Wanted everyone to know that I figured this problem out and here it is.....You can clean anything using the CK "details" tab, except Navmesh it seems. Especially if it adds too or changes vanilla navi, which is sometime necessary. That's why it wasn't letting me delete the bad edits. So I used Tesvsnip to delete them and worked perfect. I even tested all of it. So if anyone's having this problem I hope this helps. If your anything like me, you don't want to release your mod until it's fully cleaned.Thanks for all your help but I know how to clean the mod that's the problem, some things wont delete like cells all the way across Whiterun map that I didn't edit and they wont delete??? And when I try to delete all my navmesh that i put in, the CK crashes???
Yeah sorry, wanted to make an edit and somehow managed to mess up the whole post.
So you tried the ini tweak and it still crashes? Normally it should prevent those kinds of CTD. For more information on this, follow this link.
There's also another solution. You could make a small interior cell, which is connected to the interior house cell and the exterior through load doors. It works as a buffer cell and also keeps the game from crashing.
Mod cleaning is always a good idea, even if the edits don't harm your mod. I do it the way I described and it should work. Maybe this tutorial can provide some more information.
I actually fixed it to where I'm not having CTD anymore but still have the problem where I cant delete my bad edits or my navmesh.
Edited by KnightRangersGuild, 17 September 2012 - 03:31 AM.



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