The reason there is such hatred for the Workshop is that a lot of us are very leery about Steam in general (and I have good reason, since their updates trashed my Skyrim install and the Steaming Pile then refused to let me reinstall for about two days due to "servers too busy").
I was alarmed from the very beginning when they were trumpeting about the Workshop making it easy to download mods at the flick of your smartphone - and the automatic updating of subscribed mods. Yeah it made it easy...to hose your own game if you don't know what you are doing.
I do know what I am doing and Steam still managed to hose my game, I now have to see if it will let me redownload FONV as well.
I really hope that Bethesda do not hop into bed with Steam and Steam Workshop for their next game or I will not buy it, my experience has been so bad. When a game goes wrong and I have to reinstall, I do not want to spend days doing it. I want to get my mods from Nexus where they are in a format that I can inspect and decide if they are safe, rather than download blind from the Workshop.
Skyrim Workshop - 10,000th mod
Started by
Lingwei
, Sep 10 2012 12:45 PM
88 replies to this topic
#11
Posted 10 September 2012 - 03:37 PM
#12
Posted 10 September 2012 - 03:49 PM
went through the same experience...
I have to agree with the comment below me.
Steam as a whole has been unstable for many people who regularly use mods, and was the reason I had to reinstall New Vegas last time.
I have to agree with the comment below me.
Steam as a whole has been unstable for many people who regularly use mods, and was the reason I had to reinstall New Vegas last time.
#13
Posted 10 September 2012 - 03:59 PM
I am glad to see SW growing modding should be more open to everyone but i personally prefer the Nexus, and Nexus is at 19000 files now, but again i hope modding becomes more famous and widespread in the coming years maybe more game developers will think of adding the ability to mod their games.
#14
Posted 10 September 2012 - 04:00 PM
Nexus:
Picks out Modders with the greatest acheivements, file of the month winners, community legends, etc
Workshop:
Random milestone member, could have any ammount of experience, could be horrible to everyone he meets and hated, etc etc...
Naggles aside, I'm glad to see modding as a concept booming and recieving such recognition- could be the start of something great. Music is for everyone now- you can just make a song and upload it and a lot of artists get big that way. Film has had its revolution in youtube, with vlogs, and short films everywhere you look and it's brilliant. Now video games are in the hands of the users too!!
Picks out Modders with the greatest acheivements, file of the month winners, community legends, etc
Workshop:
Random milestone member, could have any ammount of experience, could be horrible to everyone he meets and hated, etc etc...
Naggles aside, I'm glad to see modding as a concept booming and recieving such recognition- could be the start of something great. Music is for everyone now- you can just make a song and upload it and a lot of artists get big that way. Film has had its revolution in youtube, with vlogs, and short films everywhere you look and it's brilliant. Now video games are in the hands of the users too!!
#15
Posted 10 September 2012 - 04:10 PM
Congratulations to Steam workshop for reaching the 10,000 mods mark.
#16
Posted 10 September 2012 - 04:19 PM
100+ mods on fonv, 150+ skyrim. Steam has never given me a problem with my mods. Mod conflict is the only issue I have.
But for people to act like there is no quality mods on workshop is just blind hate
But for people to act like there is no quality mods on workshop is just blind hate
#17
Posted 10 September 2012 - 04:48 PM
@hector530
true, but it shows that Nexus has far more experience with mods and the community then Valve does (Yes, they have lots of experience from HL and HL2 but it has never been an open community like the nexus is). Steam workshop has it's perks but it makes it far to easy to just install a mod without thinking about it. It is a nice concept, but it still lacks the ability to let the user customize (changing load orders, cutting some textures for another one... etc).
But all in all 10k mods for skyrim is a milestone for them, and it is for the better of everyone.
Congratulations Valve, this is a well deserved milestone.
true, but it shows that Nexus has far more experience with mods and the community then Valve does (Yes, they have lots of experience from HL and HL2 but it has never been an open community like the nexus is). Steam workshop has it's perks but it makes it far to easy to just install a mod without thinking about it. It is a nice concept, but it still lacks the ability to let the user customize (changing load orders, cutting some textures for another one... etc).
But all in all 10k mods for skyrim is a milestone for them, and it is for the better of everyone.
Congratulations Valve, this is a well deserved milestone.
#18
Posted 10 September 2012 - 04:49 PM
Well you are very lucky then.
I think refusing to let you download the game, (which I actually bought TWICE) let alone mods, is a pretty good reason to dislike and mistrust Steam and all that goes with it.
Skyrim was running fine at 8.30pm, I went to make my old Ma some supper and at 9.30pm launched Skyrim again, Steam decided to update and that was my install borked. It would not launch, verifying game cache told me all was fine, so I deleted local files...and couldn't get 'em back again for about two days.
And I don't like what I hear about the Workshop not giving a brass razoo about mod theft. I am working on something with another person at the moment and I will not countenance it going on Steam Workshop.
I think refusing to let you download the game, (which I actually bought TWICE) let alone mods, is a pretty good reason to dislike and mistrust Steam and all that goes with it.
Skyrim was running fine at 8.30pm, I went to make my old Ma some supper and at 9.30pm launched Skyrim again, Steam decided to update and that was my install borked. It would not launch, verifying game cache told me all was fine, so I deleted local files...and couldn't get 'em back again for about two days.
And I don't like what I hear about the Workshop not giving a brass razoo about mod theft. I am working on something with another person at the moment and I will not countenance it going on Steam Workshop.
#19
Posted 10 September 2012 - 04:50 PM
It might have 10 thousand mods uploaded, but around half of them are either extremely, extremely basic and absolutely pointless or doubles/triples of the same mod, which are frequently the pointless ones.
you could say the same about nexus if not more.
i prefer nexus but the blind hate for workshop is annoying.
Not really. Skyrim's modding on Nexus seems largely more refined. Of course there's dupe mods and exceptions but once again, SWS seems to have more of it.
Anyways if you're implying I have some sort of 'blind' hate, it isn't, nor is it hate. Problem with WS, as you've mentioned, is the mod conflicts and control. I personally also have problems with how the files are moderated i.e. principally people having their work stolen and ported material existing, which doesn't exactly matter that much as you can always get it from other sources. However, overall it gives off the impression of a lack of interest. That's the problem.
Other than that, I've checked it out multiple times and there's some decent 'exclusive' content on there, but I'm just afraid of issues popping up when using it. It doesn't feel safe.
Edited by Metal-Gear-REX, 10 September 2012 - 04:56 PM.
#20
Posted 10 September 2012 - 04:59 PM
I don't use it, but the success of the Workshop helps to ensure there will be tools and support for TES VI, Fallout 4 and whatever else. So congrats Workshop, the more modders and mod users, the better.



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