RaceCompatibility for Dawnguard
Posted 15 September 2012 - 04:01 PM
This package allows mod authors to make mods based on the RaceCompatibility.esm to work properly with Dawnguard.
Posted 15 September 2012 - 04:38 PM
Edited by Wyldsong, 15 September 2012 - 04:38 PM.
Posted 15 September 2012 - 05:08 PM
Posted 15 September 2012 - 05:32 PM
Are the scripts compatible with UFO and Better Vampires? I noticed that this mod overwrite the scripts from both mods.
Posted 15 September 2012 - 06:37 PM
Of course, I rarely have companions when I start the companions questline and I generally do not use any of the companions as followers. A quick peek with the disassembler shows that the script may change the handling of the PlayerFollowerCount variable only. If that is all, I might be able to produce a script that is 100% compatible. I'll look into this some more.
Better vampires is another story; That mod completely replaces the PlayerVampireQuest script. That's going to be a little more difficult to fix. I'll analyse the script some more, if I can merge the scripts I'll contact the mod author about releasing a compatibility patch.
Posted 15 September 2012 - 07:32 PM
Posted 15 September 2012 - 07:37 PM
Edited by pauloelektron, 15 September 2012 - 07:40 PM.
Posted 15 September 2012 - 07:54 PM
If you want to use a custom race without Dawnguard installed you could use the original mod found here. Please note that the original mod had a bug in the esm file which could issues because of a missing entry for Wood Elves. A fixed version can be found on the Belua Sanguinare mod page under optional files.
This is not a standalone mod. It is intended to be used as a fix for custom races that are already using the RaceCompatibility mod.
Edited by TMPhoenix, 15 September 2012 - 08:00 PM.
Posted 15 September 2012 - 08:57 PM
Posted 15 September 2012 - 09:02 PM
Edited by TMPhoenix, 15 September 2012 - 09:33 PM.