $5 just for the improvements in Lydia ( my follower and spouse of choice for the last two months.) Lydia now has more dialogue options when you ask her to carry things, do things, etc. It didn't break my advancd save. It integrated, very seamlessly, with my old game. I did have one strange occurance on my first playthrough. I built the house in Falkreath. No House Carl because I hadn't become a Thane, yet. I built and furnished a house. I moved my family in. I gave my daughter two new dresses and she was in her underwear. Rather than restarting I went and got one of the dresses from her dresser and she instantly was dressed again. I then put it back and everything was fine. I was a little taken aback by that but it has never recurred. I haven't given her two dresses again.
I'm between game computers, right now, because intel and Nvidia keep moving the target and I'm the cheapest person you never met. i just find it hard to spend $2000 dollars on a computer that I know I will want to upgrade in two weeks. LOL. I haven't replaced the computer that went to college yet, but I will, eventually.
Some ideas about mods. Besides the obvious of selecting a location not supported by Hearthfire, there are some things that intrigue me. The first is the ability to place a building station behind Breezehome and build the cellar, furniture, etc. that I prefer in Breezehome. Rather than a placeable mod, just a simple replacement mod. As mentioned earlier, the ability to build the room and then decide on the function. The ability to build more, different outbuildings and even start a village. The ability rebuild wrecked houses. The ability to repair the walls and gates on forts. I can't wait to see what the modders can do with this framework of abilities.



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